using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader.Translation; namespace Ryujinx.Graphics.Gpu.Shader { class ShaderAsCompute { public IProgram HostProgram { get; } public ShaderProgramInfo Info { get; } public ResourceReservations Reservations { get; } public ShaderAsCompute(IProgram hostProgram, ShaderProgramInfo info, ResourceReservations reservations) { HostProgram = hostProgram; Info = info; Reservations = reservations; } } }