using Ryujinx.Graphics.Shader; using Ryujinx.Memory.Range; namespace Ryujinx.Graphics.Gpu.Memory { /// /// Memory range used for buffers. /// readonly struct BufferBounds { /// /// Physical memory ranges where the buffer is mapped. /// public MultiRange Range { get; } /// /// Buffer usage flags. /// public BufferUsageFlags Flags { get; } /// /// Indicates that the backing memory for the buffer does not exist. /// public bool IsUnmapped => Range.IsUnmapped; /// /// Creates a new buffer region. /// /// Physical memory ranges where the buffer is mapped /// Buffer usage flags public BufferBounds(MultiRange range, BufferUsageFlags flags = BufferUsageFlags.None) { Range = range; Flags = flags; } } }