namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { static class DefaultNames { public const string LocalNamePrefix = "temp"; public const string SamplerNamePrefix = "tex"; public const string ImageNamePrefix = "img"; public const string PerPatchAttributePrefix = "patch_attr_"; public const string IAttributePrefix = "in_attr"; public const string OAttributePrefix = "out_attr"; public const string LocalMemoryName = "local_mem"; public const string SharedMemoryName = "shared_mem"; public const string ArgumentNamePrefix = "a"; public const string UndefinedName = "undef"; } }