using Ryujinx.Graphics.GAL;
using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Gpu.Memory
{
///
/// Buffer cache.
///
class BufferCache : IDisposable
{
///
/// Initial size for the array holding overlaps.
///
public const int OverlapsBufferInitialCapacity = 10;
///
/// Maximum size that an array holding overlaps may have after trimming.
///
public const int OverlapsBufferMaxCapacity = 10000;
private const ulong BufferAlignmentSize = 0x1000;
private const ulong BufferAlignmentMask = BufferAlignmentSize - 1;
///
/// Alignment required for sparse buffer mappings.
///
public const ulong SparseBufferAlignmentSize = 0x10000;
private const ulong MaxDynamicGrowthSize = 0x100000;
private readonly GpuContext _context;
private readonly PhysicalMemory _physicalMemory;
///
/// Only modified from the GPU thread. Must lock for add/remove.
/// Must lock for any access from other threads.
///
private readonly RangeList _buffers;
private readonly MultiRangeList _multiRangeBuffers;
private Buffer[] _bufferOverlaps;
private readonly Dictionary _dirtyCache;
private readonly Dictionary _modifiedCache;
private bool _pruneCaches;
private int _virtualModifiedSequenceNumber;
public event Action NotifyBuffersModified;
///
/// Creates a new instance of the buffer manager.
///
/// The GPU context that the buffer manager belongs to
/// Physical memory where the cached buffers are mapped
public BufferCache(GpuContext context, PhysicalMemory physicalMemory)
{
_context = context;
_physicalMemory = physicalMemory;
_buffers = new RangeList();
_multiRangeBuffers = new MultiRangeList();
_bufferOverlaps = new Buffer[OverlapsBufferInitialCapacity];
_dirtyCache = new Dictionary();
// There are a lot more entries on the modified cache, so it is separate from the one for ForceDirty.
_modifiedCache = new Dictionary();
}
///
/// Handles removal of buffers written to a memory region being unmapped.
///
/// Sender object
/// Event arguments
public void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
{
Buffer[] overlaps = new Buffer[10];
int overlapCount;
MultiRange range = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
for (int index = 0; index < range.Count; index++)
{
MemoryRange subRange = range.GetSubRange(index);
lock (_buffers)
{
overlapCount = _buffers.FindOverlaps(subRange.Address, subRange.Size, ref overlaps);
}
for (int i = 0; i < overlapCount; i++)
{
overlaps[i].Unmapped(subRange.Address, subRange.Size);
}
}
}
///
/// Performs address translation of the GPU virtual address, and creates a
/// new buffer, if needed, for the specified contiguous range.
///
/// GPU memory manager where the buffer is mapped
/// Start GPU virtual address of the buffer
/// Size in bytes of the buffer
/// Contiguous physical range of the buffer, after address translation
public MultiRange TranslateAndCreateBuffer(MemoryManager memoryManager, ulong gpuVa, ulong size)
{
if (gpuVa == 0)
{
return new MultiRange(MemoryManager.PteUnmapped, size);
}
ulong address = memoryManager.Translate(gpuVa);
if (address != MemoryManager.PteUnmapped)
{
CreateBuffer(address, size);
}
return new MultiRange(address, size);
}
///
/// Performs address translation of the GPU virtual address, and creates
/// new physical and virtual buffers, if needed, for the specified range.
///
/// GPU memory manager where the buffer is mapped
/// Start GPU virtual address of the buffer
/// Size in bytes of the buffer
/// Physical ranges of the buffer, after address translation
public MultiRange TranslateAndCreateMultiBuffers(MemoryManager memoryManager, ulong gpuVa, ulong size)
{
if (gpuVa == 0)
{
return new MultiRange(MemoryManager.PteUnmapped, size);
}
// Fast path not taken for non-contiguous ranges,
// since multi-range buffers are not coalesced, so a buffer that covers
// the entire cached range might not actually exist.
if (memoryManager.VirtualRangeCache.TryGetOrAddRange(gpuVa, size, out MultiRange range) &&
range.Count == 1)
{
return range;
}
CreateBuffer(range);
return range;
}
///
/// Performs address translation of the GPU virtual address, and creates
/// new physical buffers, if needed, for the specified range.
///
/// GPU memory manager where the buffer is mapped
/// Start GPU virtual address of the buffer
/// Size in bytes of the buffer
/// Physical ranges of the buffer, after address translation
public MultiRange TranslateAndCreateMultiBuffersPhysicalOnly(MemoryManager memoryManager, ulong gpuVa, ulong size)
{
if (gpuVa == 0)
{
return new MultiRange(MemoryManager.PteUnmapped, size);
}
// Fast path not taken for non-contiguous ranges,
// since multi-range buffers are not coalesced, so a buffer that covers
// the entire cached range might not actually exist.
if (memoryManager.VirtualRangeCache.TryGetOrAddRange(gpuVa, size, out MultiRange range) &&
range.Count == 1)
{
return range;
}
for (int i = 0; i < range.Count; i++)
{
MemoryRange subRange = range.GetSubRange(i);
if (subRange.Address != MemoryManager.PteUnmapped)
{
if (range.Count > 1)
{
CreateBuffer(subRange.Address, subRange.Size, SparseBufferAlignmentSize);
}
else
{
CreateBuffer(subRange.Address, subRange.Size);
}
}
}
return range;
}
///
/// Creates a new buffer for the specified range, if it does not yet exist.
/// This can be used to ensure the existance of a buffer.
///
/// Physical ranges of memory where the buffer data is located
public void CreateBuffer(MultiRange range)
{
if (range.Count > 1)
{
CreateMultiRangeBuffer(range);
}
else
{
MemoryRange subRange = range.GetSubRange(0);
if (subRange.Address != MemoryManager.PteUnmapped)
{
CreateBuffer(subRange.Address, subRange.Size);
}
}
}
///
/// Creates a new buffer for the specified range, if it does not yet exist.
/// This can be used to ensure the existance of a buffer.
///
/// Address of the buffer in memory
/// Size of the buffer in bytes
public void CreateBuffer(ulong address, ulong size)
{
ulong endAddress = address + size;
ulong alignedAddress = address & ~BufferAlignmentMask;
ulong alignedEndAddress = (endAddress + BufferAlignmentMask) & ~BufferAlignmentMask;
// The buffer must have the size of at least one page.
if (alignedEndAddress == alignedAddress)
{
alignedEndAddress += BufferAlignmentSize;
}
CreateBufferAligned(alignedAddress, alignedEndAddress - alignedAddress);
}
///
/// Creates a new buffer for the specified range, if it does not yet exist.
/// This can be used to ensure the existance of a buffer.
///
/// Address of the buffer in memory
/// Size of the buffer in bytes
/// Alignment of the start address of the buffer in bytes
public void CreateBuffer(ulong address, ulong size, ulong alignment)
{
ulong alignmentMask = alignment - 1;
ulong pageAlignmentMask = BufferAlignmentMask;
ulong endAddress = address + size;
ulong alignedAddress = address & ~alignmentMask;
ulong alignedEndAddress = (endAddress + pageAlignmentMask) & ~pageAlignmentMask;
// The buffer must have the size of at least one page.
if (alignedEndAddress == alignedAddress)
{
alignedEndAddress += pageAlignmentMask;
}
CreateBufferAligned(alignedAddress, alignedEndAddress - alignedAddress, alignment);
}
///
/// Creates a buffer for a memory region composed of multiple physical ranges,
/// if it does not exist yet.
///
/// Physical ranges of memory
private void CreateMultiRangeBuffer(MultiRange range)
{
// Ensure all non-contiguous buffer we might use are sparse aligned.
for (int i = 0; i < range.Count; i++)
{
MemoryRange subRange = range.GetSubRange(i);
if (subRange.Address != MemoryManager.PteUnmapped)
{
CreateBuffer(subRange.Address, subRange.Size, SparseBufferAlignmentSize);
}
}
// Create sparse buffer.
MultiRangeBuffer[] overlaps = new MultiRangeBuffer[10];
int overlapCount = _multiRangeBuffers.FindOverlaps(range, ref overlaps);
for (int index = 0; index < overlapCount; index++)
{
if (overlaps[index].Range.Contains(range))
{
return;
}
}
for (int index = 0; index < overlapCount; index++)
{
if (range.Contains(overlaps[index].Range))
{
_multiRangeBuffers.Remove(overlaps[index]);
overlaps[index].Dispose();
}
}
MultiRangeBuffer multiRangeBuffer;
MemoryRange[] alignedSubRanges = new MemoryRange[range.Count];
ulong alignmentMask = SparseBufferAlignmentSize - 1;
if (_context.Capabilities.SupportsSparseBuffer)
{
BufferRange[] storages = new BufferRange[range.Count];
for (int i = 0; i < range.Count; i++)
{
MemoryRange subRange = range.GetSubRange(i);
if (subRange.Address != MemoryManager.PteUnmapped)
{
ulong endAddress = subRange.Address + subRange.Size;
ulong alignedAddress = subRange.Address & ~alignmentMask;
ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask;
ulong alignedSize = alignedEndAddress - alignedAddress;
Buffer buffer = _buffers.FindFirstOverlap(alignedAddress, alignedSize);
BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false);
alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
storages[i] = bufferRange;
}
else
{
ulong alignedSize = (subRange.Size + alignmentMask) & ~alignmentMask;
alignedSubRanges[i] = new MemoryRange(MemoryManager.PteUnmapped, alignedSize);
storages[i] = new BufferRange(BufferHandle.Null, 0, (int)alignedSize);
}
}
multiRangeBuffer = new(_context, new MultiRange(alignedSubRanges), storages);
}
else
{
for (int i = 0; i < range.Count; i++)
{
MemoryRange subRange = range.GetSubRange(i);
if (subRange.Address != MemoryManager.PteUnmapped)
{
ulong endAddress = subRange.Address + subRange.Size;
ulong alignedAddress = subRange.Address & ~alignmentMask;
ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask;
ulong alignedSize = alignedEndAddress - alignedAddress;
alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
}
else
{
ulong alignedSize = (subRange.Size + alignmentMask) & ~alignmentMask;
alignedSubRanges[i] = new MemoryRange(MemoryManager.PteUnmapped, alignedSize);
}
}
multiRangeBuffer = new(_context, new MultiRange(alignedSubRanges));
UpdateVirtualBufferDependencies(multiRangeBuffer);
}
_multiRangeBuffers.Add(multiRangeBuffer);
}
///
/// Adds two-way dependencies to all physical buffers contained within a given virtual buffer.
///
/// Virtual buffer to have dependencies added
private void UpdateVirtualBufferDependencies(MultiRangeBuffer virtualBuffer)
{
virtualBuffer.ClearPhysicalDependencies();
ulong dstOffset = 0;
HashSet physicalBuffers = new();
for (int i = 0; i < virtualBuffer.Range.Count; i++)
{
MemoryRange subRange = virtualBuffer.Range.GetSubRange(i);
if (subRange.Address != MemoryManager.PteUnmapped)
{
Buffer buffer = _buffers.FindFirstOverlap(subRange.Address, subRange.Size);
virtualBuffer.AddPhysicalDependency(buffer, subRange.Address, dstOffset, subRange.Size);
physicalBuffers.Add(buffer);
}
dstOffset += subRange.Size;
}
foreach (var buffer in physicalBuffers)
{
buffer.CopyToDependantVirtualBuffer(virtualBuffer);
}
}
///
/// Performs address translation of the GPU virtual address, and attempts to force
/// the buffer in the region as dirty.
/// The buffer lookup for this function is cached in a dictionary for quick access, which
/// accelerates common UBO updates.
///
/// GPU memory manager where the buffer is mapped
/// Start GPU virtual address of the buffer
/// Size in bytes of the buffer
public void ForceDirty(MemoryManager memoryManager, ulong gpuVa, ulong size)
{
if (_pruneCaches)
{
Prune();
}
if (!_dirtyCache.TryGetValue(gpuVa, out BufferCacheEntry result) ||
result.EndGpuAddress < gpuVa + size ||
result.UnmappedSequence != result.Buffer.UnmappedSequence)
{
MultiRange range = TranslateAndCreateBuffer(memoryManager, gpuVa, size);
ulong address = range.GetSubRange(0).Address;
result = new BufferCacheEntry(address, gpuVa, GetBuffer(address, size));
_dirtyCache[gpuVa] = result;
}
result.Buffer.ForceDirty(result.Address, size);
}
///
/// Checks if the given buffer range has been GPU modifed.
///
/// GPU memory manager where the buffer is mapped
/// Start GPU virtual address of the buffer
/// Size in bytes of the buffer
/// True if modified, false otherwise
public bool CheckModified(MemoryManager memoryManager, ulong gpuVa, ulong size, out ulong outAddr)
{
if (_pruneCaches)
{
Prune();
}
// Align the address to avoid creating too many entries on the quick lookup dictionary.
ulong mask = BufferAlignmentMask;
ulong alignedGpuVa = gpuVa & (~mask);
ulong alignedEndGpuVa = (gpuVa + size + mask) & (~mask);
size = alignedEndGpuVa - alignedGpuVa;
if (!_modifiedCache.TryGetValue(alignedGpuVa, out BufferCacheEntry result) ||
result.EndGpuAddress < alignedEndGpuVa ||
result.UnmappedSequence != result.Buffer.UnmappedSequence)
{
MultiRange range = TranslateAndCreateBuffer(memoryManager, alignedGpuVa, size);
ulong address = range.GetSubRange(0).Address;
result = new BufferCacheEntry(address, alignedGpuVa, GetBuffer(address, size));
_modifiedCache[alignedGpuVa] = result;
}
outAddr = result.Address | (gpuVa & mask);
return result.Buffer.IsModified(result.Address, size);
}
///
/// Creates a new buffer for the specified range, if needed.
/// If a buffer where this range can be fully contained already exists,
/// then the creation of a new buffer is not necessary.
///
/// Address of the buffer in guest memory
/// Size in bytes of the buffer
private void CreateBufferAligned(ulong address, ulong size)
{
Buffer[] overlaps = _bufferOverlaps;
int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
if (overlapsCount != 0)
{
// The buffer already exists. We can just return the existing buffer
// if the buffer we need is fully contained inside the overlapping buffer.
// Otherwise, we must delete the overlapping buffers and create a bigger buffer
// that fits all the data we need. We also need to copy the contents from the
// old buffer(s) to the new buffer.
ulong endAddress = address + size;
Buffer overlap0 = overlaps[0];
if (overlap0.Address > address || overlap0.EndAddress < endAddress)
{
bool anySparseCompatible = false;
// Check if the following conditions are met:
// - We have a single overlap.
// - The overlap starts at or before the requested range. That is, the overlap happens at the end.
// - The size delta between the new, merged buffer and the old one is of at most 2 pages.
// In this case, we attempt to extend the buffer further than the requested range,
// this can potentially avoid future resizes if the application keeps using overlapping
// sequential memory.
// Allowing for 2 pages (rather than just one) is necessary to catch cases where the
// range crosses a page, and after alignment, ends having a size of 2 pages.
if (overlapsCount == 1 &&
address >= overlap0.Address &&
endAddress - overlap0.EndAddress <= BufferAlignmentSize * 2)
{
// Try to grow the buffer by 1.5x of its current size.
// This improves performance in the cases where the buffer is resized often by small amounts.
ulong existingSize = overlap0.Size;
ulong growthSize = (existingSize + Math.Min(existingSize >> 1, MaxDynamicGrowthSize)) & ~BufferAlignmentMask;
size = Math.Max(size, growthSize);
endAddress = address + size;
overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
}
for (int index = 0; index < overlapsCount; index++)
{
Buffer buffer = overlaps[index];
anySparseCompatible |= buffer.SparseCompatible;
address = Math.Min(address, buffer.Address);
endAddress = Math.Max(endAddress, buffer.EndAddress);
lock (_buffers)
{
_buffers.Remove(buffer);
}
}
ulong newSize = endAddress - address;
CreateBufferAligned(address, newSize, anySparseCompatible, overlaps, overlapsCount);
}
}
else
{
// No overlap, just create a new buffer.
Buffer buffer = new(_context, _physicalMemory, address, size, sparseCompatible: false);
lock (_buffers)
{
_buffers.Add(buffer);
}
}
ShrinkOverlapsBufferIfNeeded();
}
///
/// Creates a new buffer for the specified range, if needed.
/// If a buffer where this range can be fully contained already exists,
/// then the creation of a new buffer is not necessary.
///
/// Address of the buffer in guest memory
/// Size in bytes of the buffer
/// Alignment of the start address of the buffer
private void CreateBufferAligned(ulong address, ulong size, ulong alignment)
{
Buffer[] overlaps = _bufferOverlaps;
int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
bool sparseAligned = alignment >= SparseBufferAlignmentSize;
if (overlapsCount != 0)
{
// If the buffer already exists, make sure if covers the entire range,
// and make sure it is properly aligned, otherwise sparse mapping may fail.
ulong endAddress = address + size;
Buffer overlap0 = overlaps[0];
if (overlap0.Address > address ||
overlap0.EndAddress < endAddress ||
(overlap0.Address & (alignment - 1)) != 0 ||
(!overlap0.SparseCompatible && sparseAligned))
{
// We need to make sure the new buffer is properly aligned.
// However, after the range is aligned, it is possible that it
// overlaps more buffers, so try again after each extension
// and ensure we cover all overlaps.
int oldOverlapsCount;
do
{
for (int index = 0; index < overlapsCount; index++)
{
Buffer buffer = overlaps[index];
address = Math.Min(address, buffer.Address);
endAddress = Math.Max(endAddress, buffer.EndAddress);
}
address &= ~(alignment - 1);
oldOverlapsCount = overlapsCount;
overlapsCount = _buffers.FindOverlapsNonOverlapping(address, endAddress - address, ref overlaps);
}
while (oldOverlapsCount != overlapsCount);
lock (_buffers)
{
for (int index = 0; index < overlapsCount; index++)
{
_buffers.Remove(overlaps[index]);
}
}
ulong newSize = endAddress - address;
CreateBufferAligned(address, newSize, sparseAligned, overlaps, overlapsCount);
}
}
else
{
// No overlap, just create a new buffer.
Buffer buffer = new(_context, _physicalMemory, address, size, sparseAligned);
lock (_buffers)
{
_buffers.Add(buffer);
}
}
ShrinkOverlapsBufferIfNeeded();
}
///
/// Creates a new buffer for the specified range, if needed.
/// If a buffer where this range can be fully contained already exists,
/// then the creation of a new buffer is not necessary.
///
/// Address of the buffer in guest memory
/// Size in bytes of the buffer
/// Indicates if the buffer can be used in a sparse buffer mapping
/// Buffers overlapping the range
/// Total of overlaps
private void CreateBufferAligned(ulong address, ulong size, bool sparseCompatible, Buffer[] overlaps, int overlapsCount)
{
Buffer newBuffer = new Buffer(_context, _physicalMemory, address, size, sparseCompatible, overlaps.Take(overlapsCount));
lock (_buffers)
{
_buffers.Add(newBuffer);
}
for (int index = 0; index < overlapsCount; index++)
{
Buffer buffer = overlaps[index];
int dstOffset = (int)(buffer.Address - newBuffer.Address);
buffer.CopyTo(newBuffer, dstOffset);
newBuffer.InheritModifiedRanges(buffer);
buffer.DecrementReferenceCount();
}
newBuffer.SynchronizeMemory(address, size);
// Existing buffers were modified, we need to rebind everything.
NotifyBuffersModified?.Invoke();
RecreateMultiRangeBuffers(address, size);
}
///
/// Recreates all the multi-range buffers that overlaps a given physical memory range.
///
/// Start address of the range
/// Size of the range in bytes
private void RecreateMultiRangeBuffers(ulong address, ulong size)
{
if ((address & (SparseBufferAlignmentSize - 1)) != 0 || (size & (SparseBufferAlignmentSize - 1)) != 0)
{
return;
}
MultiRangeBuffer[] overlaps = new MultiRangeBuffer[10];
int overlapCount = _multiRangeBuffers.FindOverlaps(address, size, ref overlaps);
for (int index = 0; index < overlapCount; index++)
{
_multiRangeBuffers.Remove(overlaps[index]);
overlaps[index].Dispose();
}
for (int index = 0; index < overlapCount; index++)
{
CreateMultiRangeBuffer(overlaps[index].Range);
}
}
///
/// Resizes the temporary buffer used for range list intersection results, if it has grown too much.
///
private void ShrinkOverlapsBufferIfNeeded()
{
if (_bufferOverlaps.Length > OverlapsBufferMaxCapacity)
{
Array.Resize(ref _bufferOverlaps, OverlapsBufferMaxCapacity);
}
}
///
/// Copy a buffer data from a given address to another.
///
///
/// This does a GPU side copy.
///
/// GPU memory manager where the buffer is mapped
/// GPU virtual address of the copy source
/// GPU virtual address of the copy destination
/// Size in bytes of the copy
public void CopyBuffer(MemoryManager memoryManager, ulong srcVa, ulong dstVa, ulong size)
{
MultiRange srcRange = TranslateAndCreateMultiBuffersPhysicalOnly(memoryManager, srcVa, size);
MultiRange dstRange = TranslateAndCreateMultiBuffersPhysicalOnly(memoryManager, dstVa, size);
if (srcRange.Count == 1 && dstRange.Count == 1)
{
CopyBufferSingleRange(memoryManager, srcRange.GetSubRange(0).Address, dstRange.GetSubRange(0).Address, size);
}
else
{
ulong copiedSize = 0;
ulong srcOffset = 0;
ulong dstOffset = 0;
int srcRangeIndex = 0;
int dstRangeIndex = 0;
while (copiedSize < size)
{
if (srcRange.GetSubRange(srcRangeIndex).Size == srcOffset)
{
srcRangeIndex++;
srcOffset = 0;
}
if (dstRange.GetSubRange(dstRangeIndex).Size == dstOffset)
{
dstRangeIndex++;
dstOffset = 0;
}
MemoryRange srcSubRange = srcRange.GetSubRange(srcRangeIndex);
MemoryRange dstSubRange = dstRange.GetSubRange(dstRangeIndex);
ulong srcSize = srcSubRange.Size - srcOffset;
ulong dstSize = dstSubRange.Size - dstOffset;
ulong copySize = Math.Min(srcSize, dstSize);
CopyBufferSingleRange(memoryManager, srcSubRange.Address + srcOffset, dstSubRange.Address + dstOffset, copySize);
srcOffset += copySize;
dstOffset += copySize;
copiedSize += copySize;
}
}
}
///
/// Copy a buffer data from a given address to another.
///
///
/// This does a GPU side copy.
///
/// GPU memory manager where the buffer is mapped
/// Physical address of the copy source
/// Physical address of the copy destination
/// Size in bytes of the copy
private void CopyBufferSingleRange(MemoryManager memoryManager, ulong srcAddress, ulong dstAddress, ulong size)
{
Buffer srcBuffer = GetBuffer(srcAddress, size);
Buffer dstBuffer = GetBuffer(dstAddress, size);
int srcOffset = (int)(srcAddress - srcBuffer.Address);
int dstOffset = (int)(dstAddress - dstBuffer.Address);
_context.Renderer.Pipeline.CopyBuffer(
srcBuffer.Handle,
dstBuffer.Handle,
srcOffset,
dstOffset,
(int)size);
if (srcBuffer.IsModified(srcAddress, size))
{
dstBuffer.SignalModified(dstAddress, size);
}
else
{
// Optimization: If the data being copied is already in memory, then copy it directly instead of flushing from GPU.
dstBuffer.ClearModified(dstAddress, size);
memoryManager.Physical.WriteTrackedResource(dstAddress, memoryManager.Physical.GetSpan(srcAddress, (int)size), ResourceKind.Buffer);
}
dstBuffer.CopyToDependantVirtualBuffers(dstAddress, size);
}
///
/// Clears a buffer at a given address with the specified value.
///
///
/// Both the address and size must be aligned to 4 bytes.
///
/// GPU memory manager where the buffer is mapped
/// GPU virtual address of the region to clear
/// Number of bytes to clear
/// Value to be written into the buffer
public void ClearBuffer(MemoryManager memoryManager, ulong gpuVa, ulong size, uint value)
{
MultiRange range = TranslateAndCreateMultiBuffersPhysicalOnly(memoryManager, gpuVa, size);
for (int index = 0; index < range.Count; index++)
{
MemoryRange subRange = range.GetSubRange(index);
Buffer buffer = GetBuffer(subRange.Address, subRange.Size);
int offset = (int)(subRange.Address - buffer.Address);
_context.Renderer.Pipeline.ClearBuffer(buffer.Handle, offset, (int)subRange.Size, value);
memoryManager.Physical.FillTrackedResource(subRange.Address, subRange.Size, value, ResourceKind.Buffer);
buffer.CopyToDependantVirtualBuffers(subRange.Address, subRange.Size);
}
}
///
/// Gets a buffer sub-range starting at a given memory address, aligned to the next page boundary.
///
/// Physical regions of memory where the buffer is mapped
/// Whether the buffer will be written to by this use
/// The buffer sub-range starting at the given memory address
public BufferRange GetBufferRangeAligned(MultiRange range, bool write = false)
{
if (range.Count > 1)
{
return GetBuffer(range, write).GetRange(range);
}
else
{
MemoryRange subRange = range.GetSubRange(0);
return GetBuffer(subRange.Address, subRange.Size, write).GetRangeAligned(subRange.Address, subRange.Size, write);
}
}
///
/// Gets a buffer sub-range for a given memory range.
///
/// Physical regions of memory where the buffer is mapped
/// Whether the buffer will be written to by this use
/// The buffer sub-range for the given range
public BufferRange GetBufferRange(MultiRange range, bool write = false)
{
if (range.Count > 1)
{
return GetBuffer(range, write).GetRange(range);
}
else
{
MemoryRange subRange = range.GetSubRange(0);
return GetBuffer(subRange.Address, subRange.Size, write).GetRange(subRange.Address, subRange.Size, write);
}
}
///
/// Gets a buffer for a given memory range.
/// A buffer overlapping with the specified range is assumed to already exist on the cache.
///
/// Physical regions of memory where the buffer is mapped
/// Whether the buffer will be written to by this use
/// The buffer where the range is fully contained
private MultiRangeBuffer GetBuffer(MultiRange range, bool write = false)
{
for (int i = 0; i < range.Count; i++)
{
MemoryRange subRange = range.GetSubRange(i);
Buffer subBuffer = _buffers.FindFirstOverlap(subRange.Address, subRange.Size);
subBuffer.SynchronizeMemory(subRange.Address, subRange.Size);
if (write)
{
subBuffer.SignalModified(subRange.Address, subRange.Size);
}
}
MultiRangeBuffer[] overlaps = new MultiRangeBuffer[10];
int overlapCount = _multiRangeBuffers.FindOverlaps(range, ref overlaps);
MultiRangeBuffer buffer = null;
for (int i = 0; i < overlapCount; i++)
{
if (overlaps[i].Range.Contains(range))
{
buffer = overlaps[i];
break;
}
}
if (write && buffer != null && !_context.Capabilities.SupportsSparseBuffer)
{
buffer.AddModifiedRegion(range, ++_virtualModifiedSequenceNumber);
}
return buffer;
}
///
/// Gets a buffer for a given memory range.
/// A buffer overlapping with the specified range is assumed to already exist on the cache.
///
/// Start address of the memory range
/// Size in bytes of the memory range
/// Whether the buffer will be written to by this use
/// The buffer where the range is fully contained
private Buffer GetBuffer(ulong address, ulong size, bool write = false)
{
Buffer buffer;
if (size != 0)
{
buffer = _buffers.FindFirstOverlap(address, size);
buffer.CopyFromDependantVirtualBuffers();
buffer.SynchronizeMemory(address, size);
if (write)
{
buffer.SignalModified(address, size);
}
}
else
{
buffer = _buffers.FindFirstOverlap(address, 1);
}
return buffer;
}
///
/// Performs guest to host memory synchronization of a given memory range.
///
/// Physical regions of memory where the buffer is mapped
public void SynchronizeBufferRange(MultiRange range)
{
if (range.Count == 1)
{
MemoryRange subRange = range.GetSubRange(0);
SynchronizeBufferRange(subRange.Address, subRange.Size, copyBackVirtual: true);
}
else
{
for (int index = 0; index < range.Count; index++)
{
MemoryRange subRange = range.GetSubRange(index);
SynchronizeBufferRange(subRange.Address, subRange.Size, copyBackVirtual: false);
}
}
}
///
/// Performs guest to host memory synchronization of a given memory range.
///
/// Start address of the memory range
/// Size in bytes of the memory range
/// Whether virtual buffers that uses this buffer as backing memory should have its data copied back if modified
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void SynchronizeBufferRange(ulong address, ulong size, bool copyBackVirtual)
{
if (size != 0)
{
Buffer buffer = _buffers.FindFirstOverlap(address, size);
if (copyBackVirtual)
{
buffer.CopyFromDependantVirtualBuffers();
}
buffer.SynchronizeMemory(address, size);
}
}
///
/// Prune any invalid entries from a quick access dictionary.
///
/// Dictionary to prune
/// List used to track entries to delete
private static void Prune(Dictionary dictionary, ref List toDelete)
{
foreach (var entry in dictionary)
{
if (entry.Value.UnmappedSequence != entry.Value.Buffer.UnmappedSequence)
{
(toDelete ??= new()).Add(entry.Key);
}
}
if (toDelete != null)
{
foreach (ulong entry in toDelete)
{
dictionary.Remove(entry);
}
}
}
///
/// Prune any invalid entries from the quick access dictionaries.
///
private void Prune()
{
List toDelete = null;
Prune(_dirtyCache, ref toDelete);
toDelete?.Clear();
Prune(_modifiedCache, ref toDelete);
_pruneCaches = false;
}
///
/// Queues a prune of invalid entries the next time a dictionary cache is accessed.
///
public void QueuePrune()
{
_pruneCaches = true;
}
///
/// Disposes all buffers in the cache.
/// It's an error to use the buffer cache after disposal.
///
public void Dispose()
{
lock (_buffers)
{
foreach (Buffer buffer in _buffers)
{
buffer.Dispose();
}
}
}
}
}