namespace Ryujinx.Graphics.Shader { public readonly struct TextureDescriptor { // New fields should be added to the end of the struct to keep disk shader cache compatibility. public readonly int Binding; public readonly SamplerType Type; public readonly TextureFormat Format; public readonly int CbufSlot; public readonly int HandleIndex; public readonly int ArrayLength; public readonly bool Separate; public readonly TextureUsageFlags Flags; public TextureDescriptor( int binding, SamplerType type, TextureFormat format, int cbufSlot, int handleIndex, int arrayLength, bool separate, TextureUsageFlags flags) { Binding = binding; Type = type; Format = format; CbufSlot = cbufSlot; HandleIndex = handleIndex; ArrayLength = arrayLength; Separate = separate; Flags = flags; } } }