using Ryujinx.Common.Logging; using Ryujinx.Common.Memory; using Ryujinx.Graphics.Texture; using Ryujinx.Graphics.Vic.Types; using System; using System.Runtime.CompilerServices; using System.Runtime.Intrinsics; using System.Runtime.Intrinsics.Arm; using System.Runtime.Intrinsics.X86; using static Ryujinx.Graphics.Vic.Image.SurfaceCommon; namespace Ryujinx.Graphics.Vic.Image { static class SurfaceReader { public static Surface Read( ResourceManager rm, ref SlotConfig config, ref SlotSurfaceConfig surfaceConfig, ref Array8 offsets) { switch (surfaceConfig.SlotPixelFormat) { case PixelFormat.Y8___V8U8_N420: return ReadNv12(rm, ref config, ref surfaceConfig, ref offsets); } Logger.Error?.Print(LogClass.Vic, $"Unsupported pixel format \"{surfaceConfig.SlotPixelFormat}\"."); int lw = surfaceConfig.SlotLumaWidth + 1; int lh = surfaceConfig.SlotLumaHeight + 1; return new Surface(rm.SurfacePool, lw, lh); } private unsafe static Surface ReadNv12( ResourceManager rm, ref SlotConfig config, ref SlotSurfaceConfig surfaceConfig, ref Array8 offsets) { InputSurface input = ReadSurface(rm, ref config, ref surfaceConfig, ref offsets, 1, 2); int width = input.Width; int height = input.Height; int yStride = GetPitch(width, 1); int uvStride = GetPitch(input.UvWidth, 2); Surface output = new(rm.SurfacePool, width, height); if (Sse41.IsSupported) { Vector128 shufMask = Vector128.Create( (byte)0, (byte)2, (byte)3, (byte)1, (byte)4, (byte)6, (byte)7, (byte)5, (byte)8, (byte)10, (byte)11, (byte)9, (byte)12, (byte)14, (byte)15, (byte)13); Vector128 alphaMask = Vector128.Create(0xff << 24).AsInt16(); int yStrideGap = yStride - width; int uvStrideGap = uvStride - input.UvWidth; int widthTrunc = width & ~0xf; fixed (Pixel* dstPtr = output.Data) { Pixel* op = dstPtr; fixed (byte* src0Ptr = input.Buffer0, src1Ptr = input.Buffer1) { byte* i0p = src0Ptr; for (int y = 0; y < height; y++) { byte* i1p = src1Ptr + (y >> 1) * uvStride; int x = 0; for (; x < widthTrunc; x += 16, i0p += 16, i1p += 16) { Vector128 ya0 = Sse41.ConvertToVector128Int16(i0p); Vector128 ya1 = Sse41.ConvertToVector128Int16(i0p + 8); Vector128 uv = Sse2.LoadVector128(i1p); Vector128 uv0 = Sse2.UnpackLow(uv.AsInt16(), uv.AsInt16()); Vector128 uv1 = Sse2.UnpackHigh(uv.AsInt16(), uv.AsInt16()); Vector128 rgba0 = Sse2.UnpackLow(ya0, uv0); Vector128 rgba1 = Sse2.UnpackHigh(ya0, uv0); Vector128 rgba2 = Sse2.UnpackLow(ya1, uv1); Vector128 rgba3 = Sse2.UnpackHigh(ya1, uv1); rgba0 = Ssse3.Shuffle(rgba0.AsByte(), shufMask).AsInt16(); rgba1 = Ssse3.Shuffle(rgba1.AsByte(), shufMask).AsInt16(); rgba2 = Ssse3.Shuffle(rgba2.AsByte(), shufMask).AsInt16(); rgba3 = Ssse3.Shuffle(rgba3.AsByte(), shufMask).AsInt16(); rgba0 = Sse2.Or(rgba0, alphaMask); rgba1 = Sse2.Or(rgba1, alphaMask); rgba2 = Sse2.Or(rgba2, alphaMask); rgba3 = Sse2.Or(rgba3, alphaMask); Vector128 rgba16_0 = Sse41.ConvertToVector128Int16(rgba0.AsByte()); Vector128 rgba16_1 = Sse41.ConvertToVector128Int16(HighToLow(rgba0.AsByte())); Vector128 rgba16_2 = Sse41.ConvertToVector128Int16(rgba1.AsByte()); Vector128 rgba16_3 = Sse41.ConvertToVector128Int16(HighToLow(rgba1.AsByte())); Vector128 rgba16_4 = Sse41.ConvertToVector128Int16(rgba2.AsByte()); Vector128 rgba16_5 = Sse41.ConvertToVector128Int16(HighToLow(rgba2.AsByte())); Vector128 rgba16_6 = Sse41.ConvertToVector128Int16(rgba3.AsByte()); Vector128 rgba16_7 = Sse41.ConvertToVector128Int16(HighToLow(rgba3.AsByte())); rgba16_0 = Sse2.ShiftLeftLogical(rgba16_0, 2); rgba16_1 = Sse2.ShiftLeftLogical(rgba16_1, 2); rgba16_2 = Sse2.ShiftLeftLogical(rgba16_2, 2); rgba16_3 = Sse2.ShiftLeftLogical(rgba16_3, 2); rgba16_4 = Sse2.ShiftLeftLogical(rgba16_4, 2); rgba16_5 = Sse2.ShiftLeftLogical(rgba16_5, 2); rgba16_6 = Sse2.ShiftLeftLogical(rgba16_6, 2); rgba16_7 = Sse2.ShiftLeftLogical(rgba16_7, 2); Sse2.Store((short*)(op + (uint)x + 0), rgba16_0); Sse2.Store((short*)(op + (uint)x + 2), rgba16_1); Sse2.Store((short*)(op + (uint)x + 4), rgba16_2); Sse2.Store((short*)(op + (uint)x + 6), rgba16_3); Sse2.Store((short*)(op + (uint)x + 8), rgba16_4); Sse2.Store((short*)(op + (uint)x + 10), rgba16_5); Sse2.Store((short*)(op + (uint)x + 12), rgba16_6); Sse2.Store((short*)(op + (uint)x + 14), rgba16_7); } for (; x < width; x++, i1p += (x & 1) * 2) { Pixel* px = op + (uint)x; px->R = Upsample(*i0p++); px->G = Upsample(*i1p); px->B = Upsample(*(i1p + 1)); px->A = 0x3ff; } op += width; i0p += yStrideGap; i1p += uvStrideGap; } } } } else if (AdvSimd.Arm64.IsSupported) { Vector128 alphaMask = Vector128.Create(0xffu << 24).AsInt32(); int yStrideGap = yStride - width; int uvStrideGap = uvStride - input.UvWidth; int widthTrunc = width & ~0xf; fixed (Pixel* dstPtr = output.Data) { Pixel* op = dstPtr; fixed (byte* src0Ptr = input.Buffer0, src1Ptr = input.Buffer1) { byte* i0p = src0Ptr; for (int y = 0; y < height; y++) { byte* i1p = src1Ptr + (y >> 1) * uvStride; int x = 0; for (; x < widthTrunc; x += 16, i0p += 16, i1p += 16) { Vector128 ya = AdvSimd.LoadVector128(i0p); Vector128 uv = AdvSimd.LoadVector128(i1p); Vector128 ya0 = AdvSimd.ZeroExtendWideningLower(ya.GetLower()).AsInt16(); Vector128 ya1 = AdvSimd.ZeroExtendWideningUpper(ya).AsInt16(); Vector128 uv0 = AdvSimd.Arm64.ZipLow(uv.AsInt16(), uv.AsInt16()); Vector128 uv1 = AdvSimd.Arm64.ZipHigh(uv.AsInt16(), uv.AsInt16()); ya0 = AdvSimd.ShiftLeftLogical(ya0, 8); ya1 = AdvSimd.ShiftLeftLogical(ya1, 8); Vector128 rgba0 = AdvSimd.Arm64.ZipLow(ya0, uv0); Vector128 rgba1 = AdvSimd.Arm64.ZipHigh(ya0, uv0); Vector128 rgba2 = AdvSimd.Arm64.ZipLow(ya1, uv1); Vector128 rgba3 = AdvSimd.Arm64.ZipHigh(ya1, uv1); rgba0 = AdvSimd.ShiftRightLogicalAdd(alphaMask, rgba0.AsInt32(), 8).AsInt16(); rgba1 = AdvSimd.ShiftRightLogicalAdd(alphaMask, rgba1.AsInt32(), 8).AsInt16(); rgba2 = AdvSimd.ShiftRightLogicalAdd(alphaMask, rgba2.AsInt32(), 8).AsInt16(); rgba3 = AdvSimd.ShiftRightLogicalAdd(alphaMask, rgba3.AsInt32(), 8).AsInt16(); Vector128 rgba16_0 = AdvSimd.ZeroExtendWideningLower(rgba0.AsByte().GetLower()).AsInt16(); Vector128 rgba16_1 = AdvSimd.ZeroExtendWideningUpper(rgba0.AsByte()).AsInt16(); Vector128 rgba16_2 = AdvSimd.ZeroExtendWideningLower(rgba1.AsByte().GetLower()).AsInt16(); Vector128 rgba16_3 = AdvSimd.ZeroExtendWideningUpper(rgba1.AsByte()).AsInt16(); Vector128 rgba16_4 = AdvSimd.ZeroExtendWideningLower(rgba2.AsByte().GetLower()).AsInt16(); Vector128 rgba16_5 = AdvSimd.ZeroExtendWideningUpper(rgba2.AsByte()).AsInt16(); Vector128 rgba16_6 = AdvSimd.ZeroExtendWideningLower(rgba3.AsByte().GetLower()).AsInt16(); Vector128 rgba16_7 = AdvSimd.ZeroExtendWideningUpper(rgba3.AsByte()).AsInt16(); rgba16_0 = AdvSimd.ShiftLeftLogical(rgba16_0, 2); rgba16_1 = AdvSimd.ShiftLeftLogical(rgba16_1, 2); rgba16_2 = AdvSimd.ShiftLeftLogical(rgba16_2, 2); rgba16_3 = AdvSimd.ShiftLeftLogical(rgba16_3, 2); rgba16_4 = AdvSimd.ShiftLeftLogical(rgba16_4, 2); rgba16_5 = AdvSimd.ShiftLeftLogical(rgba16_5, 2); rgba16_6 = AdvSimd.ShiftLeftLogical(rgba16_6, 2); rgba16_7 = AdvSimd.ShiftLeftLogical(rgba16_7, 2); AdvSimd.Store((short*)(op + (uint)x + 0), rgba16_0); AdvSimd.Store((short*)(op + (uint)x + 2), rgba16_1); AdvSimd.Store((short*)(op + (uint)x + 4), rgba16_2); AdvSimd.Store((short*)(op + (uint)x + 6), rgba16_3); AdvSimd.Store((short*)(op + (uint)x + 8), rgba16_4); AdvSimd.Store((short*)(op + (uint)x + 10), rgba16_5); AdvSimd.Store((short*)(op + (uint)x + 12), rgba16_6); AdvSimd.Store((short*)(op + (uint)x + 14), rgba16_7); } for (; x < width; x++, i1p += (x & 1) * 2) { Pixel* px = op + (uint)x; px->R = Upsample(*i0p++); px->G = Upsample(*i1p); px->B = Upsample(*(i1p + 1)); px->A = 0x3ff; } op += width; i0p += yStrideGap; i1p += uvStrideGap; } } } } else { for (int y = 0; y < height; y++) { int uvBase = (y >> 1) * uvStride; for (int x = 0; x < width; x++) { output.SetR(x, y, Upsample(input.Buffer0[y * yStride + x])); int uvOffs = uvBase + (x & ~1); output.SetG(x, y, Upsample(input.Buffer1[uvOffs])); output.SetB(x, y, Upsample(input.Buffer1[uvOffs + 1])); output.SetA(x, y, 0x3ff); } } } input.Return(rm.BufferPool); return output; } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static Vector128 HighToLow(Vector128 value) { return Sse.MoveHighToLow(value.AsSingle(), value.AsSingle()).AsByte(); } private static InputSurface ReadSurface( ResourceManager rm, ref SlotConfig config, ref SlotSurfaceConfig surfaceConfig, ref Array8 offsets, int bytesPerPixel, int planes) { InputSurface surface = new(); surface.Initialize(); int gobBlocksInY = 1 << surfaceConfig.SlotBlkHeight; bool linear = surfaceConfig.SlotBlkKind == 0; int lw = surfaceConfig.SlotLumaWidth + 1; int lh = surfaceConfig.SlotLumaHeight + 1; int cw = surfaceConfig.SlotChromaWidth + 1; int ch = surfaceConfig.SlotChromaHeight + 1; // Interlaced inputs have double the height when deinterlaced. int heightShift = config.FrameFormat.IsField() ? 1 : 0; surface.Width = lw; surface.Height = lh << heightShift; surface.UvWidth = cw; surface.UvHeight = ch << heightShift; if (planes > 0) { surface.SetBuffer0(ReadBuffer(rm, ref config, ref offsets, linear, 0, lw, lh, bytesPerPixel, gobBlocksInY)); } if (planes > 1) { surface.SetBuffer1(ReadBuffer(rm, ref config, ref offsets, linear, 1, cw, ch, planes == 2 ? 2 : 1, gobBlocksInY)); } if (planes > 2) { surface.SetBuffer2(ReadBuffer(rm, ref config, ref offsets, linear, 2, cw, ch, 1, gobBlocksInY)); } return surface; } private static RentedBuffer ReadBuffer( ResourceManager rm, scoped ref SlotConfig config, scoped ref Array8 offsets, bool linear, int plane, int width, int height, int bytesPerPixel, int gobBlocksInY) { FrameFormat frameFormat = config.FrameFormat; bool isLuma = plane == 0; bool isField = frameFormat.IsField(); bool isTopField = frameFormat.IsTopField(isLuma); int stride = GetPitch(width, bytesPerPixel); uint offset = GetOffset(ref offsets[0], plane); int dstStart = 0; int dstStride = stride; if (isField) { dstStart = isTopField ? 0 : stride; dstStride = stride * 2; } RentedBuffer buffer; if (linear) { buffer = ReadBufferLinear(rm, offset, width, height, dstStart, dstStride, bytesPerPixel); } else { buffer = ReadBufferBlockLinear(rm, offset, width, height, dstStart, dstStride, bytesPerPixel, gobBlocksInY); } if (isField || frameFormat.IsInterlaced()) { RentedBuffer prevBuffer = RentedBuffer.Empty; RentedBuffer nextBuffer = RentedBuffer.Empty; if (config.PrevFieldEnable) { prevBuffer = ReadBufferNoDeinterlace(rm, ref offsets[1], linear, plane, width, height, bytesPerPixel, gobBlocksInY); } if (config.NextFieldEnable) { nextBuffer = ReadBufferNoDeinterlace(rm, ref offsets[2], linear, plane, width, height, bytesPerPixel, gobBlocksInY); } int w = width * bytesPerPixel; switch (config.DeinterlaceMode) { case DeinterlaceMode.Weave: Scaler.DeinterlaceWeave(buffer.Data, prevBuffer.Data, w, stride, isTopField); break; case DeinterlaceMode.BobField: Scaler.DeinterlaceBob(buffer.Data, w, stride, isTopField); break; case DeinterlaceMode.Bob: bool isCurrentTop = isLuma ? config.IsEven : config.ChromaEven; Scaler.DeinterlaceBob(buffer.Data, w, stride, isCurrentTop ^ frameFormat.IsInterlacedBottomFirst()); break; case DeinterlaceMode.NewBob: case DeinterlaceMode.Disi1: Scaler.DeinterlaceMotionAdaptive(buffer.Data, prevBuffer.Data, nextBuffer.Data, w, stride, isTopField); break; case DeinterlaceMode.WeaveLumaBobFieldChroma: if (isLuma) { Scaler.DeinterlaceWeave(buffer.Data, prevBuffer.Data, w, stride, isTopField); } else { Scaler.DeinterlaceBob(buffer.Data, w, stride, isTopField); } break; default: Logger.Error?.Print(LogClass.Vic, $"Unsupported deinterlace mode \"{config.DeinterlaceMode}\"."); break; } prevBuffer.Return(rm.BufferPool); nextBuffer.Return(rm.BufferPool); } return buffer; } private static uint GetOffset(ref PlaneOffsets offsets, int plane) { return plane switch { 0 => offsets.LumaOffset, 1 => offsets.ChromaUOffset, 2 => offsets.ChromaVOffset, _ => throw new ArgumentOutOfRangeException(nameof(plane)) }; } private static RentedBuffer ReadBufferNoDeinterlace( ResourceManager rm, ref PlaneOffsets offsets, bool linear, int plane, int width, int height, int bytesPerPixel, int gobBlocksInY) { int stride = GetPitch(width, bytesPerPixel); uint offset = GetOffset(ref offsets, plane); if (linear) { return ReadBufferLinear(rm, offset, width, height, 0, stride, bytesPerPixel); } return ReadBufferBlockLinear(rm, offset, width, height, 0, stride, bytesPerPixel, gobBlocksInY); } private static RentedBuffer ReadBufferLinear( ResourceManager rm, uint offset, int width, int height, int dstStart, int dstStride, int bytesPerPixel) { int srcStride = GetPitch(width, bytesPerPixel); int inSize = srcStride * height; ReadOnlySpan src = rm.Gmm.GetSpan(ExtendOffset(offset), inSize); int outSize = dstStride * height; int bufferIndex = rm.BufferPool.RentMinimum(outSize, out byte[] buffer); Span dst = buffer; dst = dst[..outSize]; for (int y = 0; y < height; y++) { src.Slice(y * srcStride, srcStride).CopyTo(dst.Slice(dstStart + y * dstStride, srcStride)); } return new RentedBuffer(dst, bufferIndex); } private static RentedBuffer ReadBufferBlockLinear( ResourceManager rm, uint offset, int width, int height, int dstStart, int dstStride, int bytesPerPixel, int gobBlocksInY) { int inSize = GetBlockLinearSize(width, height, bytesPerPixel, gobBlocksInY); ReadOnlySpan src = rm.Gmm.GetSpan(ExtendOffset(offset), inSize); int outSize = dstStride * height; int bufferIndex = rm.BufferPool.RentMinimum(outSize, out byte[] buffer); Span dst = buffer; dst = dst[..outSize]; LayoutConverter.ConvertBlockLinearToLinear(dst[dstStart..], width, height, dstStride, bytesPerPixel, gobBlocksInY, src); return new RentedBuffer(dst, bufferIndex); } } }