using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Memory
{
///
/// Support buffer data updater.
///
class SupportBufferUpdater : IDisposable
{
private SupportBuffer _data;
private BufferHandle _handle;
private readonly IRenderer _renderer;
private int _startOffset = -1;
private int _endOffset = -1;
///
/// Creates a new instance of the support buffer updater.
///
/// Renderer that the support buffer will be used with
public SupportBufferUpdater(IRenderer renderer)
{
_renderer = renderer;
var defaultScale = new Vector4 { X = 1f, Y = 0f, Z = 0f, W = 0f };
_data.RenderScale.AsSpan().Fill(defaultScale);
DirtyRenderScale(0, SupportBuffer.RenderScaleMaxCount);
}
///
/// Mark a region of the support buffer as modified and needing to be sent to the GPU.
///
/// Start offset of the region in bytes
/// Size of the region in bytes
private void MarkDirty(int startOffset, int byteSize)
{
int endOffset = startOffset + byteSize;
if (_startOffset == -1)
{
_startOffset = startOffset;
_endOffset = endOffset;
}
else
{
if (startOffset < _startOffset)
{
_startOffset = startOffset;
}
if (endOffset > _endOffset)
{
_endOffset = endOffset;
}
}
}
///
/// Marks the fragment render scale count as being modified.
///
private void DirtyFragmentRenderScaleCount()
{
MarkDirty(SupportBuffer.FragmentRenderScaleCountOffset, sizeof(int));
}
///
/// Marks data of a given type as being modified.
///
/// Type of the data
/// Base offset of the data in bytes
/// Index of the data, in elements
/// Number of elements
private void DirtyGenericField(int baseOffset, int offset, int count) where T : unmanaged
{
int elemSize = Unsafe.SizeOf();
MarkDirty(baseOffset + offset * elemSize, count * elemSize);
}
///
/// Marks render scales as being modified.
///
/// Index of the first scale that was modified
/// Number of modified scales
private void DirtyRenderScale(int offset, int count)
{
DirtyGenericField>(SupportBuffer.GraphicsRenderScaleOffset, offset, count);
}
///
/// Marks render target BGRA format state as modified.
///
/// Index of the first render target that had its BGRA format modified
/// Number of render targets
private void DirtyFragmentIsBgra(int offset, int count)
{
DirtyGenericField>(SupportBuffer.FragmentIsBgraOffset, offset, count);
}
///
/// Updates the inverse viewport vector.
///
/// Inverse viewport vector
private void UpdateViewportInverse(Vector4 data)
{
_data.ViewportInverse = data;
MarkDirty(SupportBuffer.ViewportInverseOffset, SupportBuffer.FieldSize);
}
///
/// Updates the viewport size vector.
///
/// Viewport size vector
private void UpdateViewportSize(Vector4 data)
{
_data.ViewportSize = data;
MarkDirty(SupportBuffer.ViewportSizeOffset, SupportBuffer.FieldSize);
}
///
/// Sets the scale of all output render targets (they should all have the same scale).
///
/// Scale value
public void SetRenderTargetScale(float scale)
{
_data.RenderScale[0].X = scale;
DirtyRenderScale(0, 1); // Just the first element.
}
///
/// Updates the render scales for shader input textures or images.
///
/// Scale values
/// Total number of scales across all stages
/// Total number of scales on the fragment shader stage
public void UpdateRenderScale(ReadOnlySpan scales, int totalCount, int fragmentCount)
{
bool changed = false;
for (int index = 0; index < totalCount; index++)
{
if (_data.RenderScale[1 + index].X != scales[index])
{
_data.RenderScale[1 + index].X = scales[index];
changed = true;
}
}
// Only update fragment count if there are scales after it for the vertex stage.
if (fragmentCount != totalCount && fragmentCount != _data.FragmentRenderScaleCount.X)
{
_data.FragmentRenderScaleCount.X = fragmentCount;
DirtyFragmentRenderScaleCount();
}
if (changed)
{
DirtyRenderScale(0, 1 + totalCount);
}
}
///
/// Sets whether the format of a given render target is a BGRA format.
///
/// Render target index
/// True if the format is BGRA< false otherwise
public void SetRenderTargetIsBgra(int index, bool isBgra)
{
bool isBgraChanged = (_data.FragmentIsBgra[index].X != 0) != isBgra;
if (isBgraChanged)
{
_data.FragmentIsBgra[index].X = isBgra ? 1 : 0;
DirtyFragmentIsBgra(index, 1);
}
}
///
/// Sets whether a viewport has transform disabled.
///
/// Value used as viewport width
/// Value used as viewport height
/// Render target scale
/// True if transform is disabled, false otherwise
public void SetViewportTransformDisable(float viewportWidth, float viewportHeight, float scale, bool disableTransform)
{
float disableTransformF = disableTransform ? 1.0f : 0.0f;
if (_data.ViewportInverse.W != disableTransformF || disableTransform)
{
UpdateViewportInverse(new Vector4
{
X = scale * 2f / viewportWidth,
Y = scale * 2f / viewportHeight,
Z = 1,
W = disableTransformF,
});
}
}
///
/// Sets the viewport size, used to invert the fragment coordinates Y value.
///
/// Value used as viewport width
/// Value used as viewport height
public void SetViewportSize(float viewportWidth, float viewportHeight)
{
if (_data.ViewportSize.X != viewportWidth || _data.ViewportSize.Y != viewportHeight)
{
UpdateViewportSize(new Vector4
{
X = viewportWidth,
Y = viewportHeight,
Z = 1,
W = 0
});
}
}
///
/// Submits all pending buffer updates to the GPU.
///
public void Commit()
{
if (_startOffset != -1)
{
if (_handle == BufferHandle.Null)
{
_handle = _renderer.CreateBuffer(SupportBuffer.RequiredSize);
_renderer.Pipeline.ClearBuffer(_handle, 0, SupportBuffer.RequiredSize, 0);
var range = new BufferRange(_handle, 0, SupportBuffer.RequiredSize);
_renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, range) });
}
ReadOnlySpan data = MemoryMarshal.Cast(MemoryMarshal.CreateSpan(ref _data, 1));
_renderer.SetBufferData(_handle, _startOffset, data[_startOffset.._endOffset]);
_startOffset = -1;
_endOffset = -1;
}
}
///
/// Destroys the support buffer.
///
public void Dispose()
{
if (_handle != BufferHandle.Null)
{
_renderer.DeleteBuffer(_handle);
_handle = BufferHandle.Null;
}
}
}
}