namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
///
/// Algorithm used to compress the cache.
///
enum CompressionAlgorithm : byte
{
///
/// No compression, the data is stored as-is.
///
None,
///
/// Deflate compression (RFC 1951).
///
Deflate,
///
/// Brotli compression (RFC 7932).
///
Brotli,
}
}