using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader.Translation; using System; using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Gpu.Shader.DiskCache { /// /// Represents a GPU state and memory accessor. /// class DiskCacheGpuAccessor : GpuAccessorBase, IGpuAccessor { private readonly ReadOnlyMemory _data; private readonly ReadOnlyMemory _cb1Data; private readonly ShaderSpecializationState _oldSpecState; private readonly ShaderSpecializationState _newSpecState; private readonly int _stageIndex; private readonly bool _isVulkan; private readonly ResourceCounts _resourceCounts; /// /// Creates a new instance of the cached GPU state accessor for shader translation. /// /// GPU context /// The data of the shader /// The constant buffer 1 data of the shader /// Shader specialization state of the cached shader /// Shader specialization state of the recompiled shader /// Shader stage index public DiskCacheGpuAccessor( GpuContext context, ReadOnlyMemory data, ReadOnlyMemory cb1Data, ShaderSpecializationState oldSpecState, ShaderSpecializationState newSpecState, ResourceCounts counts, int stageIndex) : base(context, counts, stageIndex, oldSpecState.TransformFeedbackDescriptors != null) { _data = data; _cb1Data = cb1Data; _oldSpecState = oldSpecState; _newSpecState = newSpecState; _stageIndex = stageIndex; _isVulkan = context.Capabilities.Api == TargetApi.Vulkan; _resourceCounts = counts; } /// public uint ConstantBuffer1Read(int offset) { if (offset + sizeof(uint) > _cb1Data.Length) { throw new DiskCacheLoadException(DiskCacheLoadResult.InvalidCb1DataLength); } return MemoryMarshal.Cast(_cb1Data.Span.Slice(offset))[0]; } /// public void Log(string message) { Logger.Warning?.Print(LogClass.Gpu, $"Shader translator: {message}"); } /// public ReadOnlySpan GetCode(ulong address, int minimumSize) { return MemoryMarshal.Cast(_data.Span.Slice((int)address)); } /// public bool QueryAlphaToCoverageDitherEnable() { return _oldSpecState.GraphicsState.AlphaToCoverageEnable && _oldSpecState.GraphicsState.AlphaToCoverageDitherEnable; } /// public AlphaTestOp QueryAlphaTestCompare() { if (!_isVulkan || !_oldSpecState.GraphicsState.AlphaTestEnable) { return AlphaTestOp.Always; } return _oldSpecState.GraphicsState.AlphaTestCompare switch { CompareOp.Never or CompareOp.NeverGl => AlphaTestOp.Never, CompareOp.Less or CompareOp.LessGl => AlphaTestOp.Less, CompareOp.Equal or CompareOp.EqualGl => AlphaTestOp.Equal, CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => AlphaTestOp.LessOrEqual, CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater, CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual, CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual, _ => AlphaTestOp.Always }; } /// public float QueryAlphaTestReference() => _oldSpecState.GraphicsState.AlphaTestReference; /// public AttributeType QueryAttributeType(int location) { return _oldSpecState.GraphicsState.AttributeTypes[location]; } /// public AttributeType QueryFragmentOutputType(int location) { return _oldSpecState.GraphicsState.FragmentOutputTypes[location]; } /// public int QueryComputeLocalSizeX() => _oldSpecState.ComputeState.LocalSizeX; /// public int QueryComputeLocalSizeY() => _oldSpecState.ComputeState.LocalSizeY; /// public int QueryComputeLocalSizeZ() => _oldSpecState.ComputeState.LocalSizeZ; /// public int QueryComputeLocalMemorySize() => _oldSpecState.ComputeState.LocalMemorySize; /// public int QueryComputeSharedMemorySize() => _oldSpecState.ComputeState.SharedMemorySize; /// public uint QueryConstantBufferUse() { _newSpecState.RecordConstantBufferUse(_stageIndex, _oldSpecState.ConstantBufferUse[_stageIndex]); return _oldSpecState.ConstantBufferUse[_stageIndex]; } /// public bool QueryHasConstantBufferDrawParameters() { return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters; } /// public bool QueryDualSourceBlendEnable() { return _oldSpecState.GraphicsState.DualSourceBlendEnable; } /// public InputTopology QueryPrimitiveTopology() { _newSpecState.RecordPrimitiveTopology(); return ConvertToInputTopology(_oldSpecState.GraphicsState.Topology, _oldSpecState.GraphicsState.TessellationMode); } /// public bool QueryProgramPointSize() { return _oldSpecState.GraphicsState.ProgramPointSizeEnable; } /// public float QueryPointSize() { return _oldSpecState.GraphicsState.PointSize; } /// public bool QueryTessCw() { return _oldSpecState.GraphicsState.TessellationMode.UnpackCw(); } /// public TessPatchType QueryTessPatchType() { return _oldSpecState.GraphicsState.TessellationMode.UnpackPatchType(); } /// public TessSpacing QueryTessSpacing() { return _oldSpecState.GraphicsState.TessellationMode.UnpackSpacing(); } /// public TextureFormat QueryTextureFormat(int handle, int cbufSlot) { _newSpecState.RecordTextureFormat(_stageIndex, handle, cbufSlot); (uint format, bool formatSrgb) = _oldSpecState.GetFormat(_stageIndex, handle, cbufSlot); return ConvertToTextureFormat(format, formatSrgb); } /// public SamplerType QuerySamplerType(int handle, int cbufSlot) { _newSpecState.RecordTextureSamplerType(_stageIndex, handle, cbufSlot); return _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot).ConvertSamplerType(); } /// public bool QueryTextureCoordNormalized(int handle, int cbufSlot) { _newSpecState.RecordTextureCoordNormalized(_stageIndex, handle, cbufSlot); return _oldSpecState.GetCoordNormalized(_stageIndex, handle, cbufSlot); } /// public bool QueryTransformDepthMinusOneToOne() { return _oldSpecState.GraphicsState.DepthMode; } /// public bool QueryTransformFeedbackEnabled() { return _oldSpecState.TransformFeedbackDescriptors != null; } /// public ReadOnlySpan QueryTransformFeedbackVaryingLocations(int bufferIndex) { return _oldSpecState.TransformFeedbackDescriptors[bufferIndex].AsSpan(); } /// public int QueryTransformFeedbackStride(int bufferIndex) { return _oldSpecState.TransformFeedbackDescriptors[bufferIndex].Stride; } /// public bool QueryEarlyZForce() { _newSpecState.RecordEarlyZForce(); return _oldSpecState.GraphicsState.EarlyZForce; } /// public bool QueryHasUnalignedStorageBuffer() { return _oldSpecState.GraphicsState.HasUnalignedStorageBuffer || _oldSpecState.ComputeState.HasUnalignedStorageBuffer; } /// public bool QueryViewportTransformDisable() { return _oldSpecState.GraphicsState.ViewportTransformDisable; } /// public void RegisterTexture(int handle, int cbufSlot) { if (!_oldSpecState.TextureRegistered(_stageIndex, handle, cbufSlot)) { throw new DiskCacheLoadException(DiskCacheLoadResult.MissingTextureDescriptor); } (uint format, bool formatSrgb) = _oldSpecState.GetFormat(_stageIndex, handle, cbufSlot); TextureTarget target = _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot); bool coordNormalized = _oldSpecState.GetCoordNormalized(_stageIndex, handle, cbufSlot); _newSpecState.RegisterTexture(_stageIndex, handle, cbufSlot, format, formatSrgb, target, coordNormalized); } } }