using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Shader;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Image
{
///
/// Texture bindings array cache.
///
class TextureBindingsArrayCache
{
///
/// Minimum timestamp delta until texture array can be removed from the cache.
///
private const int MinDeltaForRemoval = 20000;
private readonly GpuContext _context;
private readonly GpuChannel _channel;
///
/// Array cache entry key.
///
private readonly struct CacheEntryFromPoolKey : IEquatable
{
///
/// Whether the entry is for an image.
///
public readonly bool IsImage;
///
/// Whether the entry is for a sampler.
///
public readonly bool IsSampler;
///
/// Texture or image target type.
///
public readonly Target Target;
///
/// Number of entries of the array.
///
public readonly int ArrayLength;
private readonly TexturePool _texturePool;
private readonly SamplerPool _samplerPool;
///
/// Creates a new array cache entry.
///
/// Whether the entry is for an image
/// Binding information for the array
/// Texture pool where the array textures are located
/// Sampler pool where the array samplers are located
public CacheEntryFromPoolKey(bool isImage, TextureBindingInfo bindingInfo, TexturePool texturePool, SamplerPool samplerPool)
{
IsImage = isImage;
IsSampler = bindingInfo.IsSamplerOnly;
Target = bindingInfo.Target;
ArrayLength = bindingInfo.ArrayLength;
_texturePool = texturePool;
_samplerPool = samplerPool;
}
///
/// Checks if the pool matches the cached pool.
///
/// Texture or sampler pool instance
/// True if the pool matches, false otherwise
public bool MatchesPool(IPool pool)
{
return _texturePool == pool || _samplerPool == pool;
}
///
/// Checks if the texture and sampler pools matches the cached pools.
///
/// Texture pool instance
/// Sampler pool instance
/// True if the pools match, false otherwise
private bool MatchesPools(TexturePool texturePool, SamplerPool samplerPool)
{
return _texturePool == texturePool && _samplerPool == samplerPool;
}
public bool Equals(CacheEntryFromPoolKey other)
{
return IsImage == other.IsImage &&
IsSampler == other.IsSampler &&
Target == other.Target &&
ArrayLength == other.ArrayLength &&
MatchesPools(other._texturePool, other._samplerPool);
}
public override bool Equals(object obj)
{
return obj is CacheEntryFromBufferKey other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(_texturePool, _samplerPool, IsSampler);
}
}
///
/// Array cache entry key.
///
private readonly struct CacheEntryFromBufferKey : IEquatable
{
///
/// Whether the entry is for an image.
///
public readonly bool IsImage;
///
/// Texture or image target type.
///
public readonly Target Target;
///
/// Word offset of the first handle on the constant buffer.
///
public readonly int HandleIndex;
///
/// Number of entries of the array.
///
public readonly int ArrayLength;
private readonly TexturePool _texturePool;
private readonly SamplerPool _samplerPool;
private readonly BufferBounds _textureBufferBounds;
///
/// Creates a new array cache entry.
///
/// Whether the entry is for an image
/// Binding information for the array
/// Texture pool where the array textures are located
/// Sampler pool where the array samplers are located
/// Constant buffer bounds with the texture handles
public CacheEntryFromBufferKey(
bool isImage,
TextureBindingInfo bindingInfo,
TexturePool texturePool,
SamplerPool samplerPool,
ref BufferBounds textureBufferBounds)
{
IsImage = isImage;
Target = bindingInfo.Target;
HandleIndex = bindingInfo.Handle;
ArrayLength = bindingInfo.ArrayLength;
_texturePool = texturePool;
_samplerPool = samplerPool;
_textureBufferBounds = textureBufferBounds;
}
///
/// Checks if the texture and sampler pools matches the cached pools.
///
/// Texture pool instance
/// Sampler pool instance
/// True if the pools match, false otherwise
private bool MatchesPools(TexturePool texturePool, SamplerPool samplerPool)
{
return _texturePool == texturePool && _samplerPool == samplerPool;
}
///
/// Checks if the cached constant buffer address and size matches.
///
/// New buffer address and size
/// True if the address and size matches, false otherwise
private bool MatchesBufferBounds(BufferBounds textureBufferBounds)
{
return _textureBufferBounds.Equals(textureBufferBounds);
}
public bool Equals(CacheEntryFromBufferKey other)
{
return IsImage == other.IsImage &&
Target == other.Target &&
HandleIndex == other.HandleIndex &&
ArrayLength == other.ArrayLength &&
MatchesPools(other._texturePool, other._samplerPool) &&
MatchesBufferBounds(other._textureBufferBounds);
}
public override bool Equals(object obj)
{
return obj is CacheEntryFromBufferKey other && Equals(other);
}
public override int GetHashCode()
{
return _textureBufferBounds.Range.GetHashCode();
}
}
///
/// Array cache entry from pool.
///
private class CacheEntry
{
///
/// All cached textures, along with their invalidated sequence number as value.
///
public readonly Dictionary Textures;
///
/// Backend texture array if the entry is for a texture, otherwise null.
///
public readonly ITextureArray TextureArray;
///
/// Backend image array if the entry is for an image, otherwise null.
///
public readonly IImageArray ImageArray;
///
/// Texture pool where the array textures are located.
///
protected readonly TexturePool TexturePool;
///
/// Sampler pool where the array samplers are located.
///
protected readonly SamplerPool SamplerPool;
private int _texturePoolSequence;
private int _samplerPoolSequence;
///
/// Creates a new array cache entry.
///
/// Texture pool where the array textures are located
/// Sampler pool where the array samplers are located
private CacheEntry(TexturePool texturePool, SamplerPool samplerPool)
{
Textures = new Dictionary();
TexturePool = texturePool;
SamplerPool = samplerPool;
}
///
/// Creates a new array cache entry.
///
/// Backend texture array
/// Texture pool where the array textures are located
/// Sampler pool where the array samplers are located
public CacheEntry(ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : this(texturePool, samplerPool)
{
TextureArray = array;
}
///
/// Creates a new array cache entry.
///
/// Backend image array
/// Texture pool where the array textures are located
/// Sampler pool where the array samplers are located
public CacheEntry(IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : this(texturePool, samplerPool)
{
ImageArray = array;
}
///
/// Synchronizes memory for all textures in the array.
///
/// Indicates if the texture may be modified by the access
/// Indicates if the texture should be blacklisted for scaling
public void SynchronizeMemory(bool isStore, bool blacklistScale)
{
foreach (Texture texture in Textures.Keys)
{
texture.SynchronizeMemory();
if (isStore)
{
texture.SignalModified();
}
if (blacklistScale && texture.ScaleMode != TextureScaleMode.Blacklisted)
{
// Scaling textures used on arrays is currently not supported.
texture.BlacklistScale();
}
}
}
///
/// Clears all cached texture instances.
///
public virtual void Reset()
{
Textures.Clear();
}
///
/// Checks if any texture has been deleted since the last call to this method.
///
/// True if one or more textures have been deleted, false otherwise
public bool ValidateTextures()
{
foreach ((Texture texture, int invalidatedSequence) in Textures)
{
if (texture.InvalidatedSequence != invalidatedSequence)
{
return false;
}
}
return true;
}
///
/// Checks if the cached texture or sampler pool has been modified since the last call to this method.
///
/// True if any used entries of the pool might have been modified, false otherwise
public bool TexturePoolModified()
{
return TexturePool.WasModified(ref _texturePoolSequence);
}
///
/// Checks if the cached texture or sampler pool has been modified since the last call to this method.
///
/// True if any used entries of the pool might have been modified, false otherwise
public bool SamplerPoolModified()
{
return SamplerPool.WasModified(ref _samplerPoolSequence);
}
}
///
/// Array cache entry from constant buffer.
///
private class CacheEntryFromBuffer : CacheEntry
{
///
/// Key for this entry on the cache.
///
public readonly CacheEntryFromBufferKey Key;
///
/// Linked list node used on the texture bindings array cache.
///
public LinkedListNode CacheNode;
///
/// Timestamp set on the last use of the array by the cache.
///
public int CacheTimestamp;
///
/// All pool texture IDs along with their textures.
///
public readonly Dictionary TextureIds;
///
/// All pool sampler IDs along with their samplers.
///
public readonly Dictionary SamplerIds;
private int[] _cachedTextureBuffer;
private int[] _cachedSamplerBuffer;
private int _lastSequenceNumber;
///
/// Creates a new array cache entry.
///
/// Key for this entry on the cache
/// Backend texture array
/// Texture pool where the array textures are located
/// Sampler pool where the array samplers are located
public CacheEntryFromBuffer(ref CacheEntryFromBufferKey key, ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : base(array, texturePool, samplerPool)
{
Key = key;
_lastSequenceNumber = -1;
TextureIds = new Dictionary();
SamplerIds = new Dictionary();
}
///
/// Creates a new array cache entry.
///
/// Key for this entry on the cache
/// Backend image array
/// Texture pool where the array textures are located
/// Sampler pool where the array samplers are located
public CacheEntryFromBuffer(ref CacheEntryFromBufferKey key, IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : base(array, texturePool, samplerPool)
{
Key = key;
_lastSequenceNumber = -1;
TextureIds = new Dictionary();
SamplerIds = new Dictionary();
}
///
public override void Reset()
{
base.Reset();
TextureIds.Clear();
SamplerIds.Clear();
}
///
/// Updates the cached constant buffer data.
///
/// Constant buffer data with the texture handles (and sampler handles, if they are combined)
/// Constant buffer data with the sampler handles
/// Whether and comes from different buffers
public void UpdateData(ReadOnlySpan cachedTextureBuffer, ReadOnlySpan cachedSamplerBuffer, bool separateSamplerBuffer)
{
_cachedTextureBuffer = cachedTextureBuffer.ToArray();
_cachedSamplerBuffer = separateSamplerBuffer ? cachedSamplerBuffer.ToArray() : _cachedTextureBuffer;
}
///
/// Checks if the sequence number matches the one used on the last call to this method.
///
/// Current sequence number
/// True if the sequence numbers match, false otherwise
public bool MatchesSequenceNumber(int currentSequenceNumber)
{
if (_lastSequenceNumber == currentSequenceNumber)
{
return true;
}
_lastSequenceNumber = currentSequenceNumber;
return false;
}
///
/// Checks if the buffer data matches the cached data.
///
/// New texture buffer data
/// New sampler buffer data
/// Whether and comes from different buffers
/// Word offset of the sampler constant buffer handle that is used
/// True if the data matches, false otherwise
public bool MatchesBufferData(
ReadOnlySpan cachedTextureBuffer,
ReadOnlySpan cachedSamplerBuffer,
bool separateSamplerBuffer,
int samplerWordOffset)
{
if (_cachedTextureBuffer != null && cachedTextureBuffer.Length > _cachedTextureBuffer.Length)
{
cachedTextureBuffer = cachedTextureBuffer[.._cachedTextureBuffer.Length];
}
if (!_cachedTextureBuffer.AsSpan().SequenceEqual(cachedTextureBuffer))
{
return false;
}
if (separateSamplerBuffer)
{
if (_cachedSamplerBuffer == null ||
_cachedSamplerBuffer.Length <= samplerWordOffset ||
cachedSamplerBuffer.Length <= samplerWordOffset)
{
return false;
}
int oldValue = _cachedSamplerBuffer[samplerWordOffset];
int newValue = cachedSamplerBuffer[samplerWordOffset];
return oldValue == newValue;
}
return true;
}
///
/// Checks if the cached texture or sampler pool has been modified since the last call to this method.
///
/// True if any used entries of the pools might have been modified, false otherwise
public bool PoolsModified()
{
bool texturePoolModified = TexturePoolModified();
bool samplerPoolModified = SamplerPoolModified();
// If both pools were not modified since the last check, we have nothing else to check.
if (!texturePoolModified && !samplerPoolModified)
{
return false;
}
// If the pools were modified, let's check if any of the entries we care about changed.
// Check if any of our cached textures changed on the pool.
foreach ((int textureId, (Texture texture, TextureDescriptor descriptor)) in TextureIds)
{
if (TexturePool.GetCachedItem(textureId) != texture ||
(texture == null && TexturePool.IsValidId(textureId) && !TexturePool.GetDescriptorRef(textureId).Equals(descriptor)))
{
return true;
}
}
// Check if any of our cached samplers changed on the pool.
foreach ((int samplerId, (Sampler sampler, SamplerDescriptor descriptor)) in SamplerIds)
{
if (SamplerPool.GetCachedItem(samplerId) != sampler ||
(sampler == null && SamplerPool.IsValidId(samplerId) && !SamplerPool.GetDescriptorRef(samplerId).Equals(descriptor)))
{
return true;
}
}
return false;
}
}
private readonly Dictionary _cacheFromBuffer;
private readonly Dictionary _cacheFromPool;
private readonly LinkedList _lruCache;
private int _currentTimestamp;
///
/// Creates a new instance of the texture bindings array cache.
///
/// GPU context
/// GPU channel
public TextureBindingsArrayCache(GpuContext context, GpuChannel channel)
{
_context = context;
_channel = channel;
_cacheFromBuffer = new Dictionary();
_cacheFromPool = new Dictionary();
_lruCache = new LinkedList();
}
///
/// Updates a texture array bindings and textures.
///
/// Texture pool
/// Sampler pool
/// Shader stage where the array is used
/// Shader stage index where the array is used
/// Texture constant buffer index
/// Sampler handles source
/// Array binding information
public void UpdateTextureArray(
TexturePool texturePool,
SamplerPool samplerPool,
ShaderStage stage,
int stageIndex,
int textureBufferIndex,
SamplerIndex samplerIndex,
TextureBindingInfo bindingInfo)
{
Update(texturePool, samplerPool, stage, stageIndex, textureBufferIndex, isImage: false, samplerIndex, bindingInfo);
}
///
/// Updates a image array bindings and textures.
///
/// Texture pool
/// Shader stage where the array is used
/// Shader stage index where the array is used
/// Texture constant buffer index
/// Array binding information
public void UpdateImageArray(TexturePool texturePool, ShaderStage stage, int stageIndex, int textureBufferIndex, TextureBindingInfo bindingInfo)
{
Update(texturePool, null, stage, stageIndex, textureBufferIndex, isImage: true, SamplerIndex.ViaHeaderIndex, bindingInfo);
}
///
/// Updates a texture or image array bindings and textures.
///
/// Texture pool
/// Sampler pool
/// Shader stage where the array is used
/// Shader stage index where the array is used
/// Texture constant buffer index
/// Whether the array is a image or texture array
/// Sampler handles source
/// Array binding information
private void Update(
TexturePool texturePool,
SamplerPool samplerPool,
ShaderStage stage,
int stageIndex,
int textureBufferIndex,
bool isImage,
SamplerIndex samplerIndex,
TextureBindingInfo bindingInfo)
{
if (IsDirectHandleType(bindingInfo.Handle))
{
UpdateFromPool(texturePool, samplerPool, stage, isImage, bindingInfo);
}
else
{
UpdateFromBuffer(texturePool, samplerPool, stage, stageIndex, textureBufferIndex, isImage, samplerIndex, bindingInfo);
}
}
///
/// Updates a texture or image array bindings and textures from a texture or sampler pool.
///
/// Texture pool
/// Sampler pool
/// Shader stage where the array is used
/// Whether the array is a image or texture array
/// Array binding information
private void UpdateFromPool(TexturePool texturePool, SamplerPool samplerPool, ShaderStage stage, bool isImage, TextureBindingInfo bindingInfo)
{
CacheEntry entry = GetOrAddEntry(texturePool, samplerPool, bindingInfo, isImage, out bool isNewEntry);
bool isSampler = bindingInfo.IsSamplerOnly;
bool poolModified = isSampler ? entry.SamplerPoolModified() : entry.TexturePoolModified();
bool isStore = bindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
bool resScaleUnsupported = bindingInfo.Flags.HasFlag(TextureUsageFlags.ResScaleUnsupported);
if (!poolModified && !isNewEntry && entry.ValidateTextures())
{
entry.SynchronizeMemory(isStore, resScaleUnsupported);
if (isImage)
{
_context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
}
else
{
_context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
}
return;
}
if (!isNewEntry)
{
entry.Reset();
}
int length = (isSampler ? samplerPool.MaximumId : texturePool.MaximumId) + 1;
length = Math.Min(length, bindingInfo.ArrayLength);
Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
for (int index = 0; index < length; index++)
{
Texture texture = null;
Sampler sampler = null;
if (isSampler)
{
sampler = samplerPool?.Get(index);
}
else
{
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, out texture);
if (texture != null)
{
entry.Textures[texture] = texture.InvalidatedSequence;
if (isStore)
{
texture.SignalModified();
}
if (resScaleUnsupported && texture.ScaleMode != TextureScaleMode.Blacklisted)
{
// Scaling textures used on arrays is currently not supported.
texture.BlacklistScale();
}
}
}
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
ISampler hostSampler = sampler?.GetHostSampler(texture);
Format format = bindingInfo.Format;
if (hostTexture != null && texture.Target == Target.TextureBuffer)
{
// Ensure that the buffer texture is using the correct buffer as storage.
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
// to ensure we're not using a old buffer that was already deleted.
if (isImage)
{
if (format == 0 && texture != null)
{
format = texture.Format;
}
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
}
else
{
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
}
}
else if (isImage)
{
if (format == 0 && texture != null)
{
format = texture.Format;
}
formats[index] = format;
textures[index] = hostTexture;
}
else
{
samplers[index] = hostSampler;
textures[index] = hostTexture;
}
}
if (isImage)
{
entry.ImageArray.SetFormats(0, formats);
entry.ImageArray.SetImages(0, textures);
_context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
}
else
{
entry.TextureArray.SetSamplers(0, samplers);
entry.TextureArray.SetTextures(0, textures);
_context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
}
}
///
/// Updates a texture or image array bindings and textures from constant buffer handles.
///
/// Texture pool
/// Sampler pool
/// Shader stage where the array is used
/// Shader stage index where the array is used
/// Texture constant buffer index
/// Whether the array is a image or texture array
/// Sampler handles source
/// Array binding information
private void UpdateFromBuffer(
TexturePool texturePool,
SamplerPool samplerPool,
ShaderStage stage,
int stageIndex,
int textureBufferIndex,
bool isImage,
SamplerIndex samplerIndex,
TextureBindingInfo bindingInfo)
{
(textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, textureBufferIndex);
bool separateSamplerBuffer = textureBufferIndex != samplerBufferIndex;
bool isCompute = stage == ShaderStage.Compute;
ref BufferBounds textureBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, textureBufferIndex);
ref BufferBounds samplerBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, samplerBufferIndex);
CacheEntryFromBuffer entry = GetOrAddEntry(
texturePool,
samplerPool,
bindingInfo,
isImage,
ref textureBufferBounds,
out bool isNewEntry);
bool poolsModified = entry.PoolsModified();
bool isStore = bindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
bool resScaleUnsupported = bindingInfo.Flags.HasFlag(TextureUsageFlags.ResScaleUnsupported);
ReadOnlySpan cachedTextureBuffer;
ReadOnlySpan cachedSamplerBuffer;
if (!poolsModified && !isNewEntry && entry.ValidateTextures())
{
if (entry.MatchesSequenceNumber(_context.SequenceNumber))
{
entry.SynchronizeMemory(isStore, resScaleUnsupported);
if (isImage)
{
_context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
}
else
{
_context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
}
return;
}
cachedTextureBuffer = MemoryMarshal.Cast(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
if (separateSamplerBuffer)
{
cachedSamplerBuffer = MemoryMarshal.Cast(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
}
else
{
cachedSamplerBuffer = cachedTextureBuffer;
}
(_, int samplerWordOffset, _) = TextureHandle.UnpackOffsets(bindingInfo.Handle);
if (entry.MatchesBufferData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer, samplerWordOffset))
{
entry.SynchronizeMemory(isStore, resScaleUnsupported);
if (isImage)
{
_context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
}
else
{
_context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
}
return;
}
}
else
{
cachedTextureBuffer = MemoryMarshal.Cast(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
if (separateSamplerBuffer)
{
cachedSamplerBuffer = MemoryMarshal.Cast(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
}
else
{
cachedSamplerBuffer = cachedTextureBuffer;
}
}
if (!isNewEntry)
{
entry.Reset();
}
entry.UpdateData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer);
Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
for (int index = 0; index < bindingInfo.ArrayLength; index++)
{
int handleIndex = bindingInfo.Handle + index * (Constants.TextureHandleSizeInBytes / sizeof(int));
int packedId = TextureHandle.ReadPackedId(handleIndex, cachedTextureBuffer, cachedSamplerBuffer);
int textureId = TextureHandle.UnpackTextureId(packedId);
int samplerId;
if (samplerIndex == SamplerIndex.ViaHeaderIndex)
{
samplerId = textureId;
}
else
{
samplerId = TextureHandle.UnpackSamplerId(packedId);
}
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
if (texture != null)
{
entry.Textures[texture] = texture.InvalidatedSequence;
if (isStore)
{
texture.SignalModified();
}
if (resScaleUnsupported && texture.ScaleMode != TextureScaleMode.Blacklisted)
{
// Scaling textures used on arrays is currently not supported.
texture.BlacklistScale();
}
}
Sampler sampler = samplerPool?.Get(samplerId);
entry.TextureIds[textureId] = (texture, descriptor);
entry.SamplerIds[samplerId] = (sampler, samplerPool?.GetDescriptorRef(samplerId) ?? default);
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
ISampler hostSampler = sampler?.GetHostSampler(texture);
Format format = bindingInfo.Format;
if (hostTexture != null && texture.Target == Target.TextureBuffer)
{
// Ensure that the buffer texture is using the correct buffer as storage.
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
// to ensure we're not using a old buffer that was already deleted.
if (isImage)
{
if (format == 0 && texture != null)
{
format = texture.Format;
}
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
}
else
{
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
}
}
else if (isImage)
{
if (format == 0 && texture != null)
{
format = texture.Format;
}
formats[index] = format;
textures[index] = hostTexture;
}
else
{
samplers[index] = hostSampler;
textures[index] = hostTexture;
}
}
if (isImage)
{
entry.ImageArray.SetFormats(0, formats);
entry.ImageArray.SetImages(0, textures);
_context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
}
else
{
entry.TextureArray.SetSamplers(0, samplers);
entry.TextureArray.SetTextures(0, textures);
_context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
}
}
///
/// Gets a cached texture entry from pool, or creates a new one if not found.
///
/// Texture pool
/// Sampler pool
/// Array binding information
/// Whether the array is a image or texture array
/// Whether a new entry was created, or an existing one was returned
/// Cache entry
private CacheEntry GetOrAddEntry(
TexturePool texturePool,
SamplerPool samplerPool,
TextureBindingInfo bindingInfo,
bool isImage,
out bool isNew)
{
CacheEntryFromPoolKey key = new CacheEntryFromPoolKey(isImage, bindingInfo, texturePool, samplerPool);
isNew = !_cacheFromPool.TryGetValue(key, out CacheEntry entry);
if (isNew)
{
int arrayLength = bindingInfo.ArrayLength;
if (isImage)
{
IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
_cacheFromPool.Add(key, entry = new CacheEntry(array, texturePool, samplerPool));
}
else
{
ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
_cacheFromPool.Add(key, entry = new CacheEntry(array, texturePool, samplerPool));
}
}
return entry;
}
///
/// Gets a cached texture entry from constant buffer, or creates a new one if not found.
///
/// Texture pool
/// Sampler pool
/// Array binding information
/// Whether the array is a image or texture array
/// Constant buffer bounds with the texture handles
/// Whether a new entry was created, or an existing one was returned
/// Cache entry
private CacheEntryFromBuffer GetOrAddEntry(
TexturePool texturePool,
SamplerPool samplerPool,
TextureBindingInfo bindingInfo,
bool isImage,
ref BufferBounds textureBufferBounds,
out bool isNew)
{
CacheEntryFromBufferKey key = new CacheEntryFromBufferKey(
isImage,
bindingInfo,
texturePool,
samplerPool,
ref textureBufferBounds);
isNew = !_cacheFromBuffer.TryGetValue(key, out CacheEntryFromBuffer entry);
if (isNew)
{
int arrayLength = bindingInfo.ArrayLength;
if (isImage)
{
IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
_cacheFromBuffer.Add(key, entry = new CacheEntryFromBuffer(ref key, array, texturePool, samplerPool));
}
else
{
ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
_cacheFromBuffer.Add(key, entry = new CacheEntryFromBuffer(ref key, array, texturePool, samplerPool));
}
}
if (entry.CacheNode != null)
{
_lruCache.Remove(entry.CacheNode);
_lruCache.AddLast(entry.CacheNode);
}
else
{
entry.CacheNode = _lruCache.AddLast(entry);
}
entry.CacheTimestamp = ++_currentTimestamp;
RemoveLeastUsedEntries();
return entry;
}
///
/// Remove entries from the cache that have not been used for some time.
///
private void RemoveLeastUsedEntries()
{
LinkedListNode nextNode = _lruCache.First;
while (nextNode != null && _currentTimestamp - nextNode.Value.CacheTimestamp >= MinDeltaForRemoval)
{
LinkedListNode toRemove = nextNode;
nextNode = nextNode.Next;
_cacheFromBuffer.Remove(toRemove.Value.Key);
_lruCache.Remove(toRemove);
}
}
///
/// Removes all cached texture arrays matching the specified texture pool.
///
/// Texture pool
public void RemoveAllWithPool(IPool pool)
{
List keysToRemove = null;
foreach (CacheEntryFromPoolKey key in _cacheFromPool.Keys)
{
if (key.MatchesPool(pool))
{
(keysToRemove ??= new()).Add(key);
}
}
if (keysToRemove != null)
{
foreach (CacheEntryFromPoolKey key in keysToRemove)
{
_cacheFromPool.Remove(key);
}
}
}
///
/// Checks if a handle indicates the binding should have all its textures sourced directly from a pool.
///
/// Handle to check
/// True if the handle represents direct pool access, false otherwise
private static bool IsDirectHandleType(int handle)
{
(_, _, TextureHandleType type) = TextureHandle.UnpackOffsets(handle);
return type == TextureHandleType.Direct;
}
}
}