using Ryujinx.Graphics.Shader.Decoders; using Ryujinx.Graphics.Shader.Translation; namespace Ryujinx.Graphics.Shader.Instructions { static partial class InstEmit { public static void AtomCas(EmitterContext context) { InstAtomCas op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction AtomCas is not implemented."); } public static void AtomsCas(EmitterContext context) { InstAtomsCas op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction AtomsCas is not implemented."); } public static void B2r(EmitterContext context) { InstB2r op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction B2r is not implemented."); } public static void Bpt(EmitterContext context) { InstBpt op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Bpt is not implemented."); } public static void Cctl(EmitterContext context) { InstCctl op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Cctl is not implemented."); } public static void Cctll(EmitterContext context) { InstCctll op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Cctll is not implemented."); } public static void Cctlt(EmitterContext context) { InstCctlt op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Cctlt is not implemented."); } public static void Cs2r(EmitterContext context) { InstCs2r op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Cs2r is not implemented."); } public static void FchkR(EmitterContext context) { InstFchkR op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction FchkR is not implemented."); } public static void FchkI(EmitterContext context) { InstFchkI op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction FchkI is not implemented."); } public static void FchkC(EmitterContext context) { InstFchkC op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction FchkC is not implemented."); } public static void Getcrsptr(EmitterContext context) { InstGetcrsptr op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Getcrsptr is not implemented."); } public static void Getlmembase(EmitterContext context) { InstGetlmembase op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Getlmembase is not implemented."); } public static void Ide(EmitterContext context) { InstIde op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Ide is not implemented."); } public static void IdpR(EmitterContext context) { InstIdpR op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction IdpR is not implemented."); } public static void IdpC(EmitterContext context) { InstIdpC op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction IdpC is not implemented."); } public static void ImadspR(EmitterContext context) { InstImadspR op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction ImadspR is not implemented."); } public static void ImadspI(EmitterContext context) { InstImadspI op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction ImadspI is not implemented."); } public static void ImadspC(EmitterContext context) { InstImadspC op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction ImadspC is not implemented."); } public static void ImadspRc(EmitterContext context) { InstImadspRc op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction ImadspRc is not implemented."); } public static void Jcal(EmitterContext context) { InstJcal op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Jcal is not implemented."); } public static void Jmp(EmitterContext context) { InstJmp op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Jmp is not implemented."); } public static void Jmx(EmitterContext context) { InstJmx op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Jmx is not implemented."); } public static void Ld(EmitterContext context) { InstLd op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Ld is not implemented."); } public static void Lepc(EmitterContext context) { InstLepc op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Lepc is not implemented."); } public static void Longjmp(EmitterContext context) { InstLongjmp op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Longjmp is not implemented."); } public static void Pexit(EmitterContext context) { InstPexit op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Pexit is not implemented."); } public static void Pixld(EmitterContext context) { InstPixld op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Pixld is not implemented."); } public static void Plongjmp(EmitterContext context) { InstPlongjmp op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Plongjmp is not implemented."); } public static void Pret(EmitterContext context) { InstPret op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Pret is not implemented."); } public static void PrmtR(EmitterContext context) { InstPrmtR op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction PrmtR is not implemented."); } public static void PrmtI(EmitterContext context) { InstPrmtI op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction PrmtI is not implemented."); } public static void PrmtC(EmitterContext context) { InstPrmtC op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction PrmtC is not implemented."); } public static void PrmtRc(EmitterContext context) { InstPrmtRc op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction PrmtRc is not implemented."); } public static void R2b(EmitterContext context) { InstR2b op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction R2b is not implemented."); } public static void Ram(EmitterContext context) { InstRam op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Ram is not implemented."); } public static void Rtt(EmitterContext context) { InstRtt op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Rtt is not implemented."); } public static void Sam(EmitterContext context) { InstSam op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Sam is not implemented."); } public static void Setcrsptr(EmitterContext context) { InstSetcrsptr op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Setcrsptr is not implemented."); } public static void Setlmembase(EmitterContext context) { InstSetlmembase op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Setlmembase is not implemented."); } public static void St(EmitterContext context) { InstSt op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction St is not implemented."); } public static void Stp(EmitterContext context) { InstStp op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Stp is not implemented."); } public static void Txa(EmitterContext context) { InstTxa op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Txa is not implemented."); } public static void Vabsdiff(EmitterContext context) { InstVabsdiff op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Vabsdiff is not implemented."); } public static void Vabsdiff4(EmitterContext context) { InstVabsdiff4 op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Vabsdiff4 is not implemented."); } public static void Vadd(EmitterContext context) { InstVadd op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Vadd is not implemented."); } public static void Votevtg(EmitterContext context) { InstVotevtg op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Votevtg is not implemented."); } public static void Vset(EmitterContext context) { InstVset op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Vset is not implemented."); } public static void Vshl(EmitterContext context) { InstVshl op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Vshl is not implemented."); } public static void Vshr(EmitterContext context) { InstVshr op = context.GetOp(); context.Config.GpuAccessor.Log("Shader instruction Vshr is not implemented."); } } }