using System; using System.Collections.Generic; namespace Ryujinx.Graphics.Gpu.Memory { public class UnmapEventArgs { public ulong Address { get; } public ulong Size { get; } public List RemapActions { get; private set; } public UnmapEventArgs(ulong address, ulong size) { Address = address; Size = size; } public void AddRemapAction(Action action) { RemapActions ??= new List(); RemapActions.Add(action); } } }