using Spv.Generator; namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { readonly struct SamplerDeclaration { public readonly Instruction ImageType; public readonly Instruction SampledImageType; public readonly Instruction SampledImagePointerType; public readonly Instruction Image; public readonly bool IsIndexed; public SamplerDeclaration( Instruction imageType, Instruction sampledImageType, Instruction sampledImagePointerType, Instruction image, bool isIndexed) { ImageType = imageType; SampledImageType = sampledImageType; SampledImagePointerType = sampledImagePointerType; Image = image; IsIndexed = isIndexed; } } }