using Ryujinx.Common; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader.Translation; using Silk.NET.Vulkan; using System; using SamplerCreateInfo = Ryujinx.Graphics.GAL.SamplerCreateInfo; namespace Ryujinx.Graphics.Vulkan.Effects { internal class FxaaPostProcessingEffect : IPostProcessingEffect { private readonly VulkanRenderer _renderer; private ISampler _samplerLinear; private ShaderCollection _shaderProgram; private readonly PipelineHelperShader _pipeline; private TextureView _texture; public FxaaPostProcessingEffect(VulkanRenderer renderer, Device device) { _renderer = renderer; _pipeline = new PipelineHelperShader(renderer, device); Initialize(); } public void Dispose() { _shaderProgram.Dispose(); _pipeline.Dispose(); _samplerLinear.Dispose(); _texture?.Dispose(); } private void Initialize() { _pipeline.Initialize(); var shader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/Fxaa.spv"); var resourceLayout = new ResourceLayoutBuilder() .Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2) .Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1) .Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build(); _samplerLinear = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear)); _shaderProgram = _renderer.CreateProgramWithMinimalLayout(new[] { new ShaderSource(shader, ShaderStage.Compute, TargetLanguage.Spirv), }, resourceLayout); } public TextureView Run(TextureView view, CommandBufferScoped cbs, int width, int height) { if (_texture == null || _texture.Width != view.Width || _texture.Height != view.Height) { _texture?.Dispose(); _texture = _renderer.CreateTexture(view.Info) as TextureView; } _pipeline.SetCommandBuffer(cbs); _pipeline.SetProgram(_shaderProgram); _pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear); ReadOnlySpan resolutionBuffer = stackalloc float[] { view.Width, view.Height }; int rangeSize = resolutionBuffer.Length * sizeof(float); using var buffer = _renderer.BufferManager.ReserveOrCreate(_renderer, cbs, rangeSize); buffer.Holder.SetDataUnchecked(buffer.Offset, resolutionBuffer); _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) }); var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize); var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize); _pipeline.SetImage(ShaderStage.Compute, 0, _texture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format))); _pipeline.DispatchCompute(dispatchX, dispatchY, 1); _pipeline.ComputeBarrier(); _pipeline.Finish(); return _texture; } } }