using Ryujinx.Graphics.Shader.IntermediateRepresentation; using System; using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; namespace Ryujinx.Graphics.Shader.Translation { static class EmitterContextInsts { public static Operand AtomicAdd(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c) { return context.Add(Instruction.AtomicAdd, storageKind, Local(), a, b, c); } public static Operand AtomicAnd(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c) { return context.Add(Instruction.AtomicAnd, storageKind, Local(), a, b, c); } public static Operand AtomicCompareAndSwap(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c, Operand d) { return context.Add(Instruction.AtomicCompareAndSwap, storageKind, Local(), a, b, c, d); } public static Operand AtomicMaxS32(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c) { return context.Add(Instruction.AtomicMaxS32, storageKind, Local(), a, b, c); } public static Operand AtomicMaxU32(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c) { return context.Add(Instruction.AtomicMaxU32, storageKind, Local(), a, b, c); } public static Operand AtomicMinS32(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c) { return context.Add(Instruction.AtomicMinS32, storageKind, Local(), a, b, c); } public static Operand AtomicMinU32(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c) { return context.Add(Instruction.AtomicMinU32, storageKind, Local(), a, b, c); } public static Operand AtomicOr(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c) { return context.Add(Instruction.AtomicOr, storageKind, Local(), a, b, c); } public static Operand AtomicSwap(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c) { return context.Add(Instruction.AtomicSwap, storageKind, Local(), a, b, c); } public static Operand AtomicXor(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c) { return context.Add(Instruction.AtomicXor, storageKind, Local(), a, b, c); } public static Operand AtomicAdd(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value) { return context.Add(Instruction.AtomicAdd, storageKind, Local(), Const(binding), e0, e1, value); } public static Operand AtomicAnd(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value) { return context.Add(Instruction.AtomicAnd, storageKind, Local(), Const(binding), e0, e1, value); } public static Operand AtomicCompareAndSwap(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand compare, Operand value) { return context.Add(Instruction.AtomicCompareAndSwap, storageKind, Local(), Const(binding), e0, compare, value); } public static Operand AtomicCompareAndSwap(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand compare, Operand value) { return context.Add(Instruction.AtomicCompareAndSwap, storageKind, Local(), Const(binding), e0, e1, compare, value); } public static Operand AtomicMaxS32(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value) { return context.Add(Instruction.AtomicMaxS32, storageKind, Local(), Const(binding), e0, e1, value); } public static Operand AtomicMaxU32(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value) { return context.Add(Instruction.AtomicMaxU32, storageKind, Local(), Const(binding), e0, e1, value); } public static Operand AtomicMinS32(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value) { return context.Add(Instruction.AtomicMinS32, storageKind, Local(), Const(binding), e0, e1, value); } public static Operand AtomicMinU32(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value) { return context.Add(Instruction.AtomicMinU32, storageKind, Local(), Const(binding), e0, e1, value); } public static Operand AtomicOr(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value) { return context.Add(Instruction.AtomicOr, storageKind, Local(), Const(binding), e0, e1, value); } public static Operand AtomicSwap(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value) { return context.Add(Instruction.AtomicSwap, storageKind, Local(), Const(binding), e0, e1, value); } public static Operand AtomicXor(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value) { return context.Add(Instruction.AtomicXor, storageKind, Local(), Const(binding), e0, e1, value); } public static Operand Ballot(this EmitterContext context, Operand a) { return context.Add(Instruction.Ballot, Local(), a); } public static Operand Barrier(this EmitterContext context) { return context.Add(Instruction.Barrier); } public static Operand BitCount(this EmitterContext context, Operand a) { return context.Add(Instruction.BitCount, Local(), a); } public static Operand BitfieldExtractS32(this EmitterContext context, Operand a, Operand b, Operand c) { return context.Add(Instruction.BitfieldExtractS32, Local(), a, b, c); } public static Operand BitfieldExtractU32(this EmitterContext context, Operand a, Operand b, Operand c) { return context.Add(Instruction.BitfieldExtractU32, Local(), a, b, c); } public static Operand BitfieldInsert(this EmitterContext context, Operand a, Operand b, Operand c, Operand d) { return context.Add(Instruction.BitfieldInsert, Local(), a, b, c, d); } public static Operand BitfieldReverse(this EmitterContext context, Operand a) { return context.Add(Instruction.BitfieldReverse, Local(), a); } public static Operand BitwiseAnd(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.BitwiseAnd, Local(), a, b); } public static Operand BitwiseExclusiveOr(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.BitwiseExclusiveOr, Local(), a, b); } public static Operand BitwiseNot(this EmitterContext context, Operand a, bool invert) { if (invert) { a = context.BitwiseNot(a); } return a; } public static Operand BitwiseNot(this EmitterContext context, Operand a) { return context.Add(Instruction.BitwiseNot, Local(), a); } public static Operand BitwiseOr(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.BitwiseOr, Local(), a, b); } public static Operand Branch(this EmitterContext context, Operand d) { return context.Add(Instruction.Branch, d); } public static Operand BranchIfFalse(this EmitterContext context, Operand d, Operand a) { return context.Add(Instruction.BranchIfFalse, d, a); } public static Operand BranchIfTrue(this EmitterContext context, Operand d, Operand a) { return context.Add(Instruction.BranchIfTrue, d, a); } public static Operand Call(this EmitterContext context, int funcId, bool returns, params Operand[] args) { Operand[] args2 = new Operand[args.Length + 1]; args2[0] = Const(funcId); args.CopyTo(args2, 1); return context.Add(Instruction.Call, returns ? Local() : null, args2); } public static Operand ConditionalSelect(this EmitterContext context, Operand a, Operand b, Operand c) { return context.Add(Instruction.ConditionalSelect, Local(), a, b, c); } public static Operand Copy(this EmitterContext context, Operand a) { return context.Add(Instruction.Copy, Local(), a); } public static void Copy(this EmitterContext context, Operand d, Operand a) { if (d.Type == OperandType.Constant) { return; } context.Add(Instruction.Copy, d, a); } public static Operand Discard(this EmitterContext context) { return context.Add(Instruction.Discard); } public static Operand EmitVertex(this EmitterContext context) { return context.Add(Instruction.EmitVertex); } public static Operand EndPrimitive(this EmitterContext context) { return context.Add(Instruction.EndPrimitive); } public static Operand FindLSB(this EmitterContext context, Operand a) { return context.Add(Instruction.FindLSB, Local(), a); } public static Operand FindMSBS32(this EmitterContext context, Operand a) { return context.Add(Instruction.FindMSBS32, Local(), a); } public static Operand FindMSBU32(this EmitterContext context, Operand a) { return context.Add(Instruction.FindMSBU32, Local(), a); } public static Operand FP32ConvertToFP64(this EmitterContext context, Operand a) { return context.Add(Instruction.ConvertFP32ToFP64, Local(), a); } public static Operand FP64ConvertToFP32(this EmitterContext context, Operand a) { return context.Add(Instruction.ConvertFP64ToFP32, Local(), a); } public static Operand FPAbsNeg(this EmitterContext context, Operand a, bool abs, bool neg, Instruction fpType = Instruction.FP32) { return context.FPNegate(context.FPAbsolute(a, abs, fpType), neg, fpType); } public static Operand FPAbsolute(this EmitterContext context, Operand a, bool abs, Instruction fpType = Instruction.FP32) { if (abs) { a = context.FPAbsolute(a, fpType); } return a; } public static Operand FPAbsolute(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32) { return context.Add(fpType | Instruction.Absolute, Local(), a); } public static Operand FPAdd(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32) { return context.Add(fpType | Instruction.Add, Local(), a, b); } public static Operand FPCeiling(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32) { return context.Add(fpType | Instruction.Ceiling, Local(), a); } public static Operand FPCompareEqual(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32) { return context.Add(fpType | Instruction.CompareEqual, Local(), a, b); } public static Operand FPCompareLess(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32) { return context.Add(fpType | Instruction.CompareLess, Local(), a, b); } public static Operand FP32ConvertToS32(this EmitterContext context, Operand a) { return context.Add(Instruction.ConvertFP32ToS32, Local(), a); } public static Operand FP32ConvertToU32(this EmitterContext context, Operand a) { return context.Add(Instruction.ConvertFP32ToU32, Local(), a); } public static Operand FP64ConvertToS32(this EmitterContext context, Operand a) { return context.Add(Instruction.ConvertFP64ToS32, Local(), a); } public static Operand FP64ConvertToU32(this EmitterContext context, Operand a) { return context.Add(Instruction.ConvertFP64ToU32, Local(), a); } public static Operand FPCosine(this EmitterContext context, Operand a) { return context.Add(Instruction.FP32 | Instruction.Cosine, Local(), a); } public static Operand FPDivide(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32) { return context.Add(fpType | Instruction.Divide, Local(), a, b); } public static Operand FPExponentB2(this EmitterContext context, Operand a) { return context.Add(Instruction.FP32 | Instruction.ExponentB2, Local(), a); } public static Operand FPFloor(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32) { return context.Add(fpType | Instruction.Floor, Local(), a); } public static Operand FPFusedMultiplyAdd(this EmitterContext context, Operand a, Operand b, Operand c, Instruction fpType = Instruction.FP32) { return context.Add(fpType | Instruction.FusedMultiplyAdd, Local(), a, b, c); } public static Operand FPLogarithmB2(this EmitterContext context, Operand a) { return context.Add(Instruction.FP32 | Instruction.LogarithmB2, Local(), a); } public static Operand FPMaximum(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32) { return context.Add(fpType | Instruction.Maximum, Local(), a, b); } public static Operand FPMinimum(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32) { return context.Add(fpType | Instruction.Minimum, Local(), a, b); } public static Operand FPModulo(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32) { return context.Add(fpType | Instruction.Modulo, Local(), a, b); } public static Operand FPMultiply(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32) { return context.Add(fpType | Instruction.Multiply, Local(), a, b); } public static Operand FPNegate(this EmitterContext context, Operand a, bool neg, Instruction fpType = Instruction.FP32) { if (neg) { a = context.FPNegate(a, fpType); } return a; } public static Operand FPNegate(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32) { return context.Add(fpType | Instruction.Negate, Local(), a); } public static Operand FPReciprocal(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32) { return context.FPDivide(fpType == Instruction.FP64 ? context.PackDouble2x32(1.0) : ConstF(1), a, fpType); } public static Operand FPReciprocalSquareRoot(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32) { return context.Add(fpType | Instruction.ReciprocalSquareRoot, Local(), a); } public static Operand FPRound(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32) { return context.Add(fpType | Instruction.Round, Local(), a); } public static Operand FPSaturate(this EmitterContext context, Operand a, bool sat, Instruction fpType = Instruction.FP32) { if (sat) { a = context.FPSaturate(a, fpType); } return a; } public static Operand FPSaturate(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32) { return fpType == Instruction.FP64 ? context.Add(fpType | Instruction.Clamp, Local(), a, context.PackDouble2x32(0.0), context.PackDouble2x32(1.0)) : context.Add(fpType | Instruction.Clamp, Local(), a, ConstF(0), ConstF(1)); } public static Operand FPSine(this EmitterContext context, Operand a) { return context.Add(Instruction.FP32 | Instruction.Sine, Local(), a); } public static Operand FPSquareRoot(this EmitterContext context, Operand a) { return context.Add(Instruction.FP32 | Instruction.SquareRoot, Local(), a); } public static Operand FPSubtract(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32) { return context.Add(fpType | Instruction.Subtract, Local(), a, b); } public static Operand FPTruncate(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32) { return context.Add(fpType | Instruction.Truncate, Local(), a); } public static Operand FPSwizzleAdd(this EmitterContext context, Operand a, Operand b, int mask) { return context.Add(Instruction.SwizzleAdd, Local(), a, b, Const(mask)); } public static void FSIBegin(this EmitterContext context) { context.Add(Instruction.FSIBegin); } public static void FSIEnd(this EmitterContext context) { context.Add(Instruction.FSIEnd); } public static Operand GroupMemoryBarrier(this EmitterContext context) { return context.Add(Instruction.GroupMemoryBarrier); } public static Operand IAbsNeg(this EmitterContext context, Operand a, bool abs, bool neg) { return context.INegate(context.IAbsolute(a, abs), neg); } public static Operand IAbsolute(this EmitterContext context, Operand a, bool abs) { if (abs) { a = context.IAbsolute(a); } return a; } public static Operand IAbsolute(this EmitterContext context, Operand a) { return context.Add(Instruction.Absolute, Local(), a); } public static Operand IAdd(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.Add, Local(), a, b); } public static Operand IClampS32(this EmitterContext context, Operand a, Operand b, Operand c) { return context.Add(Instruction.Clamp, Local(), a, b, c); } public static Operand IClampU32(this EmitterContext context, Operand a, Operand b, Operand c) { return context.Add(Instruction.ClampU32, Local(), a, b, c); } public static Operand ICompareEqual(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.CompareEqual, Local(), a, b); } public static Operand ICompareGreater(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.CompareGreater, Local(), a, b); } public static Operand ICompareGreaterOrEqual(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.CompareGreaterOrEqual, Local(), a, b); } public static Operand ICompareGreaterOrEqualUnsigned(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.CompareGreaterOrEqualU32, Local(), a, b); } public static Operand ICompareGreaterUnsigned(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.CompareGreaterU32, Local(), a, b); } public static Operand ICompareLess(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.CompareLess, Local(), a, b); } public static Operand ICompareLessOrEqual(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.CompareLessOrEqual, Local(), a, b); } public static Operand ICompareLessOrEqualUnsigned(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.CompareLessOrEqualU32, Local(), a, b); } public static Operand ICompareLessUnsigned(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.CompareLessU32, Local(), a, b); } public static Operand ICompareNotEqual(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.CompareNotEqual, Local(), a, b); } public static Operand IConvertS32ToFP32(this EmitterContext context, Operand a) { return context.Add(Instruction.ConvertS32ToFP32, Local(), a); } public static Operand IConvertS32ToFP64(this EmitterContext context, Operand a) { return context.Add(Instruction.ConvertS32ToFP64, Local(), a); } public static Operand IConvertU32ToFP32(this EmitterContext context, Operand a) { return context.Add(Instruction.ConvertU32ToFP32, Local(), a); } public static Operand IConvertU32ToFP64(this EmitterContext context, Operand a) { return context.Add(Instruction.ConvertU32ToFP64, Local(), a); } public static Operand IMaximumS32(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.Maximum, Local(), a, b); } public static Operand IMaximumU32(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.MaximumU32, Local(), a, b); } public static Operand IMinimumS32(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.Minimum, Local(), a, b); } public static Operand IMinimumU32(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.MinimumU32, Local(), a, b); } public static Operand IMultiply(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.Multiply, Local(), a, b); } public static Operand INegate(this EmitterContext context, Operand a, bool neg) { if (neg) { a = context.INegate(a); } return a; } public static Operand INegate(this EmitterContext context, Operand a) { return context.Add(Instruction.Negate, Local(), a); } public static Operand ISubtract(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.Subtract, Local(), a, b); } public static Operand ImageAtomic( this EmitterContext context, SamplerType type, TextureFormat format, TextureFlags flags, int binding, Operand[] sources) { Operand dest = Local(); context.Add(new TextureOperation(Instruction.ImageAtomic, type, format, flags, binding, 0, new[] { dest }, sources)); return dest; } public static void ImageLoad( this EmitterContext context, SamplerType type, TextureFormat format, TextureFlags flags, int binding, int compMask, Operand[] dests, Operand[] sources) { context.Add(new TextureOperation(Instruction.ImageLoad, type, format, flags, binding, compMask, dests, sources)); } public static void ImageStore( this EmitterContext context, SamplerType type, TextureFormat format, TextureFlags flags, int binding, Operand[] sources) { context.Add(new TextureOperation(Instruction.ImageStore, type, format, flags, binding, 0, null, sources)); } public static Operand IsNan(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32) { return context.Add(fpType | Instruction.IsNan, Local(), a); } public static Operand Load(this EmitterContext context, StorageKind storageKind, Operand e0, Operand e1) { return context.Add(Instruction.Load, storageKind, Local(), e0, e1); } public static Operand Load(this EmitterContext context, StorageKind storageKind, int binding) { return context.Add(Instruction.Load, storageKind, Local(), Const(binding)); } public static Operand Load(this EmitterContext context, StorageKind storageKind, int binding, Operand e0) { return context.Add(Instruction.Load, storageKind, Local(), Const(binding), e0); } public static Operand Load(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1) { return context.Add(Instruction.Load, storageKind, Local(), Const(binding), e0, e1); } public static Operand Load(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand e2) { return context.Add(Instruction.Load, storageKind, Local(), Const(binding), e0, e1, e2); } public static Operand Load(this EmitterContext context, StorageKind storageKind, IoVariable ioVariable, Operand primVertex = null) { return primVertex != null ? context.Load(storageKind, (int)ioVariable, primVertex) : context.Load(storageKind, (int)ioVariable); } public static Operand Load( this EmitterContext context, StorageKind storageKind, IoVariable ioVariable, Operand primVertex, Operand elemIndex) { return primVertex != null ? context.Load(storageKind, (int)ioVariable, primVertex, elemIndex) : context.Load(storageKind, (int)ioVariable, elemIndex); } public static Operand Load( this EmitterContext context, StorageKind storageKind, IoVariable ioVariable, Operand primVertex, Operand arrayIndex, Operand elemIndex) { return primVertex != null ? context.Load(storageKind, (int)ioVariable, primVertex, arrayIndex, elemIndex) : context.Load(storageKind, (int)ioVariable, arrayIndex, elemIndex); } public static Operand Lod( this EmitterContext context, SamplerType type, TextureFlags flags, int binding, int compIndex, Operand[] sources) { Operand dest = Local(); context.Add(new TextureOperation(Instruction.Lod, type, TextureFormat.Unknown, flags, binding, compIndex, new[] { dest }, sources)); return dest; } public static Operand MemoryBarrier(this EmitterContext context) { return context.Add(Instruction.MemoryBarrier); } public static Operand MultiplyHighS32(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.MultiplyHighS32, Local(), a, b); } public static Operand MultiplyHighU32(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.MultiplyHighU32, Local(), a, b); } public static Operand PackDouble2x32(this EmitterContext context, double value) { long valueAsLong = BitConverter.DoubleToInt64Bits(value); return context.Add(Instruction.PackDouble2x32, Local(), Const((int)valueAsLong), Const((int)(valueAsLong >> 32))); } public static Operand PackDouble2x32(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.PackDouble2x32, Local(), a, b); } public static Operand PackHalf2x16(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.PackHalf2x16, Local(), a, b); } public static void Return(this EmitterContext context) { context.Add(Instruction.Return); } public static void Return(this EmitterContext context, Operand returnValue) { context.Add(Instruction.Return, null, returnValue); } public static Operand ShiftLeft(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.ShiftLeft, Local(), a, b); } public static Operand ShiftRightS32(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.ShiftRightS32, Local(), a, b); } public static Operand ShiftRightU32(this EmitterContext context, Operand a, Operand b) { return context.Add(Instruction.ShiftRightU32, Local(), a, b); } public static (Operand, Operand) Shuffle(this EmitterContext context, Operand a, Operand b, Operand c) { return context.Add(Instruction.Shuffle, (Local(), Local()), a, b, c); } public static (Operand, Operand) ShuffleDown(this EmitterContext context, Operand a, Operand b, Operand c) { return context.Add(Instruction.ShuffleDown, (Local(), Local()), a, b, c); } public static (Operand, Operand) ShuffleUp(this EmitterContext context, Operand a, Operand b, Operand c) { return context.Add(Instruction.ShuffleUp, (Local(), Local()), a, b, c); } public static (Operand, Operand) ShuffleXor(this EmitterContext context, Operand a, Operand b, Operand c) { return context.Add(Instruction.ShuffleXor, (Local(), Local()), a, b, c); } public static Operand Store(this EmitterContext context, StorageKind storageKind, Operand e0, Operand e1, Operand value) { return context.Add(Instruction.Store, storageKind, null, e0, e1, value); } public static Operand Store(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand value) { return context.Add(Instruction.Store, storageKind, null, Const(binding), e0, value); } public static Operand Store(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value) { return context.Add(Instruction.Store, storageKind, null, Const(binding), e0, e1, value); } public static Operand Store( this EmitterContext context, StorageKind storageKind, IoVariable ioVariable, Operand invocationId, Operand value) { return invocationId != null ? context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), invocationId, value) : context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), value); } public static Operand Store( this EmitterContext context, StorageKind storageKind, IoVariable ioVariable, Operand invocationId, Operand elemIndex, Operand value) { return invocationId != null ? context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), invocationId, elemIndex, value) : context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), elemIndex, value); } public static Operand Store( this EmitterContext context, StorageKind storageKind, IoVariable ioVariable, Operand invocationId, Operand arrayIndex, Operand elemIndex, Operand value) { return invocationId != null ? context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), invocationId, arrayIndex, elemIndex, value) : context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), arrayIndex, elemIndex, value); } public static void TextureSample( this EmitterContext context, SamplerType type, TextureFlags flags, int binding, int compMask, Operand[] dests, Operand[] sources) { context.Add(new TextureOperation(Instruction.TextureSample, type, TextureFormat.Unknown, flags, binding, compMask, dests, sources)); } public static Operand TextureSize( this EmitterContext context, SamplerType type, TextureFlags flags, int binding, int compIndex, Operand[] sources) { Operand dest = Local(); context.Add(new TextureOperation(Instruction.TextureSize, type, TextureFormat.Unknown, flags, binding, compIndex, new[] { dest }, sources)); return dest; } public static Operand UnpackDouble2x32High(this EmitterContext context, Operand a) { return UnpackDouble2x32(context, a, 1); } public static Operand UnpackDouble2x32Low(this EmitterContext context, Operand a) { return UnpackDouble2x32(context, a, 0); } private static Operand UnpackDouble2x32(this EmitterContext context, Operand a, int index) { Operand dest = Local(); context.Add(new Operation(Instruction.UnpackDouble2x32, index, dest, a)); return dest; } public static Operand UnpackHalf2x16High(this EmitterContext context, Operand a) { return UnpackHalf2x16(context, a, 1); } public static Operand UnpackHalf2x16Low(this EmitterContext context, Operand a) { return UnpackHalf2x16(context, a, 0); } private static Operand UnpackHalf2x16(this EmitterContext context, Operand a, int index) { Operand dest = Local(); context.Add(new Operation(Instruction.UnpackHalf2x16, index, dest, a)); return dest; } public static Operand VoteAll(this EmitterContext context, Operand a) { return context.Add(Instruction.VoteAll, Local(), a); } public static Operand VoteAllEqual(this EmitterContext context, Operand a) { return context.Add(Instruction.VoteAllEqual, Local(), a); } public static Operand VoteAny(this EmitterContext context, Operand a) { return context.Add(Instruction.VoteAny, Local(), a); } } }