namespace Ryujinx.Graphics.Shader.StructuredIr { readonly struct BufferDefinition { public BufferLayout Layout { get; } public int Set { get; } public int Binding { get; } public string Name { get; } public StructureType Type { get; } public BufferDefinition(BufferLayout layout, int set, int binding, string name, StructureType type) { Layout = layout; Set = set; Binding = binding; Name = name; Type = type; } } }