namespace Ryujinx.Graphics.Shader.Translation { static class AttributeConsts { public const int PrimitiveId = 0x060; public const int Layer = 0x064; public const int ViewportIndex = 0x068; public const int PositionX = 0x070; public const int PositionY = 0x074; public const int FrontColorDiffuseR = 0x280; public const int BackColorDiffuseR = 0x2a0; public const int ClipDistance0 = 0x2c0; public const int ClipDistance1 = 0x2c4; public const int ClipDistance2 = 0x2c8; public const int ClipDistance3 = 0x2cc; public const int ClipDistance4 = 0x2d0; public const int ClipDistance5 = 0x2d4; public const int ClipDistance6 = 0x2d8; public const int ClipDistance7 = 0x2dc; public const int FogCoord = 0x2e8; public const int TessCoordX = 0x2f0; public const int TessCoordY = 0x2f4; public const int InstanceId = 0x2f8; public const int VertexId = 0x2fc; public const int TexCoordCount = 10; public const int TexCoordBase = 0x300; public const int TexCoordEnd = TexCoordBase + TexCoordCount * 16; public const int ViewportMask = 0x3a0; public const int FrontFacing = 0x3fc; public const int UserAttributesCount = 32; public const int UserAttributeBase = 0x80; public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16; public const int UserAttributePerPatchBase = 0x18; public const int UserAttributePerPatchEnd = 0x200; } }