using Ryujinx.Graphics.Shader.Translation; namespace Ryujinx.Graphics.Shader { public readonly struct ResourceReservationCounts { public readonly int ReservedConstantBuffers { get; } public readonly int ReservedStorageBuffers { get; } public readonly int ReservedTextures { get; } public readonly int ReservedImages { get; } public ResourceReservationCounts(bool isTransformFeedbackEmulated, bool vertexAsCompute) { ResourceReservations reservations = new(isTransformFeedbackEmulated, vertexAsCompute); ReservedConstantBuffers = reservations.ReservedConstantBuffers; ReservedStorageBuffers = reservations.ReservedStorageBuffers; ReservedTextures = reservations.ReservedTextures; ReservedImages = reservations.ReservedImages; } } }