using Ryujinx.Graphics.Shader.StructuredIr; using Ryujinx.Graphics.Shader.Translation; namespace Ryujinx.Graphics.Shader.CodeGen { readonly struct CodeGenParameters { public readonly AttributeUsage AttributeUsage; public readonly ShaderDefinitions Definitions; public readonly ShaderProperties Properties; public readonly HostCapabilities HostCapabilities; public readonly ILogger Logger; public readonly TargetApi TargetApi; public CodeGenParameters( AttributeUsage attributeUsage, ShaderDefinitions definitions, ShaderProperties properties, HostCapabilities hostCapabilities, ILogger logger, TargetApi targetApi) { AttributeUsage = attributeUsage; Definitions = definitions; Properties = properties; HostCapabilities = hostCapabilities; Logger = logger; TargetApi = targetApi; } } }