using Ryujinx.Graphics.Shader.Decoders; using Ryujinx.Graphics.Shader.Translation; namespace Ryujinx.Graphics.Shader.Instructions { static partial class InstEmit { public static void AtomCas(EmitterContext context) { context.GetOp<InstAtomCas>(); context.Config.GpuAccessor.Log("Shader instruction AtomCas is not implemented."); } public static void AtomsCas(EmitterContext context) { context.GetOp<InstAtomsCas>(); context.Config.GpuAccessor.Log("Shader instruction AtomsCas is not implemented."); } public static void B2r(EmitterContext context) { context.GetOp<InstB2r>(); context.Config.GpuAccessor.Log("Shader instruction B2r is not implemented."); } public static void Bpt(EmitterContext context) { context.GetOp<InstBpt>(); context.Config.GpuAccessor.Log("Shader instruction Bpt is not implemented."); } public static void Cctl(EmitterContext context) { context.GetOp<InstCctl>(); context.Config.GpuAccessor.Log("Shader instruction Cctl is not implemented."); } public static void Cctll(EmitterContext context) { context.GetOp<InstCctll>(); context.Config.GpuAccessor.Log("Shader instruction Cctll is not implemented."); } public static void Cctlt(EmitterContext context) { context.GetOp<InstCctlt>(); context.Config.GpuAccessor.Log("Shader instruction Cctlt is not implemented."); } public static void Cs2r(EmitterContext context) { context.GetOp<InstCs2r>(); context.Config.GpuAccessor.Log("Shader instruction Cs2r is not implemented."); } public static void FchkR(EmitterContext context) { context.GetOp<InstFchkR>(); context.Config.GpuAccessor.Log("Shader instruction FchkR is not implemented."); } public static void FchkI(EmitterContext context) { context.GetOp<InstFchkI>(); context.Config.GpuAccessor.Log("Shader instruction FchkI is not implemented."); } public static void FchkC(EmitterContext context) { context.GetOp<InstFchkC>(); context.Config.GpuAccessor.Log("Shader instruction FchkC is not implemented."); } public static void Getcrsptr(EmitterContext context) { context.GetOp<InstGetcrsptr>(); context.Config.GpuAccessor.Log("Shader instruction Getcrsptr is not implemented."); } public static void Getlmembase(EmitterContext context) { context.GetOp<InstGetlmembase>(); context.Config.GpuAccessor.Log("Shader instruction Getlmembase is not implemented."); } public static void Ide(EmitterContext context) { context.GetOp<InstIde>(); context.Config.GpuAccessor.Log("Shader instruction Ide is not implemented."); } public static void IdpR(EmitterContext context) { context.GetOp<InstIdpR>(); context.Config.GpuAccessor.Log("Shader instruction IdpR is not implemented."); } public static void IdpC(EmitterContext context) { context.GetOp<InstIdpC>(); context.Config.GpuAccessor.Log("Shader instruction IdpC is not implemented."); } public static void ImadspR(EmitterContext context) { context.GetOp<InstImadspR>(); context.Config.GpuAccessor.Log("Shader instruction ImadspR is not implemented."); } public static void ImadspI(EmitterContext context) { context.GetOp<InstImadspI>(); context.Config.GpuAccessor.Log("Shader instruction ImadspI is not implemented."); } public static void ImadspC(EmitterContext context) { context.GetOp<InstImadspC>(); context.Config.GpuAccessor.Log("Shader instruction ImadspC is not implemented."); } public static void ImadspRc(EmitterContext context) { context.GetOp<InstImadspRc>(); context.Config.GpuAccessor.Log("Shader instruction ImadspRc is not implemented."); } public static void Jcal(EmitterContext context) { context.GetOp<InstJcal>(); context.Config.GpuAccessor.Log("Shader instruction Jcal is not implemented."); } public static void Jmp(EmitterContext context) { context.GetOp<InstJmp>(); context.Config.GpuAccessor.Log("Shader instruction Jmp is not implemented."); } public static void Jmx(EmitterContext context) { context.GetOp<InstJmx>(); context.Config.GpuAccessor.Log("Shader instruction Jmx is not implemented."); } public static void Ld(EmitterContext context) { context.GetOp<InstLd>(); context.Config.GpuAccessor.Log("Shader instruction Ld is not implemented."); } public static void Lepc(EmitterContext context) { context.GetOp<InstLepc>(); context.Config.GpuAccessor.Log("Shader instruction Lepc is not implemented."); } public static void Longjmp(EmitterContext context) { context.GetOp<InstLongjmp>(); context.Config.GpuAccessor.Log("Shader instruction Longjmp is not implemented."); } public static void Pexit(EmitterContext context) { context.GetOp<InstPexit>(); context.Config.GpuAccessor.Log("Shader instruction Pexit is not implemented."); } public static void Pixld(EmitterContext context) { context.GetOp<InstPixld>(); context.Config.GpuAccessor.Log("Shader instruction Pixld is not implemented."); } public static void Plongjmp(EmitterContext context) { context.GetOp<InstPlongjmp>(); context.Config.GpuAccessor.Log("Shader instruction Plongjmp is not implemented."); } public static void Pret(EmitterContext context) { context.GetOp<InstPret>(); context.Config.GpuAccessor.Log("Shader instruction Pret is not implemented."); } public static void PrmtR(EmitterContext context) { context.GetOp<InstPrmtR>(); context.Config.GpuAccessor.Log("Shader instruction PrmtR is not implemented."); } public static void PrmtI(EmitterContext context) { context.GetOp<InstPrmtI>(); context.Config.GpuAccessor.Log("Shader instruction PrmtI is not implemented."); } public static void PrmtC(EmitterContext context) { context.GetOp<InstPrmtC>(); context.Config.GpuAccessor.Log("Shader instruction PrmtC is not implemented."); } public static void PrmtRc(EmitterContext context) { context.GetOp<InstPrmtRc>(); context.Config.GpuAccessor.Log("Shader instruction PrmtRc is not implemented."); } public static void R2b(EmitterContext context) { context.GetOp<InstR2b>(); context.Config.GpuAccessor.Log("Shader instruction R2b is not implemented."); } public static void Ram(EmitterContext context) { context.GetOp<InstRam>(); context.Config.GpuAccessor.Log("Shader instruction Ram is not implemented."); } public static void Rtt(EmitterContext context) { context.GetOp<InstRtt>(); context.Config.GpuAccessor.Log("Shader instruction Rtt is not implemented."); } public static void Sam(EmitterContext context) { context.GetOp<InstSam>(); context.Config.GpuAccessor.Log("Shader instruction Sam is not implemented."); } public static void Setcrsptr(EmitterContext context) { context.GetOp<InstSetcrsptr>(); context.Config.GpuAccessor.Log("Shader instruction Setcrsptr is not implemented."); } public static void Setlmembase(EmitterContext context) { context.GetOp<InstSetlmembase>(); context.Config.GpuAccessor.Log("Shader instruction Setlmembase is not implemented."); } public static void St(EmitterContext context) { context.GetOp<InstSt>(); context.Config.GpuAccessor.Log("Shader instruction St is not implemented."); } public static void Stp(EmitterContext context) { context.GetOp<InstStp>(); context.Config.GpuAccessor.Log("Shader instruction Stp is not implemented."); } public static void Txa(EmitterContext context) { context.GetOp<InstTxa>(); context.Config.GpuAccessor.Log("Shader instruction Txa is not implemented."); } public static void Vabsdiff(EmitterContext context) { context.GetOp<InstVabsdiff>(); context.Config.GpuAccessor.Log("Shader instruction Vabsdiff is not implemented."); } public static void Vabsdiff4(EmitterContext context) { context.GetOp<InstVabsdiff4>(); context.Config.GpuAccessor.Log("Shader instruction Vabsdiff4 is not implemented."); } public static void Vadd(EmitterContext context) { context.GetOp<InstVadd>(); context.Config.GpuAccessor.Log("Shader instruction Vadd is not implemented."); } public static void Votevtg(EmitterContext context) { context.GetOp<InstVotevtg>(); context.Config.GpuAccessor.Log("Shader instruction Votevtg is not implemented."); } public static void Vset(EmitterContext context) { context.GetOp<InstVset>(); context.Config.GpuAccessor.Log("Shader instruction Vset is not implemented."); } public static void Vshl(EmitterContext context) { context.GetOp<InstVshl>(); context.Config.GpuAccessor.Log("Shader instruction Vshl is not implemented."); } public static void Vshr(EmitterContext context) { context.GetOp<InstVshr>(); context.Config.GpuAccessor.Log("Shader instruction Vshr is not implemented."); } } }