using Ryujinx.HLE.HOS.Services.Ldn.Types; using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types; using System; namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator { class LdnDisabledClient : INetworkClient { public bool NeedsRealId => true; public event EventHandler NetworkChange; public NetworkError Connect(ConnectRequest request) { NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false)); return NetworkError.None; } public NetworkError ConnectPrivate(ConnectPrivateRequest request) { NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false)); return NetworkError.None; } public bool CreateNetwork(CreateAccessPointRequest request, byte[] advertiseData) { NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false)); return true; } public bool CreateNetworkPrivate(CreateAccessPointPrivateRequest request, byte[] advertiseData) { NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false)); return true; } public void DisconnectAndStop() { } public void DisconnectNetwork() { } public ResultCode Reject(DisconnectReason disconnectReason, uint nodeId) { return ResultCode.Success; } public NetworkInfo[] Scan(ushort channel, ScanFilter scanFilter) { return Array.Empty(); } public void SetAdvertiseData(byte[] data) { } public void SetGameVersion(byte[] versionString) { } public void SetStationAcceptPolicy(AcceptPolicy acceptPolicy) { } public void Dispose() { } } }