using Ryujinx.Graphics.GAL; using Ryujinx.Memory.Range; using System; using System.Collections.Generic; namespace Ryujinx.Graphics.Gpu.Memory { /// /// Buffer, used to store vertex and index data, uniform and storage buffers, and others. /// class MultiRangeBuffer : IMultiRangeItem, IDisposable { private readonly GpuContext _context; /// /// Host buffer handle. /// public BufferHandle Handle { get; } /// /// Range of memory where the data is located. /// public MultiRange Range { get; } /// /// Ever increasing counter value indicating when the buffer was modified relative to other buffers. /// public int ModificationSequenceNumber { get; private set; } /// /// Physical buffer dependency entry. /// private readonly struct PhysicalDependency { /// /// Physical buffer. /// public readonly Buffer PhysicalBuffer; /// /// Offset of the range on the physical buffer. /// public readonly ulong PhysicalOffset; /// /// Offset of the range on the virtual buffer. /// public readonly ulong VirtualOffset; /// /// Size of the range. /// public readonly ulong Size; /// /// Creates a new physical dependency. /// /// Physical buffer /// Offset of the range on the physical buffer /// Offset of the range on the virtual buffer /// Size of the range public PhysicalDependency(Buffer physicalBuffer, ulong physicalOffset, ulong virtualOffset, ulong size) { PhysicalBuffer = physicalBuffer; PhysicalOffset = physicalOffset; VirtualOffset = virtualOffset; Size = size; } } private List _dependencies; private BufferModifiedRangeList _modifiedRanges = null; /// /// Creates a new instance of the buffer. /// /// GPU context that the buffer belongs to /// Range of memory where the data is mapped public MultiRangeBuffer(GpuContext context, MultiRange range) { _context = context; Range = range; Handle = context.Renderer.CreateBuffer((int)range.GetSize()); } /// /// Creates a new instance of the buffer. /// /// GPU context that the buffer belongs to /// Range of memory where the data is mapped /// Backing memory for the buffer public MultiRangeBuffer(GpuContext context, MultiRange range, ReadOnlySpan storages) { _context = context; Range = range; Handle = context.Renderer.CreateBufferSparse(storages); } /// /// Gets a sub-range from the buffer. /// /// /// This can be used to bind and use sub-ranges of the buffer on the host API. /// /// Range of memory where the data is mapped /// The buffer sub-range public BufferRange GetRange(MultiRange range) { int offset = Range.FindOffset(range); return new BufferRange(Handle, offset, (int)range.GetSize()); } /// /// Removes all physical buffer dependencies. /// public void ClearPhysicalDependencies() { _dependencies?.Clear(); } /// /// Adds a physical buffer dependency. /// /// Physical buffer to be added /// Address inside the physical buffer where the virtual buffer range is located /// Offset inside the virtual buffer where the physical range is located /// Size of the range in bytes public void AddPhysicalDependency(Buffer buffer, ulong rangeAddress, ulong dstOffset, ulong rangeSize) { (_dependencies ??= new()).Add(new(buffer, rangeAddress - buffer.Address, dstOffset, rangeSize)); buffer.AddVirtualDependency(this); } /// /// Tries to get the physical range corresponding to the given physical buffer. /// /// Physical buffer /// Minimum virtual offset that a range match can have /// Physical offset of the match /// Virtual offset of the match, always greater than or equal /// Size of the range match /// True if a match was found for the given parameters, false otherwise public bool TryGetPhysicalOffset(Buffer buffer, ulong minimumVirtOffset, out ulong physicalOffset, out ulong virtualOffset, out ulong size) { physicalOffset = 0; virtualOffset = 0; size = 0; if (_dependencies != null) { foreach (var dependency in _dependencies) { if (dependency.PhysicalBuffer == buffer && dependency.VirtualOffset >= minimumVirtOffset) { physicalOffset = dependency.PhysicalOffset; virtualOffset = dependency.VirtualOffset; size = dependency.Size; return true; } } } return false; } /// /// Adds a modified virtual memory range. /// /// /// This is only required when the host does not support sparse buffers, otherwise only physical buffers need to track modification. /// /// Modified range /// ModificationSequenceNumber public void AddModifiedRegion(MultiRange range, int modifiedSequenceNumber) { _modifiedRanges ??= new(_context, null, null); for (int i = 0; i < range.Count; i++) { MemoryRange subRange = range.GetSubRange(i); _modifiedRanges.SignalModified(subRange.Address, subRange.Size); } ModificationSequenceNumber = modifiedSequenceNumber; } /// /// Calls the specified for all modified ranges that overlaps with . /// /// Buffer to have its range checked /// Action to perform for modified ranges public void ConsumeModifiedRegion(Buffer buffer, Action rangeAction) { ConsumeModifiedRegion(buffer.Address, buffer.Size, rangeAction); } /// /// Calls the specified for all modified ranges that overlaps with and . /// /// Address of the region to consume /// Size of the region to consume /// Action to perform for modified ranges public void ConsumeModifiedRegion(ulong address, ulong size, Action rangeAction) { if (_modifiedRanges != null) { _modifiedRanges.GetRanges(address, size, rangeAction); _modifiedRanges.Clear(address, size); } } /// /// Gets data from the specified region of the buffer, and places it on . /// /// Span to put the data into /// Offset of the buffer to get the data from /// Size of the data in bytes public void GetData(Span output, int offset, int size) { using PinnedSpan data = _context.Renderer.GetBufferData(Handle, offset, size); data.Get().CopyTo(output); } /// /// Disposes the host buffer. /// public void Dispose() { if (_dependencies != null) { foreach (var dependency in _dependencies) { dependency.PhysicalBuffer.RemoveVirtualDependency(this); } _dependencies = null; } _context.Renderer.DeleteBuffer(Handle); } } }