using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Shader; using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Gpu.Memory { /// /// Support buffer data updater. /// class SupportBufferUpdater : BufferUpdater { private SupportBuffer _data; /// /// Creates a new instance of the support buffer updater. /// /// Renderer that the support buffer will be used with public SupportBufferUpdater(IRenderer renderer) : base(renderer) { var defaultScale = new Vector4 { X = 1f, Y = 0f, Z = 0f, W = 0f }; _data.RenderScale.AsSpan().Fill(defaultScale); DirtyRenderScale(0, SupportBuffer.RenderScaleMaxCount); } /// /// Marks the fragment render scale count as being modified. /// private void DirtyFragmentRenderScaleCount() { MarkDirty(SupportBuffer.FragmentRenderScaleCountOffset, sizeof(int)); } /// /// Marks data of a given type as being modified. /// /// Type of the data /// Base offset of the data in bytes /// Index of the data, in elements /// Number of elements private void DirtyGenericField(int baseOffset, int offset, int count) where T : unmanaged { int elemSize = Unsafe.SizeOf(); MarkDirty(baseOffset + offset * elemSize, count * elemSize); } /// /// Marks render scales as being modified. /// /// Index of the first scale that was modified /// Number of modified scales private void DirtyRenderScale(int offset, int count) { DirtyGenericField>(SupportBuffer.GraphicsRenderScaleOffset, offset, count); } /// /// Marks render target BGRA format state as modified. /// /// Index of the first render target that had its BGRA format modified /// Number of render targets private void DirtyFragmentIsBgra(int offset, int count) { DirtyGenericField>(SupportBuffer.FragmentIsBgraOffset, offset, count); } /// /// Updates the inverse viewport vector. /// /// Inverse viewport vector private void UpdateViewportInverse(Vector4 data) { _data.ViewportInverse = data; MarkDirty(SupportBuffer.ViewportInverseOffset, SupportBuffer.FieldSize); } /// /// Updates the viewport size vector. /// /// Viewport size vector private void UpdateViewportSize(Vector4 data) { _data.ViewportSize = data; MarkDirty(SupportBuffer.ViewportSizeOffset, SupportBuffer.FieldSize); } /// /// Sets the scale of all output render targets (they should all have the same scale). /// /// Scale value public void SetRenderTargetScale(float scale) { _data.RenderScale[0].X = scale; DirtyRenderScale(0, 1); // Just the first element. } /// /// Updates the render scales for shader input textures or images. /// /// Index of the scale /// Scale value public void UpdateRenderScale(int index, float scale) { if (_data.RenderScale[1 + index].X != scale) { _data.RenderScale[1 + index].X = scale; DirtyRenderScale(1 + index, 1); } } /// /// Updates the render scales for shader input textures or images. /// /// Total number of scales across all stages /// Total number of scales on the fragment shader stage public void UpdateRenderScaleFragmentCount(int totalCount, int fragmentCount) { // Only update fragment count if there are scales after it for the vertex stage. if (fragmentCount != totalCount && fragmentCount != _data.FragmentRenderScaleCount.X) { _data.FragmentRenderScaleCount.X = fragmentCount; DirtyFragmentRenderScaleCount(); } } /// /// Sets whether the format of a given render target is a BGRA format. /// /// Render target index /// True if the format is BGRA< false otherwise public void SetRenderTargetIsBgra(int index, bool isBgra) { bool isBgraChanged = _data.FragmentIsBgra[index].X != 0 != isBgra; if (isBgraChanged) { _data.FragmentIsBgra[index].X = isBgra ? 1 : 0; DirtyFragmentIsBgra(index, 1); } } /// /// Sets whether a viewport has transform disabled. /// /// Value used as viewport width /// Value used as viewport height /// Render target scale /// True if transform is disabled, false otherwise public void SetViewportTransformDisable(float viewportWidth, float viewportHeight, float scale, bool disableTransform) { float disableTransformF = disableTransform ? 1.0f : 0.0f; if (_data.ViewportInverse.W != disableTransformF || disableTransform) { UpdateViewportInverse(new Vector4 { X = scale * 2f / viewportWidth, Y = scale * 2f / viewportHeight, Z = 1, W = disableTransformF, }); } } /// /// Sets the viewport size, used to invert the fragment coordinates Y value. /// /// Value used as viewport width /// Value used as viewport height public void SetViewportSize(float viewportWidth, float viewportHeight) { if (_data.ViewportSize.X != viewportWidth || _data.ViewportSize.Y != viewportHeight) { UpdateViewportSize(new Vector4 { X = viewportWidth, Y = viewportHeight, Z = 1, W = 0 }); } } /// /// Sets offset for the misaligned portion of a transform feedback buffer, and the buffer size, for transform feedback emulation. /// /// Index of the transform feedback buffer /// Misaligned offset of the buffer public void SetTfeOffset(int bufferIndex, int offset) { ref int currentOffset = ref GetElementRef(ref _data.TfeOffset, bufferIndex); if (currentOffset != offset) { currentOffset = offset; MarkDirty(SupportBuffer.TfeOffsetOffset + bufferIndex * sizeof(int), sizeof(int)); } } /// /// Sets the vertex count used for transform feedback emulation with instanced draws. /// /// Vertex count of the instanced draw public void SetTfeVertexCount(int vertexCount) { if (_data.TfeVertexCount.X != vertexCount) { _data.TfeVertexCount.X = vertexCount; MarkDirty(SupportBuffer.TfeVertexCountOffset, sizeof(int)); } } /// /// Submits all pending buffer updates to the GPU. /// public void Commit() { Commit(MemoryMarshal.Cast(MemoryMarshal.CreateSpan(ref _data, 1)), SupportBuffer.Binding); } } }