using Ryujinx.Common.Memory; namespace Ryujinx.Graphics.Vic { struct PlaneOffsets { #pragma warning disable CS0649 public uint LumaOffset; public uint ChromaUOffset; public uint ChromaVOffset; #pragma warning restore CS0649 } struct VicRegisters { #pragma warning disable CS0649 public Array64<uint> Reserved0; public uint Nop; public Array15<uint> Reserved104; public uint PmTrigger; public Array47<uint> Reserved144; public uint SetApplicationID; public uint SetWatchdogTimer; public Array14<uint> Reserved208; public uint SemaphoreA; public uint SemaphoreB; public uint SemaphoreC; public uint CtxSaveArea; public uint CtxSwitch; public Array43<uint> Reserved254; public uint Execute; public uint SemaphoreD; public Array62<uint> Reserved308; public Array8<Array8<PlaneOffsets>> SetSurfacexSlotx; public uint SetPictureIndex; public uint SetControlParams; public uint SetConfigStructOffset; public uint SetFilterStructOffset; public uint SetPaletteOffset; public uint SetHistOffset; public uint SetContextId; public uint SetFceUcodeSize; public PlaneOffsets SetOutputSurface; public uint SetFceUcodeOffset; public Array4<uint> Reserved730; public Array8<uint> SetSlotContextId; public Array8<uint> SetCompTagBufferOffset; public Array8<uint> SetHistoryBufferOffset; #pragma warning restore CS0649 } }