using Ryujinx.Graphics.Shader.IntermediateRepresentation; using System; namespace Ryujinx.Graphics.Shader.StructuredIr { readonly struct IoDefinition : IEquatable { public StorageKind StorageKind { get; } public IoVariable IoVariable { get; } public int Location { get; } public int Component { get; } public IoDefinition(StorageKind storageKind, IoVariable ioVariable, int location = 0, int component = 0) { StorageKind = storageKind; IoVariable = ioVariable; Location = location; Component = component; } public override bool Equals(object other) { return other is IoDefinition ioDefinition && Equals(ioDefinition); } public bool Equals(IoDefinition other) { return StorageKind == other.StorageKind && IoVariable == other.IoVariable && Location == other.Location && Component == other.Component; } public override int GetHashCode() { return (int)StorageKind | ((int)IoVariable << 8) | (Location << 16) | (Component << 24); } public override string ToString() { return $"{StorageKind}.{IoVariable}.{Location}.{Component}"; } } }