using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Shader; using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Gpu.Memory { /// <summary> /// Support buffer data updater. /// </summary> class SupportBufferUpdater : IDisposable { private SupportBuffer _data; private BufferHandle _handle; private readonly IRenderer _renderer; private int _startOffset = -1; private int _endOffset = -1; /// <summary> /// Creates a new instance of the support buffer updater. /// </summary> /// <param name="renderer">Renderer that the support buffer will be used with</param> public SupportBufferUpdater(IRenderer renderer) { _renderer = renderer; var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f }; _data.RenderScale.AsSpan().Fill(defaultScale); DirtyRenderScale(0, SupportBuffer.RenderScaleMaxCount); } /// <summary> /// Mark a region of the support buffer as modified and needing to be sent to the GPU. /// </summary> /// <param name="startOffset">Start offset of the region in bytes</param> /// <param name="byteSize">Size of the region in bytes</param> private void MarkDirty(int startOffset, int byteSize) { int endOffset = startOffset + byteSize; if (_startOffset == -1) { _startOffset = startOffset; _endOffset = endOffset; } else { if (startOffset < _startOffset) { _startOffset = startOffset; } if (endOffset > _endOffset) { _endOffset = endOffset; } } } /// <summary> /// Marks the fragment render scale count as being modified. /// </summary> private void DirtyFragmentRenderScaleCount() { MarkDirty(SupportBuffer.FragmentRenderScaleCountOffset, sizeof(int)); } /// <summary> /// Marks data of a given type as being modified. /// </summary> /// <typeparam name="T">Type of the data</typeparam> /// <param name="baseOffset">Base offset of the data in bytes</param> /// <param name="offset">Index of the data, in elements</param> /// <param name="count">Number of elements</param> private void DirtyGenericField<T>(int baseOffset, int offset, int count) where T : unmanaged { int elemSize = Unsafe.SizeOf<T>(); MarkDirty(baseOffset + offset * elemSize, count * elemSize); } /// <summary> /// Marks render scales as being modified. /// </summary> /// <param name="offset">Index of the first scale that was modified</param> /// <param name="count">Number of modified scales</param> private void DirtyRenderScale(int offset, int count) { DirtyGenericField<Vector4<float>>(SupportBuffer.GraphicsRenderScaleOffset, offset, count); } /// <summary> /// Marks render target BGRA format state as modified. /// </summary> /// <param name="offset">Index of the first render target that had its BGRA format modified</param> /// <param name="count">Number of render targets</param> private void DirtyFragmentIsBgra(int offset, int count) { DirtyGenericField<Vector4<int>>(SupportBuffer.FragmentIsBgraOffset, offset, count); } /// <summary> /// Updates the inverse viewport vector. /// </summary> /// <param name="data">Inverse viewport vector</param> private void UpdateViewportInverse(Vector4<float> data) { _data.ViewportInverse = data; MarkDirty(SupportBuffer.ViewportInverseOffset, SupportBuffer.FieldSize); } /// <summary> /// Sets the scale of all output render targets (they should all have the same scale). /// </summary> /// <param name="scale">Scale value</param> public void SetRenderTargetScale(float scale) { _data.RenderScale[0].X = scale; DirtyRenderScale(0, 1); // Just the first element. } /// <summary> /// Updates the render scales for shader input textures or images. /// </summary> /// <param name="scales">Scale values</param> /// <param name="totalCount">Total number of scales across all stages</param> /// <param name="fragmentCount">Total number of scales on the fragment shader stage</param> public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount) { bool changed = false; for (int index = 0; index < totalCount; index++) { if (_data.RenderScale[1 + index].X != scales[index]) { _data.RenderScale[1 + index].X = scales[index]; changed = true; } } // Only update fragment count if there are scales after it for the vertex stage. if (fragmentCount != totalCount && fragmentCount != _data.FragmentRenderScaleCount.X) { _data.FragmentRenderScaleCount.X = fragmentCount; DirtyFragmentRenderScaleCount(); } if (changed) { DirtyRenderScale(0, 1 + totalCount); } } /// <summary> /// Sets whether the format of a given render target is a BGRA format. /// </summary> /// <param name="index">Render target index</param> /// <param name="isBgra">True if the format is BGRA< false otherwise</param> public void SetRenderTargetIsBgra(int index, bool isBgra) { bool isBgraChanged = (_data.FragmentIsBgra[index].X != 0) != isBgra; if (isBgraChanged) { _data.FragmentIsBgra[index].X = isBgra ? 1 : 0; DirtyFragmentIsBgra(index, 1); } } /// <summary> /// Sets whether a viewport has transform disabled. /// </summary> /// <param name="viewportWidth">Value used as viewport width</param> /// <param name="viewportHeight">Value used as viewport height</param> /// <param name="scale">Render target scale</param> /// <param name="disableTransform">True if transform is disabled, false otherwise</param> public void SetViewportTransformDisable(float viewportWidth, float viewportHeight, float scale, bool disableTransform) { float disableTransformF = disableTransform ? 1.0f : 0.0f; if (_data.ViewportInverse.W != disableTransformF || disableTransform) { UpdateViewportInverse(new Vector4<float> { X = scale * 2f / viewportWidth, Y = scale * 2f / viewportHeight, Z = 1, W = disableTransformF }); } } /// <summary> /// Submits all pending buffer updates to the GPU. /// </summary> public void Commit() { if (_startOffset != -1) { if (_handle == BufferHandle.Null) { _handle = _renderer.CreateBuffer(SupportBuffer.RequiredSize); _renderer.Pipeline.ClearBuffer(_handle, 0, SupportBuffer.RequiredSize, 0); var range = new BufferRange(_handle, 0, SupportBuffer.RequiredSize); _renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, range) }); } ReadOnlySpan<byte> data = MemoryMarshal.Cast<SupportBuffer, byte>(MemoryMarshal.CreateSpan(ref _data, 1)); _renderer.SetBufferData(_handle, _startOffset, data.Slice(_startOffset, _endOffset - _startOffset)); _startOffset = -1; _endOffset = -1; } } /// <summary> /// Destroys the support buffer. /// </summary> public void Dispose() { if (_handle != BufferHandle.Null) { _renderer.DeleteBuffer(_handle); _handle = BufferHandle.Null; } } } }