using Ryujinx.Cpu; namespace Ryujinx.HLE.HOS.Services.Time.Clock { class TickBasedSteadyClockCore : SteadyClockCore { public TickBasedSteadyClockCore() { } public override SteadyClockTimePoint GetTimePoint(ITickSource tickSource) { SteadyClockTimePoint result = new() { TimePoint = 0, ClockSourceId = GetClockSourceId(), }; TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(tickSource.Counter, tickSource.Frequency); result.TimePoint = ticksTimeSpan.ToSeconds(); return result; } } }