using Ryujinx.Graphics.Device; using Ryujinx.Graphics.Nvdec.Image; namespace Ryujinx.Graphics.Nvdec { readonly struct ResourceManager { public DeviceMemoryManager MemoryManager { get; } public SurfaceCache Cache { get; } public ResourceManager(DeviceMemoryManager mm, SurfaceCache cache) { MemoryManager = mm; Cache = cache; } } }