using Ryujinx.Graphics.Shader.StructuredIr; using System; using System.Collections.Generic; using System.Globalization; namespace Ryujinx.Graphics.Shader.Translation { class ResourceManager { private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" }; private readonly IGpuAccessor _gpuAccessor; private readonly ShaderProperties _properties; private readonly string _stagePrefix; private readonly int[] _cbSlotToBindingMap; private readonly HashSet _usedConstantBufferBindings; public ShaderProperties Properties => _properties; public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties) { _gpuAccessor = gpuAccessor; _properties = properties; _stagePrefix = GetShaderStagePrefix(stage); _cbSlotToBindingMap = new int[18]; _cbSlotToBindingMap.AsSpan().Fill(-1); _usedConstantBufferBindings = new HashSet(); properties.AddConstantBuffer(0, new BufferDefinition(BufferLayout.Std140, 0, 0, "support_buffer", SupportBuffer.GetStructureType())); } public int GetConstantBufferBinding(int slot) { int binding = _cbSlotToBindingMap[slot]; if (binding < 0) { binding = _gpuAccessor.QueryBindingConstantBuffer(slot); _cbSlotToBindingMap[slot] = binding; string slotNumber = slot.ToString(CultureInfo.InvariantCulture); AddNewConstantBuffer(binding, $"{_stagePrefix}_c{slotNumber}"); } return binding; } public bool TryGetConstantBufferSlot(int binding, out int slot) { for (slot = 0; slot < _cbSlotToBindingMap.Length; slot++) { if (_cbSlotToBindingMap[slot] == binding) { return true; } } slot = 0; return false; } public void SetUsedConstantBufferBinding(int binding) { _usedConstantBufferBindings.Add(binding); } public BufferDescriptor[] GetConstantBufferDescriptors() { var descriptors = new BufferDescriptor[_usedConstantBufferBindings.Count]; int descriptorIndex = 0; for (int slot = 0; slot < _cbSlotToBindingMap.Length; slot++) { int binding = _cbSlotToBindingMap[slot]; if (binding >= 0 && _usedConstantBufferBindings.Contains(binding)) { descriptors[descriptorIndex++] = new BufferDescriptor(binding, slot); } } if (descriptors.Length != descriptorIndex) { Array.Resize(ref descriptors, descriptorIndex); } return descriptors; } private void AddNewConstantBuffer(int binding, string name) { StructureType type = new StructureType(new[] { new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16) }); _properties.AddConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type)); } public static string GetShaderStagePrefix(ShaderStage stage) { uint index = (uint)stage; if (index >= _stagePrefixes.Length) { return "invalid"; } return _stagePrefixes[index]; } } }