using System.Collections.Generic; namespace Ryujinx.Graphics.Shader.StructuredIr { class StructuredProgramInfo { public List<StructuredFunction> Functions { get; } public HashSet<IoDefinition> IoDefinitions { get; } public HelperFunctionsMask HelperFunctionsMask { get; set; } public StructuredProgramInfo() { Functions = new List<StructuredFunction>(); IoDefinitions = new HashSet<IoDefinition>(); } } }