namespace Ryujinx.Graphics.Gpu.Image
{
///
/// Multisampled texture samples count.
///
enum TextureMsaaMode
{
Ms1x1 = 0,
Ms2x2 = 2,
Ms4x2 = 4,
Ms2x1 = 5,
Ms4x4 = 6,
}
static class TextureMsaaModeConverter
{
///
/// Returns the total number of samples from the MSAA mode.
///
/// The MSAA mode
/// The total number of samples
public static int SamplesCount(this TextureMsaaMode msaaMode)
{
return msaaMode switch
{
TextureMsaaMode.Ms2x1 => 2,
TextureMsaaMode.Ms2x2 => 4,
TextureMsaaMode.Ms4x2 => 8,
TextureMsaaMode.Ms4x4 => 16,
_ => 1,
};
}
///
/// Returns the number of samples in the X direction from the MSAA mode.
///
/// The MSAA mode
/// The number of samples in the X direction
public static int SamplesInX(this TextureMsaaMode msaaMode)
{
return msaaMode switch
{
TextureMsaaMode.Ms2x1 => 2,
TextureMsaaMode.Ms2x2 => 2,
TextureMsaaMode.Ms4x2 => 4,
TextureMsaaMode.Ms4x4 => 4,
_ => 1,
};
}
///
/// Returns the number of samples in the Y direction from the MSAA mode.
///
/// The MSAA mode
/// The number of samples in the Y direction
public static int SamplesInY(this TextureMsaaMode msaaMode)
{
return msaaMode switch
{
TextureMsaaMode.Ms2x1 => 1,
TextureMsaaMode.Ms2x2 => 2,
TextureMsaaMode.Ms4x2 => 2,
TextureMsaaMode.Ms4x4 => 4,
_ => 1,
};
}
}
}