using Ryujinx.Graphics.Shader.IntermediateRepresentation; using System.Collections.Generic; namespace Ryujinx.Graphics.Shader.Translation { static class ShaderIdentifier { public static ShaderIdentification Identify(IReadOnlyList functions, ShaderConfig config) { if (config.Stage == ShaderStage.Geometry && config.GpuAccessor.QueryPrimitiveTopology() == InputTopology.Triangles && !config.GpuAccessor.QueryHostSupportsGeometryShader() && IsLayerPassthroughGeometryShader(functions, out int layerInputAttr)) { config.SetGeometryShaderLayerInputAttribute(layerInputAttr); return ShaderIdentification.GeometryLayerPassthrough; } return ShaderIdentification.None; } private static bool IsLayerPassthroughGeometryShader(IReadOnlyList functions, out int layerInputAttr) { bool writesLayer = false; layerInputAttr = 0; if (functions.Count != 1) { return false; } int verticesCount = 0; int totalVerticesCount = 0; foreach (BasicBlock block in functions[0].Blocks) { // We are not expecting loops or any complex control flow here, so fail in those cases. if (block.Branch != null && block.Branch.Index <= block.Index) { return false; } foreach (INode node in block.Operations) { if (!(node is Operation operation)) { continue; } if (IsResourceWrite(operation.Inst, operation.StorageKind)) { return false; } if (operation.Inst == Instruction.Store && operation.StorageKind == StorageKind.Output) { Operand src = operation.GetSource(operation.SourcesCount - 1); Operation srcAttributeAsgOp = null; if (src.Type == OperandType.LocalVariable && src.AsgOp is Operation asgOp && asgOp.Inst == Instruction.Load && asgOp.StorageKind.IsInputOrOutput()) { if (asgOp.StorageKind != StorageKind.Input) { return false; } srcAttributeAsgOp = asgOp; } if (srcAttributeAsgOp != null) { IoVariable dstAttribute = (IoVariable)operation.GetSource(0).Value; IoVariable srcAttribute = (IoVariable)srcAttributeAsgOp.GetSource(0).Value; if (dstAttribute == IoVariable.Layer && srcAttribute == IoVariable.UserDefined) { if (srcAttributeAsgOp.SourcesCount != 4) { return false; } writesLayer = true; layerInputAttr = srcAttributeAsgOp.GetSource(1).Value * 4 + srcAttributeAsgOp.GetSource(3).Value;; } else { if (dstAttribute != srcAttribute) { return false; } int inputsCount = operation.SourcesCount - 2; if (dstAttribute == IoVariable.UserDefined) { if (operation.GetSource(1).Value != srcAttributeAsgOp.GetSource(1).Value) { return false; } inputsCount--; } for (int i = 0; i < inputsCount; i++) { int dstIndex = operation.SourcesCount - 2 - i; int srcIndex = srcAttributeAsgOp.SourcesCount - 1 - i; if ((dstIndex | srcIndex) < 0) { return false; } if (operation.GetSource(dstIndex).Type != OperandType.Constant || srcAttributeAsgOp.GetSource(srcIndex).Type != OperandType.Constant || operation.GetSource(dstIndex).Value != srcAttributeAsgOp.GetSource(srcIndex).Value) { return false; } } } } else if (src.Type == OperandType.Constant) { int dstComponent = operation.GetSource(operation.SourcesCount - 2).Value; float expectedValue = dstComponent == 3 ? 1f : 0f; if (src.AsFloat() != expectedValue) { return false; } } else { return false; } } else if (operation.Inst == Instruction.EmitVertex) { verticesCount++; } else if (operation.Inst == Instruction.EndPrimitive) { totalVerticesCount += verticesCount; verticesCount = 0; } } } return totalVerticesCount + verticesCount == 3 && writesLayer; } private static bool IsResourceWrite(Instruction inst, StorageKind storageKind) { switch (inst) { case Instruction.AtomicAdd: case Instruction.AtomicAnd: case Instruction.AtomicCompareAndSwap: case Instruction.AtomicMaxS32: case Instruction.AtomicMaxU32: case Instruction.AtomicMinS32: case Instruction.AtomicMinU32: case Instruction.AtomicOr: case Instruction.AtomicSwap: case Instruction.AtomicXor: case Instruction.ImageAtomic: case Instruction.ImageStore: return true; case Instruction.Store: return storageKind == StorageKind.StorageBuffer || storageKind == StorageKind.SharedMemory || storageKind == StorageKind.LocalMemory; } return false; } } }