using Ryujinx.Graphics.Shader.IntermediateRepresentation; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace Ryujinx.Graphics.Shader.Translation.Optimizations { static class Optimizer { public static void RunPass(HelperFunctionManager hfm, BasicBlock[] blocks, ShaderConfig config) { RunOptimizationPasses(blocks, config); GlobalToStorage.RunPass(hfm, blocks, config); // Those passes are looking for specific patterns and only needs to run once. for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++) { BindlessToIndexed.RunPass(blocks[blkIndex], config); BindlessElimination.RunPass(blocks[blkIndex], config); // FragmentCoord only exists on fragment shaders, so we don't need to check other stages. if (config.Stage == ShaderStage.Fragment) { EliminateMultiplyByFragmentCoordW(blocks[blkIndex]); } } // Run optimizations one last time to remove any code that is now optimizable after above passes. RunOptimizationPasses(blocks, config); } private static void RunOptimizationPasses(BasicBlock[] blocks, ShaderConfig config) { bool modified; do { modified = false; for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++) { BasicBlock block = blocks[blkIndex]; LinkedListNode node = block.Operations.First; while (node != null) { LinkedListNode nextNode = node.Next; bool isUnused = IsUnused(node.Value); if (!(node.Value is Operation operation) || isUnused) { if (node.Value is PhiNode phi && !isUnused) { isUnused = PropagatePhi(phi); } if (isUnused) { RemoveNode(block, node); modified = true; } node = nextNode; continue; } ConstantFolding.RunPass(config, operation); Simplification.RunPass(operation); if (DestIsLocalVar(operation)) { if (operation.Inst == Instruction.Copy) { PropagateCopy(operation); RemoveNode(block, node); modified = true; } else if ((operation.Inst == Instruction.PackHalf2x16 && PropagatePack(operation)) || (operation.Inst == Instruction.ShuffleXor && MatchDdxOrDdy(operation))) { if (DestHasNoUses(operation)) { RemoveNode(block, node); } modified = true; } } node = nextNode; } if (BranchElimination.RunPass(block)) { RemoveNode(block, block.Operations.Last); modified = true; } } } while (modified); } private static void PropagateCopy(Operation copyOp) { // Propagate copy source operand to all uses of // the destination operand. Operand dest = copyOp.Dest; Operand src = copyOp.GetSource(0); INode[] uses = dest.UseOps.ToArray(); foreach (INode useNode in uses) { for (int index = 0; index < useNode.SourcesCount; index++) { if (useNode.GetSource(index) == dest) { useNode.SetSource(index, src); } } } } private static bool PropagatePhi(PhiNode phi) { // If all phi sources are the same, we can propagate it and remove the phi. Operand firstSrc = phi.GetSource(0); for (int index = 1; index < phi.SourcesCount; index++) { if (!IsSameOperand(firstSrc, phi.GetSource(index))) { return false; } } // All sources are equal, we can propagate the value. Operand dest = phi.Dest; INode[] uses = dest.UseOps.ToArray(); foreach (INode useNode in uses) { for (int index = 0; index < useNode.SourcesCount; index++) { if (useNode.GetSource(index) == dest) { useNode.SetSource(index, firstSrc); } } } return true; } private static bool IsSameOperand(Operand x, Operand y) { if (x.Type != y.Type || x.Value != y.Value) { return false; } // TODO: Handle Load operations with the same storage and the same constant parameters. return x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer; } private static bool PropagatePack(Operation packOp) { // Propagate pack source operands to uses by unpack // instruction. The source depends on the unpack instruction. bool modified = false; Operand dest = packOp.Dest; Operand src0 = packOp.GetSource(0); Operand src1 = packOp.GetSource(1); INode[] uses = dest.UseOps.ToArray(); foreach (INode useNode in uses) { if (!(useNode is Operation operation) || operation.Inst != Instruction.UnpackHalf2x16) { continue; } if (operation.GetSource(0) == dest) { operation.TurnIntoCopy(operation.Index == 1 ? src1 : src0); modified = true; } } return modified; } public static bool MatchDdxOrDdy(Operation operation) { // It's assumed that "operation.Inst" is ShuffleXor, // that should be checked before calling this method. Debug.Assert(operation.Inst == Instruction.ShuffleXor); bool modified = false; Operand src2 = operation.GetSource(1); Operand src3 = operation.GetSource(2); if (src2.Type != OperandType.Constant || (src2.Value != 1 && src2.Value != 2)) { return false; } if (src3.Type != OperandType.Constant || src3.Value != 0x1c03) { return false; } bool isDdy = src2.Value == 2; bool isDdx = !isDdy; // We can replace any use by a FSWZADD with DDX/DDY, when // the following conditions are true: // - The mask should be 0b10100101 for DDY, or 0b10011001 for DDX. // - The first source operand must be the shuffle output. // - The second source operand must be the shuffle first source operand. INode[] uses = operation.Dest.UseOps.ToArray(); foreach (INode use in uses) { if (!(use is Operation test)) { continue; } if (!(use is Operation useOp) || useOp.Inst != Instruction.SwizzleAdd) { continue; } Operand fswzaddSrc1 = useOp.GetSource(0); Operand fswzaddSrc2 = useOp.GetSource(1); Operand fswzaddSrc3 = useOp.GetSource(2); if (fswzaddSrc1 != operation.Dest) { continue; } if (fswzaddSrc2 != operation.GetSource(0)) { continue; } if (fswzaddSrc3.Type != OperandType.Constant) { continue; } int mask = fswzaddSrc3.Value; if ((isDdx && mask != 0b10011001) || (isDdy && mask != 0b10100101)) { continue; } useOp.TurnInto(isDdx ? Instruction.Ddx : Instruction.Ddy, fswzaddSrc2); modified = true; } return modified; } private static void EliminateMultiplyByFragmentCoordW(BasicBlock block) { foreach (INode node in block.Operations) { if (node is Operation operation) { EliminateMultiplyByFragmentCoordW(operation); } } } private static void EliminateMultiplyByFragmentCoordW(Operation operation) { // We're looking for the pattern: // y = x * gl_FragCoord.w // v = y * (1.0 / gl_FragCoord.w) // Then we transform it into: // v = x // This pattern is common on fragment shaders due to the way how perspective correction is done. // We are expecting a multiplication by the reciprocal of gl_FragCoord.w. if (operation.Inst != (Instruction.FP32 | Instruction.Multiply)) { return; } Operand lhs = operation.GetSource(0); Operand rhs = operation.GetSource(1); // Check LHS of the the main multiplication operation. We expect an input being multiplied by gl_FragCoord.w. if (!(lhs.AsgOp is Operation attrMulOp) || attrMulOp.Inst != (Instruction.FP32 | Instruction.Multiply)) { return; } Operand attrMulLhs = attrMulOp.GetSource(0); Operand attrMulRhs = attrMulOp.GetSource(1); // LHS should be any input, RHS should be exactly gl_FragCoord.w. if (!Utils.IsInputLoad(attrMulLhs.AsgOp) || !Utils.IsInputLoad(attrMulRhs.AsgOp, IoVariable.FragmentCoord, 3)) { return; } // RHS of the main multiplication should be a reciprocal operation (1.0 / x). if (!(rhs.AsgOp is Operation reciprocalOp) || reciprocalOp.Inst != (Instruction.FP32 | Instruction.Divide)) { return; } Operand reciprocalLhs = reciprocalOp.GetSource(0); Operand reciprocalRhs = reciprocalOp.GetSource(1); // Check if the divisor is a constant equal to 1.0. if (reciprocalLhs.Type != OperandType.Constant || reciprocalLhs.AsFloat() != 1.0f) { return; } // Check if the dividend is gl_FragCoord.w. if (!Utils.IsInputLoad(reciprocalRhs.AsgOp, IoVariable.FragmentCoord, 3)) { return; } // If everything matches, we can replace the operation with the input load result. operation.TurnIntoCopy(attrMulLhs); } private static void RemoveNode(BasicBlock block, LinkedListNode llNode) { // Remove a node from the nodes list, and also remove itself // from all the use lists on the operands that this node uses. block.Operations.Remove(llNode); Queue nodes = new Queue(); nodes.Enqueue(llNode.Value); while (nodes.TryDequeue(out INode node)) { for (int index = 0; index < node.SourcesCount; index++) { Operand src = node.GetSource(index); if (src.Type != OperandType.LocalVariable) { continue; } if (src.UseOps.Remove(node) && src.UseOps.Count == 0) { Debug.Assert(src.AsgOp != null); nodes.Enqueue(src.AsgOp); } } } } private static bool IsUnused(INode node) { return !HasSideEffects(node) && DestIsLocalVar(node) && DestHasNoUses(node); } private static bool HasSideEffects(INode node) { if (node is Operation operation) { switch (operation.Inst & Instruction.Mask) { case Instruction.AtomicAdd: case Instruction.AtomicAnd: case Instruction.AtomicCompareAndSwap: case Instruction.AtomicMaxS32: case Instruction.AtomicMaxU32: case Instruction.AtomicMinS32: case Instruction.AtomicMinU32: case Instruction.AtomicOr: case Instruction.AtomicSwap: case Instruction.AtomicXor: case Instruction.Call: case Instruction.ImageAtomic: return true; } } return false; } private static bool DestIsLocalVar(INode node) { if (node.DestsCount == 0) { return false; } for (int index = 0; index < node.DestsCount; index++) { Operand dest = node.GetDest(index); if (dest != null && dest.Type != OperandType.LocalVariable) { return false; } } return true; } private static bool DestHasNoUses(INode node) { for (int index = 0; index < node.DestsCount; index++) { Operand dest = node.GetDest(index); if (dest != null && dest.UseOps.Count != 0) { return false; } } return true; } } }