using Ryujinx.Common.Memory; using Ryujinx.Graphics.GAL; using Silk.NET.Vulkan; using System; using System.Collections.Generic; using System.Linq; using Format = Ryujinx.Graphics.GAL.Format; using VkBuffer = Silk.NET.Vulkan.Buffer; using VkFormat = Silk.NET.Vulkan.Format; namespace Ryujinx.Graphics.Vulkan { class TextureView : ITexture, IDisposable { private readonly VulkanRenderer _gd; private readonly Device _device; private readonly Auto _imageView; private readonly Auto _imageViewDraw; private readonly Auto _imageViewIdentity; private readonly Auto _imageView2dArray; private Dictionary _selfManagedViews; private readonly TextureCreateInfo _info; private HashTableSlim _renderPasses; public TextureCreateInfo Info => _info; public TextureStorage Storage { get; } public int Width => Info.Width; public int Height => Info.Height; public int Layers => Info.GetDepthOrLayers(); public int FirstLayer { get; } public int FirstLevel { get; } public VkFormat VkFormat { get; } public bool Valid { get; private set; } public TextureView( VulkanRenderer gd, Device device, TextureCreateInfo info, TextureStorage storage, int firstLayer, int firstLevel) { _gd = gd; _device = device; _info = info; Storage = storage; FirstLayer = firstLayer; FirstLevel = firstLevel; storage.IncrementViewsCount(); gd.Textures.Add(this); var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format); var usage = TextureStorage.GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample); var levels = (uint)info.Levels; var layers = (uint)info.GetLayers(); VkFormat = format; var type = info.Target.ConvertView(); var swizzleR = info.SwizzleR.Convert(); var swizzleG = info.SwizzleG.Convert(); var swizzleB = info.SwizzleB.Convert(); var swizzleA = info.SwizzleA.Convert(); if (info.Format == Format.R5G5B5A1Unorm || info.Format == Format.R5G5B5X1Unorm || info.Format == Format.R5G6B5Unorm) { (swizzleB, swizzleR) = (swizzleR, swizzleB); } else if (VkFormat == VkFormat.R4G4B4A4UnormPack16 || info.Format == Format.A1B5G5R5Unorm) { var tempB = swizzleB; var tempA = swizzleA; swizzleB = swizzleG; swizzleA = swizzleR; swizzleR = tempA; swizzleG = tempB; } var componentMapping = new ComponentMapping(swizzleR, swizzleG, swizzleB, swizzleA); var aspectFlags = info.Format.ConvertAspectFlags(info.DepthStencilMode); var aspectFlagsDepth = info.Format.ConvertAspectFlags(); var subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, levels, (uint)firstLayer, layers); var subresourceRangeDepth = new ImageSubresourceRange(aspectFlagsDepth, (uint)firstLevel, levels, (uint)firstLayer, layers); unsafe Auto CreateImageView(ComponentMapping cm, ImageSubresourceRange sr, ImageViewType viewType, ImageUsageFlags usageFlags) { var usage = new ImageViewUsageCreateInfo { SType = StructureType.ImageViewUsageCreateInfo, Usage = usageFlags, }; var imageCreateInfo = new ImageViewCreateInfo { SType = StructureType.ImageViewCreateInfo, Image = storage.GetImageForViewCreation(), ViewType = viewType, Format = format, Components = cm, SubresourceRange = sr, PNext = &usage, }; gd.Api.CreateImageView(device, imageCreateInfo, null, out var imageView).ThrowOnError(); return new Auto(new DisposableImageView(gd.Api, device, imageView), null, storage.GetImage()); } ImageUsageFlags shaderUsage = ImageUsageFlags.SampledBit; if (info.Format.IsImageCompatible()) { shaderUsage |= ImageUsageFlags.StorageBit; } _imageView = CreateImageView(componentMapping, subresourceRange, type, shaderUsage); // Framebuffer attachments and storage images requires a identity component mapping. var identityComponentMapping = new ComponentMapping( ComponentSwizzle.R, ComponentSwizzle.G, ComponentSwizzle.B, ComponentSwizzle.A); _imageViewDraw = CreateImageView(identityComponentMapping, subresourceRangeDepth, type, usage); _imageViewIdentity = aspectFlagsDepth == aspectFlags ? _imageViewDraw : CreateImageView(identityComponentMapping, subresourceRange, type, usage); // Framebuffer attachments also require 3D textures to be bound as 2D array. if (info.Target == Target.Texture3D) { if (gd.Capabilities.PortabilitySubset.HasFlag(PortabilitySubsetFlags.No3DImageView)) { if (levels == 1 && (info.Format.IsRtColorCompatible() || info.Format.IsDepthOrStencil())) { subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, levels, (uint)firstLayer, 1); _imageView2dArray = CreateImageView(identityComponentMapping, subresourceRange, ImageViewType.Type2D, ImageUsageFlags.ColorAttachmentBit); } } else { subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, levels, (uint)firstLayer, (uint)info.Depth); _imageView2dArray = CreateImageView(identityComponentMapping, subresourceRange, ImageViewType.Type2DArray, usage); } } Valid = true; } /// /// Create a texture view for an existing swapchain image view. /// Does not set storage, so only appropriate for swapchain use. /// /// Do not use this for normal textures, and make sure uses do not try to read storage. public TextureView(VulkanRenderer gd, Device device, DisposableImageView view, TextureCreateInfo info, VkFormat format) { _gd = gd; _device = device; _imageView = new Auto(view); _imageViewDraw = _imageView; _imageViewIdentity = _imageView; _info = info; VkFormat = format; Valid = true; } public Auto GetImage() { return Storage.GetImage(); } public Auto GetImageView() { return _imageView; } public Auto GetIdentityImageView() { return _imageViewIdentity; } public Auto GetImageViewForAttachment() { return _imageView2dArray ?? _imageViewDraw; } public void CopyTo(ITexture destination, int firstLayer, int firstLevel) { var src = this; var dst = (TextureView)destination; if (!Valid || !dst.Valid) { return; } _gd.PipelineInternal.EndRenderPass(); var cbs = _gd.PipelineInternal.CurrentCommandBuffer; var srcImage = src.GetImage().Get(cbs).Value; var dstImage = dst.GetImage().Get(cbs).Value; if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample()) { int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer); _gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, 0, firstLayer, layers); } else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample()) { int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer); _gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, 0, firstLayer, layers); } else if (dst.Info.BytesPerPixel != Info.BytesPerPixel) { int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer); int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel); _gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, 0, firstLayer, 0, firstLevel, layers, levels); } else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil()) { int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer); int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel); _gd.HelperShader.CopyColor(_gd, cbs, src, dst, 0, firstLayer, 0, FirstLevel, layers, levels); } else { TextureCopy.Copy( _gd.Api, cbs.CommandBuffer, srcImage, dstImage, src.Info, dst.Info, src.FirstLayer, dst.FirstLayer, src.FirstLevel, dst.FirstLevel, 0, firstLayer, 0, firstLevel); } } public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel) { var src = this; var dst = (TextureView)destination; if (!Valid || !dst.Valid) { return; } _gd.PipelineInternal.EndRenderPass(); var cbs = _gd.PipelineInternal.CurrentCommandBuffer; var srcImage = src.GetImage().Get(cbs).Value; var dstImage = dst.GetImage().Get(cbs).Value; if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample()) { _gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1); } else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample()) { _gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1); } else if (dst.Info.BytesPerPixel != Info.BytesPerPixel) { _gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1); } else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil()) { _gd.HelperShader.CopyColor(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1); } else { TextureCopy.Copy( _gd.Api, cbs.CommandBuffer, srcImage, dstImage, src.Info, dst.Info, src.FirstLayer, dst.FirstLayer, src.FirstLevel, dst.FirstLevel, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1); } } public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter) { var dst = (TextureView)destination; if (_gd.CommandBufferPool.OwnedByCurrentThread) { _gd.PipelineInternal.EndRenderPass(); var cbs = _gd.PipelineInternal.CurrentCommandBuffer; CopyToImpl(cbs, dst, srcRegion, dstRegion, linearFilter); } else { var cbp = _gd.BackgroundResources.Get().GetPool(); using var cbs = cbp.Rent(); CopyToImpl(cbs, dst, srcRegion, dstRegion, linearFilter); } } private void CopyToImpl(CommandBufferScoped cbs, TextureView dst, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter) { var src = this; var srcFormat = GetCompatibleGalFormat(src.Info.Format); var dstFormat = GetCompatibleGalFormat(dst.Info.Format); bool srcUsesStorageFormat = src.VkFormat == src.Storage.VkFormat; bool dstUsesStorageFormat = dst.VkFormat == dst.Storage.VkFormat; int layers = Math.Min(dst.Info.GetDepthOrLayers(), src.Info.GetDepthOrLayers()); int levels = Math.Min(dst.Info.Levels, src.Info.Levels); if (srcUsesStorageFormat && dstUsesStorageFormat) { if ((srcRegion.X1 | dstRegion.X1) == 0 && (srcRegion.Y1 | dstRegion.Y1) == 0 && srcRegion.X2 == src.Width && srcRegion.Y2 == src.Height && dstRegion.X2 == dst.Width && dstRegion.Y2 == dst.Height && src.Width == dst.Width && src.Height == dst.Height && src.VkFormat == dst.VkFormat) { if (src.Info.Samples > 1 && src.Info.Samples != dst.Info.Samples && src.Info.Format.IsDepthOrStencil()) { // CmdResolveImage does not support depth-stencil resolve, so we need to use an alternative path // for those textures. TextureCopy.ResolveDepthStencil(_gd, _device, cbs, src, dst); } else { TextureCopy.Copy( _gd.Api, cbs.CommandBuffer, src.GetImage().Get(cbs).Value, dst.GetImage().Get(cbs).Value, src.Info, dst.Info, src.FirstLayer, dst.FirstLayer, src.FirstLevel, dst.FirstLevel, 0, 0, 0, 0, layers, levels); } return; } if (_gd.FormatCapabilities.OptimalFormatSupports(FormatFeatureFlags.BlitSrcBit, srcFormat) && _gd.FormatCapabilities.OptimalFormatSupports(FormatFeatureFlags.BlitDstBit, dstFormat)) { TextureCopy.Blit( _gd.Api, cbs.CommandBuffer, src.GetImage().Get(cbs).Value, dst.GetImage().Get(cbs).Value, src.Info, dst.Info, srcRegion, dstRegion, src.FirstLayer, dst.FirstLayer, src.FirstLevel, dst.FirstLevel, layers, levels, linearFilter); return; } } bool isDepthOrStencil = dst.Info.Format.IsDepthOrStencil(); if (!VulkanConfiguration.UseUnsafeBlit || (_gd.Vendor != Vendor.Nvidia && _gd.Vendor != Vendor.Intel)) { _gd.HelperShader.Blit( _gd, src, dst, srcRegion, dstRegion, layers, levels, isDepthOrStencil, linearFilter); return; } Auto srcImage; Auto dstImage; if (isDepthOrStencil) { srcImage = src.Storage.CreateAliasedColorForDepthStorageUnsafe(srcFormat).GetImage(); dstImage = dst.Storage.CreateAliasedColorForDepthStorageUnsafe(dstFormat).GetImage(); } else { srcImage = src.Storage.CreateAliasedStorageUnsafe(srcFormat).GetImage(); dstImage = dst.Storage.CreateAliasedStorageUnsafe(dstFormat).GetImage(); } TextureCopy.Blit( _gd.Api, cbs.CommandBuffer, srcImage.Get(cbs).Value, dstImage.Get(cbs).Value, src.Info, dst.Info, srcRegion, dstRegion, src.FirstLayer, dst.FirstLayer, src.FirstLevel, dst.FirstLevel, layers, levels, linearFilter, ImageAspectFlags.ColorBit, ImageAspectFlags.ColorBit); } public static unsafe void InsertMemoryBarrier( Vk api, CommandBuffer commandBuffer, AccessFlags srcAccessMask, AccessFlags dstAccessMask, PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask) { MemoryBarrier memoryBarrier = new() { SType = StructureType.MemoryBarrier, SrcAccessMask = srcAccessMask, DstAccessMask = dstAccessMask, }; api.CmdPipelineBarrier( commandBuffer, srcStageMask, dstStageMask, DependencyFlags.None, 1, memoryBarrier, 0, null, 0, null); } public static unsafe void InsertImageBarrier( Vk api, CommandBuffer commandBuffer, Image image, AccessFlags srcAccessMask, AccessFlags dstAccessMask, PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, ImageAspectFlags aspectFlags, int firstLayer, int firstLevel, int layers, int levels) { ImageMemoryBarrier memoryBarrier = new() { SType = StructureType.ImageMemoryBarrier, SrcAccessMask = srcAccessMask, DstAccessMask = dstAccessMask, SrcQueueFamilyIndex = Vk.QueueFamilyIgnored, DstQueueFamilyIndex = Vk.QueueFamilyIgnored, Image = image, OldLayout = ImageLayout.General, NewLayout = ImageLayout.General, SubresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, (uint)levels, (uint)firstLayer, (uint)layers), }; api.CmdPipelineBarrier( commandBuffer, srcStageMask, dstStageMask, 0, 0, null, 0, null, 1, memoryBarrier); } public TextureView GetView(Format format) { if (format == Info.Format) { return this; } if (_selfManagedViews != null && _selfManagedViews.TryGetValue(format, out var view)) { return view; } view = CreateViewImpl(new TextureCreateInfo( Info.Width, Info.Height, Info.Depth, Info.Levels, Info.Samples, Info.BlockWidth, Info.BlockHeight, Info.BytesPerPixel, format, Info.DepthStencilMode, Info.Target, Info.SwizzleR, Info.SwizzleG, Info.SwizzleB, Info.SwizzleA), 0, 0); (_selfManagedViews ??= new Dictionary()).Add(format, view); return view; } public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel) { return CreateViewImpl(info, firstLayer, firstLevel); } public TextureView CreateViewImpl(TextureCreateInfo info, int firstLayer, int firstLevel) { return new TextureView(_gd, _device, info, Storage, FirstLayer + firstLayer, FirstLevel + firstLevel); } public byte[] GetData(int x, int y, int width, int height) { int size = width * height * Info.BytesPerPixel; using var bufferHolder = _gd.BufferManager.Create(_gd, size); using (var cbs = _gd.CommandBufferPool.Rent()) { var buffer = bufferHolder.GetBuffer(cbs.CommandBuffer).Get(cbs).Value; var image = GetImage().Get(cbs).Value; CopyFromOrToBuffer(cbs.CommandBuffer, buffer, image, size, true, 0, 0, x, y, width, height); } bufferHolder.WaitForFences(); byte[] bitmap = new byte[size]; GetDataFromBuffer(bufferHolder.GetDataStorage(0, size), size, Span.Empty).CopyTo(bitmap); return bitmap; } public PinnedSpan GetData() { BackgroundResource resources = _gd.BackgroundResources.Get(); if (_gd.CommandBufferPool.OwnedByCurrentThread) { _gd.FlushAllCommands(); return PinnedSpan.UnsafeFromSpan(GetData(_gd.CommandBufferPool, resources.GetFlushBuffer())); } return PinnedSpan.UnsafeFromSpan(GetData(resources.GetPool(), resources.GetFlushBuffer())); } public PinnedSpan GetData(int layer, int level) { BackgroundResource resources = _gd.BackgroundResources.Get(); if (_gd.CommandBufferPool.OwnedByCurrentThread) { _gd.FlushAllCommands(); return PinnedSpan.UnsafeFromSpan(GetData(_gd.CommandBufferPool, resources.GetFlushBuffer(), layer, level)); } return PinnedSpan.UnsafeFromSpan(GetData(resources.GetPool(), resources.GetFlushBuffer(), layer, level)); } public void CopyTo(BufferRange range, int layer, int level, int stride) { _gd.PipelineInternal.EndRenderPass(); var cbs = _gd.PipelineInternal.CurrentCommandBuffer; int outSize = Info.GetMipSize(level); int hostSize = GetBufferDataLength(outSize); var image = GetImage().Get(cbs).Value; int offset = range.Offset; Auto autoBuffer = _gd.BufferManager.GetBuffer(cbs.CommandBuffer, range.Handle, true); VkBuffer buffer = autoBuffer.Get(cbs, range.Offset, outSize).Value; if (PrepareOutputBuffer(cbs, hostSize, buffer, out VkBuffer copyToBuffer, out BufferHolder tempCopyHolder)) { offset = 0; } CopyFromOrToBuffer(cbs.CommandBuffer, copyToBuffer, image, hostSize, true, layer, level, 1, 1, singleSlice: true, offset, stride); if (tempCopyHolder != null) { CopyDataToOutputBuffer(cbs, tempCopyHolder, autoBuffer, hostSize, range.Offset); tempCopyHolder.Dispose(); } } private ReadOnlySpan GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer) { int size = 0; for (int level = 0; level < Info.Levels; level++) { size += Info.GetMipSize(level); } size = GetBufferDataLength(size); Span result = flushBuffer.GetTextureData(cbp, this, size); return GetDataFromBuffer(result, size, result); } private ReadOnlySpan GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer, int layer, int level) { int size = GetBufferDataLength(Info.GetMipSize(level)); Span result = flushBuffer.GetTextureData(cbp, this, size, layer, level); return GetDataFromBuffer(result, size, result); } public void SetData(SpanOrArray data) { SetData(data, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false); } public void SetData(SpanOrArray data, int layer, int level) { SetData(data, layer, level, 1, 1, singleSlice: true); } public void SetData(SpanOrArray data, int layer, int level, Rectangle region) { SetData(data, layer, level, 1, 1, singleSlice: true, region); } private void SetData(ReadOnlySpan data, int layer, int level, int layers, int levels, bool singleSlice, Rectangle? region = null) { int bufferDataLength = GetBufferDataLength(data.Length); using var bufferHolder = _gd.BufferManager.Create(_gd, bufferDataLength); Auto imageAuto = GetImage(); // Load texture data inline if the texture has been used on the current command buffer. bool loadInline = Storage.HasCommandBufferDependency(_gd.PipelineInternal.CurrentCommandBuffer); var cbs = loadInline ? _gd.PipelineInternal.CurrentCommandBuffer : _gd.PipelineInternal.GetPreloadCommandBuffer(); if (loadInline) { _gd.PipelineInternal.EndRenderPass(); } CopyDataToBuffer(bufferHolder.GetDataStorage(0, bufferDataLength), data); var buffer = bufferHolder.GetBuffer(cbs.CommandBuffer).Get(cbs).Value; var image = imageAuto.Get(cbs).Value; if (region.HasValue) { CopyFromOrToBuffer( cbs.CommandBuffer, buffer, image, bufferDataLength, false, layer, level, region.Value.X, region.Value.Y, region.Value.Width, region.Value.Height); } else { CopyFromOrToBuffer(cbs.CommandBuffer, buffer, image, bufferDataLength, false, layer, level, layers, levels, singleSlice); } } private int GetBufferDataLength(int length) { if (NeedsD24S8Conversion()) { return length * 2; } return length; } private Format GetCompatibleGalFormat(Format format) { if (NeedsD24S8Conversion()) { return Format.D32FloatS8Uint; } return format; } private void CopyDataToBuffer(Span storage, ReadOnlySpan input) { if (NeedsD24S8Conversion()) { FormatConverter.ConvertD24S8ToD32FS8(storage, input); return; } input.CopyTo(storage); } private ReadOnlySpan GetDataFromBuffer(ReadOnlySpan storage, int size, Span output) { if (NeedsD24S8Conversion()) { if (output.IsEmpty) { output = new byte[GetBufferDataLength(size)]; } FormatConverter.ConvertD32FS8ToD24S8(output, storage); return output; } return storage; } private bool PrepareOutputBuffer(CommandBufferScoped cbs, int hostSize, VkBuffer target, out VkBuffer copyTarget, out BufferHolder copyTargetHolder) { if (NeedsD24S8Conversion()) { copyTargetHolder = _gd.BufferManager.Create(_gd, hostSize); copyTarget = copyTargetHolder.GetBuffer().Get(cbs, 0, hostSize).Value; return true; } copyTarget = target; copyTargetHolder = null; return false; } private void CopyDataToOutputBuffer(CommandBufferScoped cbs, BufferHolder hostData, Auto copyTarget, int hostSize, int dstOffset) { if (NeedsD24S8Conversion()) { _gd.HelperShader.ConvertD32S8ToD24S8(_gd, cbs, hostData, copyTarget, hostSize / (2 * sizeof(int)), dstOffset); } } private bool NeedsD24S8Conversion() { return FormatCapabilities.IsD24S8(Info.Format) && VkFormat == VkFormat.D32SfloatS8Uint; } public void CopyFromOrToBuffer( CommandBuffer commandBuffer, VkBuffer buffer, Image image, int size, bool to, int dstLayer, int dstLevel, int dstLayers, int dstLevels, bool singleSlice, int offset = 0, int stride = 0) { bool is3D = Info.Target == Target.Texture3D; int width = Math.Max(1, Info.Width >> dstLevel); int height = Math.Max(1, Info.Height >> dstLevel); int depth = is3D && !singleSlice ? Math.Max(1, Info.Depth >> dstLevel) : 1; int layer = is3D ? 0 : dstLayer; int layers = dstLayers; int levels = dstLevels; for (int level = 0; level < levels; level++) { int mipSize = GetBufferDataLength(is3D && !singleSlice ? Info.GetMipSize(dstLevel + level) : Info.GetMipSize2D(dstLevel + level) * dstLayers); int endOffset = offset + mipSize; if ((uint)endOffset > (uint)size) { break; } int rowLength = ((stride == 0 ? Info.GetMipStride(dstLevel + level) : stride) / Info.BytesPerPixel) * Info.BlockWidth; var aspectFlags = Info.Format.ConvertAspectFlags(); if (aspectFlags == (ImageAspectFlags.DepthBit | ImageAspectFlags.StencilBit)) { aspectFlags = ImageAspectFlags.DepthBit; } var sl = new ImageSubresourceLayers( aspectFlags, (uint)(FirstLevel + dstLevel + level), (uint)(FirstLayer + layer), (uint)layers); var extent = new Extent3D((uint)width, (uint)height, (uint)depth); int z = is3D ? dstLayer : 0; var region = new BufferImageCopy( (ulong)offset, (uint)AlignUpNpot(rowLength, Info.BlockWidth), (uint)AlignUpNpot(height, Info.BlockHeight), sl, new Offset3D(0, 0, z), extent); if (to) { _gd.Api.CmdCopyImageToBuffer(commandBuffer, image, ImageLayout.General, buffer, 1, region); } else { _gd.Api.CmdCopyBufferToImage(commandBuffer, buffer, image, ImageLayout.General, 1, region); } offset += mipSize; width = Math.Max(1, width >> 1); height = Math.Max(1, height >> 1); if (Info.Target == Target.Texture3D) { depth = Math.Max(1, depth >> 1); } } } private void CopyFromOrToBuffer( CommandBuffer commandBuffer, VkBuffer buffer, Image image, int size, bool to, int dstLayer, int dstLevel, int x, int y, int width, int height) { var aspectFlags = Info.Format.ConvertAspectFlags(); if (aspectFlags == (ImageAspectFlags.DepthBit | ImageAspectFlags.StencilBit)) { aspectFlags = ImageAspectFlags.DepthBit; } var sl = new ImageSubresourceLayers(aspectFlags, (uint)(FirstLevel + dstLevel), (uint)(FirstLayer + dstLayer), 1); var extent = new Extent3D((uint)width, (uint)height, 1); int rowLengthAlignment = Info.BlockWidth; // We expect all data being written into the texture to have a stride aligned by 4. if (!to && Info.BytesPerPixel < 4) { rowLengthAlignment = 4 / Info.BytesPerPixel; } var region = new BufferImageCopy( 0, (uint)AlignUpNpot(width, rowLengthAlignment), (uint)AlignUpNpot(height, Info.BlockHeight), sl, new Offset3D(x, y, 0), extent); if (to) { _gd.Api.CmdCopyImageToBuffer(commandBuffer, image, ImageLayout.General, buffer, 1, region); } else { _gd.Api.CmdCopyBufferToImage(commandBuffer, buffer, image, ImageLayout.General, 1, region); } } private static int AlignUpNpot(int size, int alignment) { int remainder = size % alignment; if (remainder == 0) { return size; } return size + (alignment - remainder); } public void SetStorage(BufferRange buffer) { throw new NotImplementedException(); } public (Auto renderPass, Auto framebuffer) GetPassAndFramebuffer( VulkanRenderer gd, Device device, CommandBufferScoped cbs, FramebufferParams fb) { var key = fb.GetRenderPassCacheKey(); if (_renderPasses == null || !_renderPasses.TryGetValue(ref key, out RenderPassHolder rpHolder)) { rpHolder = new RenderPassHolder(gd, device, key, fb); } return (rpHolder.GetRenderPass(), rpHolder.GetFramebuffer(gd, cbs, fb)); } public void AddRenderPass(RenderPassCacheKey key, RenderPassHolder renderPass) { _renderPasses ??= new HashTableSlim(); _renderPasses.Add(ref key, renderPass); } public void RemoveRenderPass(RenderPassCacheKey key) { _renderPasses.Remove(ref key); } protected virtual void Dispose(bool disposing) { if (disposing) { Valid = false; if (_gd.Textures.Remove(this)) { _imageView.Dispose(); _imageView2dArray?.Dispose(); if (_imageViewIdentity != _imageView) { _imageViewIdentity.Dispose(); } if (_imageViewDraw != _imageViewIdentity) { _imageViewDraw.Dispose(); } Storage.DecrementViewsCount(); if (_renderPasses != null) { var renderPasses = _renderPasses.Values.ToArray(); foreach (var pass in renderPasses) { pass.Dispose(); } } } } } public void Dispose() { if (_selfManagedViews != null) { foreach (var view in _selfManagedViews.Values) { view.Dispose(); } _selfManagedViews = null; } Dispose(true); } public void Release() { Dispose(); } } }