using Ryujinx.Graphics.Shader.Translation; namespace Ryujinx.Graphics.Shader.StructuredIr { readonly struct MemoryDefinition { public string Name { get; } public AggregateType Type { get; } public int ArrayLength { get; } public MemoryDefinition(string name, AggregateType type, int arrayLength = 1) { Name = name; Type = type; ArrayLength = arrayLength; } } }