using Ryujinx.Graphics.GAL; using Silk.NET.Vulkan; using System; using System.Linq; using VkFormat = Silk.NET.Vulkan.Format; namespace Ryujinx.Graphics.Vulkan { class FramebufferParams { private readonly Device _device; private readonly Auto[] _attachments; private readonly TextureView[] _colors; private readonly TextureView _depthStencil; private readonly TextureView[] _colorsCanonical; private readonly TextureView _baseAttachment; private readonly uint _validColorAttachments; public uint Width { get; } public uint Height { get; } public uint Layers { get; } public uint[] AttachmentSamples { get; } public VkFormat[] AttachmentFormats { get; } public int[] AttachmentIndices { get; } public uint AttachmentIntegerFormatMask { get; } public int AttachmentsCount { get; } public int MaxColorAttachmentIndex => AttachmentIndices.Length > 0 ? AttachmentIndices[^1] : -1; public bool HasDepthStencil { get; } public int ColorAttachmentsCount => AttachmentsCount - (HasDepthStencil ? 1 : 0); public FramebufferParams(Device device, TextureView view, uint width, uint height) { bool isDepthStencil = view.Info.Format.IsDepthOrStencil(); _device = device; _attachments = new[] { view.GetImageViewForAttachment() }; _validColorAttachments = isDepthStencil ? 0u : 1u; _baseAttachment = view; if (isDepthStencil) { _depthStencil = view; } else { _colors = new TextureView[] { view }; _colorsCanonical = _colors; } Width = width; Height = height; Layers = 1; AttachmentSamples = new[] { (uint)view.Info.Samples }; AttachmentFormats = new[] { view.VkFormat }; AttachmentIndices = isDepthStencil ? Array.Empty() : new[] { 0 }; AttachmentsCount = 1; HasDepthStencil = isDepthStencil; } public FramebufferParams(Device device, ITexture[] colors, ITexture depthStencil) { _device = device; int colorsCount = colors.Count(IsValidTextureView); int count = colorsCount + (IsValidTextureView(depthStencil) ? 1 : 0); _attachments = new Auto[count]; _colors = new TextureView[colorsCount]; _colorsCanonical = colors.Select(color => color is TextureView view && view.Valid ? view : null).ToArray(); AttachmentSamples = new uint[count]; AttachmentFormats = new VkFormat[count]; AttachmentIndices = new int[colorsCount]; uint width = uint.MaxValue; uint height = uint.MaxValue; uint layers = uint.MaxValue; int index = 0; int bindIndex = 0; uint attachmentIntegerFormatMask = 0; foreach (ITexture color in colors) { if (IsValidTextureView(color)) { var texture = (TextureView)color; _attachments[index] = texture.GetImageViewForAttachment(); _colors[index] = texture; _validColorAttachments |= 1u << bindIndex; _baseAttachment = texture; AttachmentSamples[index] = (uint)texture.Info.Samples; AttachmentFormats[index] = texture.VkFormat; AttachmentIndices[index] = bindIndex; if (texture.Info.Format.IsInteger()) { attachmentIntegerFormatMask |= 1u << bindIndex; } width = Math.Min(width, (uint)texture.Width); height = Math.Min(height, (uint)texture.Height); layers = Math.Min(layers, (uint)texture.Layers); if (++index >= colorsCount) { break; } } bindIndex++; } AttachmentIntegerFormatMask = attachmentIntegerFormatMask; if (depthStencil is TextureView dsTexture && dsTexture.Valid) { _attachments[count - 1] = dsTexture.GetImageViewForAttachment(); _depthStencil = dsTexture; _baseAttachment ??= dsTexture; AttachmentSamples[count - 1] = (uint)dsTexture.Info.Samples; AttachmentFormats[count - 1] = dsTexture.VkFormat; width = Math.Min(width, (uint)dsTexture.Width); height = Math.Min(height, (uint)dsTexture.Height); layers = Math.Min(layers, (uint)dsTexture.Layers); HasDepthStencil = true; } if (count == 0) { width = height = layers = 1; } Width = width; Height = height; Layers = layers; AttachmentsCount = count; } public Auto GetAttachment(int index) { if ((uint)index >= _attachments.Length) { return null; } return _attachments[index]; } public Auto GetDepthStencilAttachment() { if (!HasDepthStencil) { return null; } return _attachments[AttachmentsCount - 1]; } public ComponentType GetAttachmentComponentType(int index) { if (_colors != null && (uint)index < _colors.Length) { var format = _colors[index].Info.Format; if (format.IsSint()) { return ComponentType.SignedInteger; } if (format.IsUint()) { return ComponentType.UnsignedInteger; } } return ComponentType.Float; } public ImageAspectFlags GetDepthStencilAspectFlags() { if (_depthStencil == null) { return ImageAspectFlags.None; } return _depthStencil.Info.Format.ConvertAspectFlags(); } public bool IsValidColorAttachment(int bindIndex) { return (uint)bindIndex < Constants.MaxRenderTargets && (_validColorAttachments & (1u << bindIndex)) != 0; } private static bool IsValidTextureView(ITexture texture) { return texture is TextureView view && view.Valid; } public ClearRect GetClearRect(Rectangle scissor, int layer, int layerCount) { int x = scissor.X; int y = scissor.Y; int width = Math.Min((int)Width - scissor.X, scissor.Width); int height = Math.Min((int)Height - scissor.Y, scissor.Height); return new ClearRect(new Rect2D(new Offset2D(x, y), new Extent2D((uint)width, (uint)height)), (uint)layer, (uint)layerCount); } public unsafe Auto Create(Vk api, CommandBufferScoped cbs, Auto renderPass) { ImageView* attachments = stackalloc ImageView[_attachments.Length]; for (int i = 0; i < _attachments.Length; i++) { attachments[i] = _attachments[i].Get(cbs).Value; } var framebufferCreateInfo = new FramebufferCreateInfo { SType = StructureType.FramebufferCreateInfo, RenderPass = renderPass.Get(cbs).Value, AttachmentCount = (uint)_attachments.Length, PAttachments = attachments, Width = Width, Height = Height, Layers = Layers, }; api.CreateFramebuffer(_device, framebufferCreateInfo, null, out var framebuffer).ThrowOnError(); return new Auto(new DisposableFramebuffer(api, _device, framebuffer), null, _attachments); } public TextureView[] GetAttachmentViews() { var result = new TextureView[_attachments.Length]; _colors?.CopyTo(result, 0); if (_depthStencil != null) { result[^1] = _depthStencil; } return result; } public RenderPassCacheKey GetRenderPassCacheKey() { return new RenderPassCacheKey(_depthStencil, _colorsCanonical); } public void InsertLoadOpBarriers(VulkanRenderer gd, CommandBufferScoped cbs) { if (_colors != null) { foreach (var color in _colors) { // If Clear or DontCare were used, this would need to be write bit. color.Storage?.QueueLoadOpBarrier(cbs, false); } } _depthStencil?.Storage?.QueueLoadOpBarrier(cbs, true); gd.Barriers.Flush(cbs.CommandBuffer, false, null); } public (Auto renderPass, Auto framebuffer) GetPassAndFramebuffer( VulkanRenderer gd, Device device, CommandBufferScoped cbs) { return _baseAttachment.GetPassAndFramebuffer(gd, device, cbs, this); } public TextureView GetColorView(int index) { return _colorsCanonical[index]; } public TextureView GetDepthStencilView() { return _depthStencil; } } }