using Spv.Generator; namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { readonly struct ImageDeclaration { public readonly Instruction ImageType; public readonly Instruction ImagePointerType; public readonly Instruction Image; public readonly bool IsIndexed; public ImageDeclaration(Instruction imageType, Instruction imagePointerType, Instruction image, bool isIndexed) { ImageType = imageType; ImagePointerType = imagePointerType; Image = image; IsIndexed = isIndexed; } } }