using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Shader;
using Ryujinx.Memory.Range;
namespace Ryujinx.Graphics.Gpu.Memory
{
///
/// A buffer binding to apply to a buffer texture.
///
readonly struct BufferTextureBinding
{
///
/// Shader stage accessing the texture.
///
public ShaderStage Stage { get; }
///
/// The buffer texture.
///
public ITexture Texture { get; }
///
/// Physical ranges of memory where the buffer texture data is located.
///
public MultiRange Range { get; }
///
/// The image or sampler binding info for the buffer texture.
///
public TextureBindingInfo BindingInfo { get; }
///
/// The image format for the binding.
///
public Format Format { get; }
///
/// Whether the binding is for an image or a sampler.
///
public bool IsImage { get; }
///
/// Create a new buffer texture binding.
///
/// Shader stage accessing the texture
/// Buffer texture
/// Physical ranges of memory where the buffer texture data is located
/// Binding info
/// Binding format
/// Whether the binding is for an image or a sampler
public BufferTextureBinding(
ShaderStage stage,
ITexture texture,
MultiRange range,
TextureBindingInfo bindingInfo,
Format format,
bool isImage)
{
Stage = stage;
Texture = texture;
Range = range;
BindingInfo = bindingInfo;
Format = format;
IsImage = isImage;
}
}
}