using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.StructuredIr; using Ryujinx.Graphics.Shader.Translation; using System; using System.Text; using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper; using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions { static class InstGenMemory { public static string ImageLoadOrStore(CodeGenContext context, AstOperation operation) { AstTextureOperation texOp = (AstTextureOperation)operation; bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; // TODO: Bindless texture support. For now we just return 0/do nothing. if (isBindless) { switch (texOp.Inst) { case Instruction.ImageStore: return "// imageStore(bindless)"; case Instruction.ImageLoad: AggregateType componentType = texOp.Format.GetComponentType(); NumberFormatter.TryFormat(0, componentType, out string imageConst); AggregateType outputType = texOp.GetVectorType(componentType); if ((outputType & AggregateType.ElementCountMask) != 0) { return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({imageConst})"; } return imageConst; default: return NumberFormatter.FormatInt(0); } } bool isArray = (texOp.Type & SamplerType.Array) != 0; bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; var texCallBuilder = new StringBuilder(); if (texOp.Inst == Instruction.ImageAtomic) { texCallBuilder.Append((texOp.Flags & TextureFlags.AtomicMask) switch { TextureFlags.Add => "imageAtomicAdd", TextureFlags.Minimum => "imageAtomicMin", TextureFlags.Maximum => "imageAtomicMax", TextureFlags.Increment => "imageAtomicAdd", // TODO: Clamp value. TextureFlags.Decrement => "imageAtomicAdd", // TODO: Clamp value. TextureFlags.BitwiseAnd => "imageAtomicAnd", TextureFlags.BitwiseOr => "imageAtomicOr", TextureFlags.BitwiseXor => "imageAtomicXor", TextureFlags.Swap => "imageAtomicExchange", TextureFlags.CAS => "imageAtomicCompSwap", _ => "imageAtomicAdd", }); } else { texCallBuilder.Append(texOp.Inst == Instruction.ImageLoad ? "imageLoad" : "imageStore"); } int srcIndex = isBindless ? 1 : 0; string Src(AggregateType type) { return GetSoureExpr(context, texOp.GetSource(srcIndex++), type); } string indexExpr = null; if (isIndexed) { indexExpr = Src(AggregateType.S32); } string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr); texCallBuilder.Append('('); texCallBuilder.Append(imageName); int coordsCount = texOp.Type.GetDimensions(); int pCount = coordsCount + (isArray ? 1 : 0); void Append(string str) { texCallBuilder.Append(", "); texCallBuilder.Append(str); } if (pCount > 1) { string[] elems = new string[pCount]; for (int index = 0; index < pCount; index++) { elems[index] = Src(AggregateType.S32); } Append($"ivec{pCount}({string.Join(", ", elems)})"); } else { Append(Src(AggregateType.S32)); } if (texOp.Inst == Instruction.ImageStore) { AggregateType type = texOp.Format.GetComponentType(); string[] cElems = new string[4]; for (int index = 0; index < 4; index++) { if (srcIndex < texOp.SourcesCount) { cElems[index] = Src(type); } else { cElems[index] = type switch { AggregateType.S32 => NumberFormatter.FormatInt(0), AggregateType.U32 => NumberFormatter.FormatUint(0), _ => NumberFormatter.FormatFloat(0) }; } } string prefix = type switch { AggregateType.S32 => "i", AggregateType.U32 => "u", _ => string.Empty }; Append($"{prefix}vec4({string.Join(", ", cElems)})"); } if (texOp.Inst == Instruction.ImageAtomic) { AggregateType type = texOp.Format.GetComponentType(); if ((texOp.Flags & TextureFlags.AtomicMask) == TextureFlags.CAS) { Append(Src(type)); // Compare value. } string value = (texOp.Flags & TextureFlags.AtomicMask) switch { TextureFlags.Increment => NumberFormatter.FormatInt(1, type), // TODO: Clamp value TextureFlags.Decrement => NumberFormatter.FormatInt(-1, type), // TODO: Clamp value _ => Src(type) }; Append(value); texCallBuilder.Append(')'); if (type != AggregateType.S32) { texCallBuilder .Insert(0, "int(") .Append(')'); } } else { texCallBuilder.Append(')'); if (texOp.Inst == Instruction.ImageLoad) { texCallBuilder.Append(GetMaskMultiDest(texOp.Index)); } } return texCallBuilder.ToString(); } public static string Load(CodeGenContext context, AstOperation operation) { return GenerateLoadOrStore(context, operation, isStore: false); } public static string Lod(CodeGenContext context, AstOperation operation) { AstTextureOperation texOp = (AstTextureOperation)operation; int coordsCount = texOp.Type.GetDimensions(); bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; // TODO: Bindless texture support. For now we just return 0. if (isBindless) { return NumberFormatter.FormatFloat(0); } bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; string indexExpr = null; if (isIndexed) { indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32); } string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr); int coordsIndex = isBindless || isIndexed ? 1 : 0; string coordsExpr; if (coordsCount > 1) { string[] elems = new string[coordsCount]; for (int index = 0; index < coordsCount; index++) { elems[index] = GetSoureExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32); } coordsExpr = "vec" + coordsCount + "(" + string.Join(", ", elems) + ")"; } else { coordsExpr = GetSoureExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32); } return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}"; } public static string Store(CodeGenContext context, AstOperation operation) { return GenerateLoadOrStore(context, operation, isStore: true); } public static string TextureSample(CodeGenContext context, AstOperation operation) { AstTextureOperation texOp = (AstTextureOperation)operation; bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; bool isGather = (texOp.Flags & TextureFlags.Gather) != 0; bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0; bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0; bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0; bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0; bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0; bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0; bool isArray = (texOp.Type & SamplerType.Array) != 0; bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0; bool isShadow = (texOp.Type & SamplerType.Shadow) != 0; bool colorIsVector = isGather || !isShadow; SamplerType type = texOp.Type & SamplerType.Mask; bool is2D = type == SamplerType.Texture2D; bool isCube = type == SamplerType.TextureCube; // 2D Array and Cube shadow samplers with LOD level or bias requires an extension. // If the extension is not supported, just remove the LOD parameter. if (isArray && isShadow && (is2D || isCube) && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod()) { hasLodBias = false; hasLodLevel = false; } // Cube shadow samplers with LOD level requires an extension. // If the extension is not supported, just remove the LOD level parameter. if (isShadow && isCube && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod()) { hasLodLevel = false; } // TODO: Bindless texture support. For now we just return 0. if (isBindless) { string scalarValue = NumberFormatter.FormatFloat(0); if (colorIsVector) { AggregateType outputType = texOp.GetVectorType(AggregateType.FP32); if ((outputType & AggregateType.ElementCountMask) != 0) { return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({scalarValue})"; } } return scalarValue; } string texCall = intCoords ? "texelFetch" : "texture"; if (isGather) { texCall += "Gather"; } else if (hasDerivatives) { texCall += "Grad"; } else if (hasLodLevel && !intCoords) { texCall += "Lod"; } if (hasOffset) { texCall += "Offset"; } else if (hasOffsets) { texCall += "Offsets"; } int srcIndex = isBindless ? 1 : 0; string Src(AggregateType type) { return GetSoureExpr(context, texOp.GetSource(srcIndex++), type); } string indexExpr = null; if (isIndexed) { indexExpr = Src(AggregateType.S32); } string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr); texCall += "(" + samplerName; int coordsCount = texOp.Type.GetDimensions(); int pCount = coordsCount; int arrayIndexElem = -1; if (isArray) { arrayIndexElem = pCount++; } // The sampler 1D shadow overload expects a // dummy value on the middle of the vector, who knows why... bool hasDummy1DShadowElem = texOp.Type == (SamplerType.Texture1D | SamplerType.Shadow); if (hasDummy1DShadowElem) { pCount++; } if (isShadow && !isGather) { pCount++; } // On textureGather*, the comparison value is // always specified as an extra argument. bool hasExtraCompareArg = isShadow && isGather; if (pCount == 5) { pCount = 4; hasExtraCompareArg = true; } void Append(string str) { texCall += ", " + str; } AggregateType coordType = intCoords ? AggregateType.S32 : AggregateType.FP32; string AssemblePVector(int count) { if (count > 1) { string[] elems = new string[count]; for (int index = 0; index < count; index++) { if (arrayIndexElem == index) { elems[index] = Src(AggregateType.S32); if (!intCoords) { elems[index] = "float(" + elems[index] + ")"; } } else if (index == 1 && hasDummy1DShadowElem) { elems[index] = NumberFormatter.FormatFloat(0); } else { elems[index] = Src(coordType); } } string prefix = intCoords ? "i" : string.Empty; return prefix + "vec" + count + "(" + string.Join(", ", elems) + ")"; } else { return Src(coordType); } } Append(AssemblePVector(pCount)); string AssembleDerivativesVector(int count) { if (count > 1) { string[] elems = new string[count]; for (int index = 0; index < count; index++) { elems[index] = Src(AggregateType.FP32); } return "vec" + count + "(" + string.Join(", ", elems) + ")"; } else { return Src(AggregateType.FP32); } } if (hasExtraCompareArg) { Append(Src(AggregateType.FP32)); } if (hasDerivatives) { Append(AssembleDerivativesVector(coordsCount)); // dPdx Append(AssembleDerivativesVector(coordsCount)); // dPdy } if (isMultisample) { Append(Src(AggregateType.S32)); } else if (hasLodLevel) { Append(Src(coordType)); } string AssembleOffsetVector(int count) { if (count > 1) { string[] elems = new string[count]; for (int index = 0; index < count; index++) { elems[index] = Src(AggregateType.S32); } return "ivec" + count + "(" + string.Join(", ", elems) + ")"; } else { return Src(AggregateType.S32); } } if (hasOffset) { Append(AssembleOffsetVector(coordsCount)); } else if (hasOffsets) { texCall += $", ivec{coordsCount}[4]("; texCall += AssembleOffsetVector(coordsCount) + ", "; texCall += AssembleOffsetVector(coordsCount) + ", "; texCall += AssembleOffsetVector(coordsCount) + ", "; texCall += AssembleOffsetVector(coordsCount) + ")"; } if (hasLodBias) { Append(Src(AggregateType.FP32)); } // textureGather* optional extra component index, // not needed for shadow samplers. if (isGather && !isShadow) { Append(Src(AggregateType.S32)); } texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : ""); return texCall; } public static string TextureSize(CodeGenContext context, AstOperation operation) { AstTextureOperation texOp = (AstTextureOperation)operation; bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; // TODO: Bindless texture support. For now we just return 0. if (isBindless) { return NumberFormatter.FormatInt(0); } bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; string indexExpr = null; if (isIndexed) { indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32); } string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr); if (texOp.Index == 3) { return $"textureQueryLevels({samplerName})"; } else { TextureDescriptor descriptor = context.Config.FindTextureDescriptor(texOp); bool hasLod = !descriptor.Type.HasFlag(SamplerType.Multisample) && descriptor.Type != SamplerType.TextureBuffer; string texCall; if (hasLod) { int lodSrcIndex = isBindless || isIndexed ? 1 : 0; IAstNode lod = operation.GetSource(lodSrcIndex); string lodExpr = GetSoureExpr(context, lod, GetSrcVarType(operation.Inst, lodSrcIndex)); texCall = $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}"; } else { texCall = $"textureSize({samplerName}){GetMask(texOp.Index)}"; } return texCall; } } public static string GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore) { StorageKind storageKind = operation.StorageKind; string varName; AggregateType varType; int srcIndex = 0; bool isStoreOrAtomic = operation.Inst == Instruction.Store || operation.Inst.IsAtomic(); int inputsCount = isStoreOrAtomic ? operation.SourcesCount - 1 : operation.SourcesCount; if (operation.Inst == Instruction.AtomicCompareAndSwap) { inputsCount--; } switch (storageKind) { case StorageKind.ConstantBuffer: case StorageKind.StorageBuffer: if (!(operation.GetSource(srcIndex++) is AstOperand bindingIndex) || bindingIndex.Type != OperandType.Constant) { throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand."); } int binding = bindingIndex.Value; BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer ? context.Config.Properties.ConstantBuffers[binding] : context.Config.Properties.StorageBuffers[binding]; if (!(operation.GetSource(srcIndex++) is AstOperand fieldIndex) || fieldIndex.Type != OperandType.Constant) { throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand."); } StructureField field = buffer.Type.Fields[fieldIndex.Value]; varName = $"{buffer.Name}.{field.Name}"; varType = field.Type; break; case StorageKind.LocalMemory: case StorageKind.SharedMemory: if (!(operation.GetSource(srcIndex++) is AstOperand bindingId) || bindingId.Type != OperandType.Constant) { throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand."); } MemoryDefinition memory = storageKind == StorageKind.LocalMemory ? context.Config.Properties.LocalMemories[bindingId.Value] : context.Config.Properties.SharedMemories[bindingId.Value]; varName = memory.Name; varType = memory.Type; break; case StorageKind.Input: case StorageKind.InputPerPatch: case StorageKind.Output: case StorageKind.OutputPerPatch: if (!(operation.GetSource(srcIndex++) is AstOperand varId) || varId.Type != OperandType.Constant) { throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand."); } IoVariable ioVariable = (IoVariable)varId.Value; bool isOutput = storageKind.IsOutput(); bool isPerPatch = storageKind.IsPerPatch(); int location = -1; int component = 0; if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput)) { if (!(operation.GetSource(srcIndex++) is AstOperand vecIndex) || vecIndex.Type != OperandType.Constant) { throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand."); } location = vecIndex.Value; if (operation.SourcesCount > srcIndex && operation.GetSource(srcIndex) is AstOperand elemIndex && elemIndex.Type == OperandType.Constant && context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput)) { component = elemIndex.Value; srcIndex++; } } (varName, varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch); if (IoMap.IsPerVertexBuiltIn(context.Config.Stage, ioVariable, isOutput)) { // Since those exist both as input and output on geometry and tessellation shaders, // we need the gl_in and gl_out prefixes to disambiguate. if (storageKind == StorageKind.Input) { string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32); varName = $"gl_in[{expr}].{varName}"; } else if (storageKind == StorageKind.Output) { string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32); varName = $"gl_out[{expr}].{varName}"; } } break; default: throw new InvalidOperationException($"Invalid storage kind {storageKind}."); } int firstSrcIndex = srcIndex; for (; srcIndex < inputsCount; srcIndex++) { IAstNode src = operation.GetSource(srcIndex); if ((varType & AggregateType.ElementCountMask) != 0 && srcIndex == inputsCount - 1 && src is AstOperand elementIndex && elementIndex.Type == OperandType.Constant) { varName += "." + "xyzw"[elementIndex.Value & 3]; } else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output) { // GLSL requires that for tessellation control shader outputs, // that the index expression must be *exactly* "gl_InvocationID", // otherwise the compilation fails. // TODO: Get rid of this and use expression propagation to make sure we generate the correct code from IR. varName += "[gl_InvocationID]"; } else { varName += $"[{GetSoureExpr(context, src, AggregateType.S32)}]"; } } if (isStore) { varType &= AggregateType.ElementTypeMask; varName = $"{varName} = {GetSoureExpr(context, operation.GetSource(srcIndex), varType)}"; } return varName; } private static string GetMask(int index) { return $".{"rgba".AsSpan(index, 1)}"; } private static string GetMaskMultiDest(int mask) { string swizzle = "."; for (int i = 0; i < 4; i++) { if ((mask & (1 << i)) != 0) { swizzle += "xyzw"[i]; } } return swizzle; } } }