using System.IO; namespace Ryujinx.HLE.Loaders.Npdm { public class FsAccessControl { public int Version { get; private set; } public ulong PermissionsBitmask { get; private set; } public int Unknown1 { get; private set; } public int Unknown2 { get; private set; } public int Unknown3 { get; private set; } public int Unknown4 { get; private set; } /// <exception cref="System.ArgumentException">The stream does not support reading, is <see langword="null"/>, or is already closed.</exception> /// <exception cref="EndOfStreamException">The end of the stream is reached.</exception> /// <exception cref="System.ObjectDisposedException">The stream is closed.</exception> /// <exception cref="IOException">An I/O error occurred.</exception> public FsAccessControl(Stream stream, int offset, int size) { stream.Seek(offset, SeekOrigin.Begin); BinaryReader reader = new(stream); Version = reader.ReadInt32(); PermissionsBitmask = reader.ReadUInt64(); Unknown1 = reader.ReadInt32(); Unknown2 = reader.ReadInt32(); Unknown3 = reader.ReadInt32(); Unknown4 = reader.ReadInt32(); } } }