using Ryujinx.Graphics.Shader.IntermediateRepresentation; using System; using System.Collections.Generic; using System.Numerics; namespace Ryujinx.Graphics.Shader.Translation { class ShaderDefinitions { private readonly GpuGraphicsState _graphicsState; public ShaderStage Stage { get; } public int ComputeLocalSizeX { get; } public int ComputeLocalSizeY { get; } public int ComputeLocalSizeZ { get; } public bool TessCw => _graphicsState.TessCw; public TessPatchType TessPatchType => _graphicsState.TessPatchType; public TessSpacing TessSpacing => _graphicsState.TessSpacing; public bool AlphaToCoverageDitherEnable => _graphicsState.AlphaToCoverageEnable && _graphicsState.AlphaToCoverageDitherEnable; public bool ViewportTransformDisable => _graphicsState.ViewportTransformDisable; public bool DepthMode => _graphicsState.DepthMode; public float PointSize => _graphicsState.PointSize; public AlphaTestOp AlphaTestCompare => _graphicsState.AlphaTestCompare; public float AlphaTestReference => _graphicsState.AlphaTestReference; public bool GpPassthrough { get; } public bool LastInVertexPipeline { get; set; } public int ThreadsPerInputPrimitive { get; } public InputTopology InputTopology => _graphicsState.Topology; public OutputTopology OutputTopology { get; } public int MaxOutputVertices { get; } public bool DualSourceBlend => _graphicsState.DualSourceBlendEnable; public bool EarlyZForce => _graphicsState.EarlyZForce; public bool YNegateEnabled => _graphicsState.YNegateEnabled; public bool OriginUpperLeft => _graphicsState.OriginUpperLeft; public ImapPixelType[] ImapTypes { get; } public bool IaIndexing { get; private set; } public bool OaIndexing { get; private set; } public int OmapTargets { get; } public bool OmapSampleMask { get; } public bool OmapDepth { get; } public bool SupportsScaledVertexFormats { get; } public bool TransformFeedbackEnabled { get; } private readonly TransformFeedbackOutput[] _transformFeedbackOutputs; readonly struct TransformFeedbackVariable : IEquatable { public IoVariable IoVariable { get; } public int Location { get; } public int Component { get; } public TransformFeedbackVariable(IoVariable ioVariable, int location = 0, int component = 0) { IoVariable = ioVariable; Location = location; Component = component; } public override bool Equals(object other) { return other is TransformFeedbackVariable tfbVar && Equals(tfbVar); } public bool Equals(TransformFeedbackVariable other) { return IoVariable == other.IoVariable && Location == other.Location && Component == other.Component; } public override int GetHashCode() { return (int)IoVariable | (Location << 8) | (Component << 16); } public override string ToString() { return $"{IoVariable}.{Location}.{Component}"; } } private readonly Dictionary _transformFeedbackDefinitions; public ShaderDefinitions(ShaderStage stage) { Stage = stage; } public ShaderDefinitions( ShaderStage stage, int computeLocalSizeX, int computeLocalSizeY, int computeLocalSizeZ) { Stage = stage; ComputeLocalSizeX = computeLocalSizeX; ComputeLocalSizeY = computeLocalSizeY; ComputeLocalSizeZ = computeLocalSizeZ; } public ShaderDefinitions( ShaderStage stage, GpuGraphicsState graphicsState, bool gpPassthrough, int threadsPerInputPrimitive, OutputTopology outputTopology, int maxOutputVertices) { Stage = stage; _graphicsState = graphicsState; GpPassthrough = gpPassthrough; ThreadsPerInputPrimitive = threadsPerInputPrimitive; OutputTopology = outputTopology; MaxOutputVertices = maxOutputVertices; } public ShaderDefinitions( ShaderStage stage, GpuGraphicsState graphicsState, bool gpPassthrough, int threadsPerInputPrimitive, OutputTopology outputTopology, int maxOutputVertices, ImapPixelType[] imapTypes, int omapTargets, bool omapSampleMask, bool omapDepth, bool supportsScaledVertexFormats, bool transformFeedbackEnabled, ulong transformFeedbackVecMap, TransformFeedbackOutput[] transformFeedbackOutputs) { Stage = stage; _graphicsState = graphicsState; GpPassthrough = gpPassthrough; ThreadsPerInputPrimitive = threadsPerInputPrimitive; OutputTopology = outputTopology; MaxOutputVertices = maxOutputVertices; ImapTypes = imapTypes; OmapTargets = omapTargets; OmapSampleMask = omapSampleMask; OmapDepth = omapDepth; LastInVertexPipeline = stage < ShaderStage.Fragment; SupportsScaledVertexFormats = supportsScaledVertexFormats; TransformFeedbackEnabled = transformFeedbackEnabled; _transformFeedbackOutputs = transformFeedbackOutputs; _transformFeedbackDefinitions = new(); while (transformFeedbackVecMap != 0) { int vecIndex = BitOperations.TrailingZeroCount(transformFeedbackVecMap); for (int subIndex = 0; subIndex < 4; subIndex++) { int wordOffset = vecIndex * 4 + subIndex; int byteOffset = wordOffset * 4; if (transformFeedbackOutputs[wordOffset].Valid) { IoVariable ioVariable = Instructions.AttributeMap.GetIoVariable(this, byteOffset, out int location); int component = 0; if (HasPerLocationInputOrOutputComponent(ioVariable, location, subIndex, isOutput: true)) { component = subIndex; } var transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component); _transformFeedbackDefinitions.TryAdd(transformFeedbackVariable, transformFeedbackOutputs[wordOffset]); } } transformFeedbackVecMap &= ~(1UL << vecIndex); } } public void EnableInputIndexing() { IaIndexing = true; } public void EnableOutputIndexing() { OaIndexing = true; } public TransformFeedbackOutput[] GetTransformFeedbackOutputs() { if (!HasTransformFeedbackOutputs()) { return null; } return _transformFeedbackOutputs; } public bool TryGetTransformFeedbackOutput(IoVariable ioVariable, int location, int component, out TransformFeedbackOutput transformFeedbackOutput) { if (!HasTransformFeedbackOutputs()) { transformFeedbackOutput = default; return false; } var transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component); return _transformFeedbackDefinitions.TryGetValue(transformFeedbackVariable, out transformFeedbackOutput); } private bool HasTransformFeedbackOutputs() { return TransformFeedbackEnabled && (LastInVertexPipeline || Stage == ShaderStage.Fragment); } public bool HasTransformFeedbackOutputs(bool isOutput) { return TransformFeedbackEnabled && ((isOutput && LastInVertexPipeline) || (!isOutput && Stage == ShaderStage.Fragment)); } public bool HasPerLocationInputOrOutput(IoVariable ioVariable, bool isOutput) { if (ioVariable == IoVariable.UserDefined) { return (!isOutput && !IaIndexing) || (isOutput && !OaIndexing); } return ioVariable == IoVariable.FragmentOutputColor; } public bool HasPerLocationInputOrOutputComponent(IoVariable ioVariable, int location, int component, bool isOutput) { if (ioVariable != IoVariable.UserDefined || !HasTransformFeedbackOutputs(isOutput)) { return false; } return GetTransformFeedbackOutputComponents(location, component) == 1; } public TransformFeedbackOutput GetTransformFeedbackOutput(int wordOffset) { return _transformFeedbackOutputs[wordOffset]; } public TransformFeedbackOutput GetTransformFeedbackOutput(int location, int component) { return GetTransformFeedbackOutput((AttributeConsts.UserAttributeBase / 4) + location * 4 + component); } public int GetTransformFeedbackOutputComponents(int location, int component) { int baseIndex = (AttributeConsts.UserAttributeBase / 4) + location * 4; int index = baseIndex + component; int count = 1; for (; count < 4; count++) { ref var prev = ref _transformFeedbackOutputs[baseIndex + count - 1]; ref var curr = ref _transformFeedbackOutputs[baseIndex + count]; int prevOffset = prev.Offset; int currOffset = curr.Offset; if (!prev.Valid || !curr.Valid || prevOffset + 4 != currOffset) { break; } } if (baseIndex + count <= index) { return 1; } return count; } public AggregateType GetFragmentOutputColorType(int location) { return AggregateType.Vector4 | _graphicsState.FragmentOutputTypes[location].ToAggregateType(); } public AggregateType GetUserDefinedType(int location, bool isOutput) { if ((!isOutput && IaIndexing) || (isOutput && OaIndexing)) { return AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32; } AggregateType type = AggregateType.Vector4; if (Stage == ShaderStage.Vertex && !isOutput) { type |= _graphicsState.AttributeTypes[location].ToAggregateType(SupportsScaledVertexFormats); } else { type |= AggregateType.FP32; } return type; } public AttributeType GetAttributeType(int location) { return _graphicsState.AttributeTypes[location]; } } }