namespace Ryujinx.Graphics.Gpu.Synchronization { /// /// This interface indicates that a class can be registered for a sync action. /// interface ISyncActionHandler { /// /// Action to be performed when some synchronizing action is reached after modification. /// Generally used to register read/write tracking to flush resources from GPU when their memory is used. /// /// True if the action is a guest syncpoint /// True if the action is to be removed, false otherwise bool SyncAction(bool syncpoint); /// /// Action to be performed immediately before sync is created. /// /// True if the action is a guest syncpoint void SyncPreAction(bool syncpoint) { } } }