using Ryujinx.Common; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using System; using System.Collections.Generic; using System.Diagnostics; namespace Ryujinx.Graphics.Vulkan { readonly struct StagingBufferReserved { public readonly BufferHolder Buffer; public readonly int Offset; public readonly int Size; public StagingBufferReserved(BufferHolder buffer, int offset, int size) { Buffer = buffer; Offset = offset; Size = size; } } class StagingBuffer : IDisposable { private const int BufferSize = 32 * 1024 * 1024; private int _freeOffset; private int _freeSize; private readonly VulkanRenderer _gd; private readonly BufferHolder _buffer; private readonly int _resourceAlignment; public readonly BufferHandle Handle; private readonly struct PendingCopy { public FenceHolder Fence { get; } public int Size { get; } public PendingCopy(FenceHolder fence, int size) { Fence = fence; Size = size; fence.Get(); } } private readonly Queue _pendingCopies; public StagingBuffer(VulkanRenderer gd, BufferManager bufferManager) { _gd = gd; Handle = bufferManager.CreateWithHandle(gd, BufferSize, out _buffer); _pendingCopies = new Queue(); _freeSize = BufferSize; _resourceAlignment = (int)gd.Capabilities.MinResourceAlignment; } public void PushData(CommandBufferPool cbp, CommandBufferScoped? cbs, Action endRenderPass, BufferHolder dst, int dstOffset, ReadOnlySpan data) { bool isRender = cbs != null; CommandBufferScoped scoped = cbs ?? cbp.Rent(); // Must push all data to the buffer. If it can't fit, split it up. endRenderPass?.Invoke(); while (data.Length > 0) { if (_freeSize < data.Length) { FreeCompleted(); } while (_freeSize == 0) { if (!WaitFreeCompleted(cbp)) { if (isRender) { _gd.FlushAllCommands(); scoped = cbp.Rent(); isRender = false; } else { scoped = cbp.ReturnAndRent(scoped); } } } int chunkSize = Math.Min(_freeSize, data.Length); PushDataImpl(scoped, dst, dstOffset, data[..chunkSize]); dstOffset += chunkSize; data = data[chunkSize..]; } if (!isRender) { scoped.Dispose(); } } private void PushDataImpl(CommandBufferScoped cbs, BufferHolder dst, int dstOffset, ReadOnlySpan data) { var srcBuffer = _buffer.GetBuffer(); var dstBuffer = dst.GetBuffer(cbs.CommandBuffer, dstOffset, data.Length, true); int offset = _freeOffset; int capacity = BufferSize - offset; if (capacity < data.Length) { _buffer.SetDataUnchecked(offset, data[..capacity]); _buffer.SetDataUnchecked(0, data[capacity..]); BufferHolder.Copy(_gd, cbs, srcBuffer, dstBuffer, offset, dstOffset, capacity); BufferHolder.Copy(_gd, cbs, srcBuffer, dstBuffer, 0, dstOffset + capacity, data.Length - capacity); } else { _buffer.SetDataUnchecked(offset, data); BufferHolder.Copy(_gd, cbs, srcBuffer, dstBuffer, offset, dstOffset, data.Length); } _freeOffset = (offset + data.Length) & (BufferSize - 1); _freeSize -= data.Length; Debug.Assert(_freeSize >= 0); _pendingCopies.Enqueue(new PendingCopy(cbs.GetFence(), data.Length)); } public bool TryPushData(CommandBufferScoped cbs, Action endRenderPass, BufferHolder dst, int dstOffset, ReadOnlySpan data) { if (data.Length > BufferSize) { return false; } if (_freeSize < data.Length) { FreeCompleted(); if (_freeSize < data.Length) { return false; } } endRenderPass?.Invoke(); PushDataImpl(cbs, dst, dstOffset, data); return true; } private StagingBufferReserved ReserveDataImpl(CommandBufferScoped cbs, int size, int alignment) { // Assumes the caller has already determined that there is enough space. int offset = BitUtils.AlignUp(_freeOffset, alignment); int padding = offset - _freeOffset; int capacity = Math.Min(_freeSize, BufferSize - offset); int reservedLength = size + padding; if (capacity < size) { offset = 0; // Place at start. reservedLength += capacity; } _freeOffset = (_freeOffset + reservedLength) & (BufferSize - 1); _freeSize -= reservedLength; Debug.Assert(_freeSize >= 0); _pendingCopies.Enqueue(new PendingCopy(cbs.GetFence(), reservedLength)); return new StagingBufferReserved(_buffer, offset, size); } private int GetContiguousFreeSize(int alignment) { int alignedFreeOffset = BitUtils.AlignUp(_freeOffset, alignment); int padding = alignedFreeOffset - _freeOffset; // Free regions: // - Aligned free offset to end (minimum free size - padding) // - 0 to _freeOffset + freeSize wrapped (only if free area contains 0) int endOffset = (_freeOffset + _freeSize) & (BufferSize - 1); return Math.Max( Math.Min(_freeSize - padding, BufferSize - alignedFreeOffset), endOffset <= _freeOffset ? Math.Min(_freeSize, endOffset) : 0 ); } /// /// Reserve a range on the staging buffer for the current command buffer and upload data to it. /// /// Command buffer to reserve the data on /// The minimum size the reserved data requires /// The required alignment for the buffer offset /// The reserved range of the staging buffer public unsafe StagingBufferReserved? TryReserveData(CommandBufferScoped cbs, int size, int alignment) { if (size > BufferSize) { return null; } // Temporary reserved data cannot be fragmented. if (GetContiguousFreeSize(alignment) < size) { FreeCompleted(); if (GetContiguousFreeSize(alignment) < size) { Logger.Debug?.PrintMsg(LogClass.Gpu, $"Staging buffer out of space to reserve data of size {size}."); return null; } } return ReserveDataImpl(cbs, size, alignment); } /// /// Reserve a range on the staging buffer for the current command buffer and upload data to it. /// Uses the most permissive byte alignment. /// /// Command buffer to reserve the data on /// The minimum size the reserved data requires /// The reserved range of the staging buffer public unsafe StagingBufferReserved? TryReserveData(CommandBufferScoped cbs, int size) { return TryReserveData(cbs, size, _resourceAlignment); } private bool WaitFreeCompleted(CommandBufferPool cbp) { if (_pendingCopies.TryPeek(out var pc)) { if (!pc.Fence.IsSignaled()) { if (cbp.IsFenceOnRentedCommandBuffer(pc.Fence)) { return false; } pc.Fence.Wait(); } var dequeued = _pendingCopies.Dequeue(); Debug.Assert(dequeued.Fence == pc.Fence); _freeSize += pc.Size; pc.Fence.Put(); } return true; } public void FreeCompleted() { FenceHolder signalledFence = null; while (_pendingCopies.TryPeek(out var pc) && (pc.Fence == signalledFence || pc.Fence.IsSignaled())) { signalledFence = pc.Fence; // Already checked - don't need to do it again. var dequeued = _pendingCopies.Dequeue(); Debug.Assert(dequeued.Fence == pc.Fence); _freeSize += pc.Size; pc.Fence.Put(); } } protected virtual void Dispose(bool disposing) { if (disposing) { _gd.BufferManager.Delete(Handle); while (_pendingCopies.TryDequeue(out var pc)) { pc.Fence.Put(); } } } public void Dispose() { Dispose(true); } } }