using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Shader; namespace Ryujinx.Graphics.Gpu.Engine { /// /// Shader texture properties conversion methods. /// static class ShaderTexture { /// /// Gets a texture target from a sampler type. /// /// Sampler type /// Texture target value public static Target GetTarget(SamplerType type) { type &= ~SamplerType.Shadow; switch (type) { case SamplerType.Texture1D: return Target.Texture1D; case SamplerType.TextureBuffer: return Target.TextureBuffer; case SamplerType.Texture1D | SamplerType.Array: return Target.Texture1DArray; case SamplerType.Texture2D: return Target.Texture2D; case SamplerType.Texture2D | SamplerType.Array: return Target.Texture2DArray; case SamplerType.Texture2D | SamplerType.Multisample: return Target.Texture2DMultisample; case SamplerType.Texture2D | SamplerType.Multisample | SamplerType.Array: return Target.Texture2DMultisampleArray; case SamplerType.Texture3D: return Target.Texture3D; case SamplerType.TextureCube: return Target.Cubemap; case SamplerType.TextureCube | SamplerType.Array: return Target.CubemapArray; } Logger.Warning?.Print(LogClass.Gpu, $"Invalid sampler type \"{type}\"."); return Target.Texture2D; } /// /// Gets a texture format from a shader image format. /// /// Shader image format /// Texture format public static FormatInfo GetFormatInfo(TextureFormat format) { return format switch { #pragma warning disable IDE0055 // Disable formatting TextureFormat.R8Unorm => new(Format.R8Unorm, 1, 1, 1, 1), TextureFormat.R8Snorm => new(Format.R8Snorm, 1, 1, 1, 1), TextureFormat.R8Uint => new(Format.R8Uint, 1, 1, 1, 1), TextureFormat.R8Sint => new(Format.R8Sint, 1, 1, 1, 1), TextureFormat.R16Float => new(Format.R16Float, 1, 1, 2, 1), TextureFormat.R16Unorm => new(Format.R16Unorm, 1, 1, 2, 1), TextureFormat.R16Snorm => new(Format.R16Snorm, 1, 1, 2, 1), TextureFormat.R16Uint => new(Format.R16Uint, 1, 1, 2, 1), TextureFormat.R16Sint => new(Format.R16Sint, 1, 1, 2, 1), TextureFormat.R32Float => new(Format.R32Float, 1, 1, 4, 1), TextureFormat.R32Uint => new(Format.R32Uint, 1, 1, 4, 1), TextureFormat.R32Sint => new(Format.R32Sint, 1, 1, 4, 1), TextureFormat.R8G8Unorm => new(Format.R8G8Unorm, 1, 1, 2, 2), TextureFormat.R8G8Snorm => new(Format.R8G8Snorm, 1, 1, 2, 2), TextureFormat.R8G8Uint => new(Format.R8G8Uint, 1, 1, 2, 2), TextureFormat.R8G8Sint => new(Format.R8G8Sint, 1, 1, 2, 2), TextureFormat.R16G16Float => new(Format.R16G16Float, 1, 1, 4, 2), TextureFormat.R16G16Unorm => new(Format.R16G16Unorm, 1, 1, 4, 2), TextureFormat.R16G16Snorm => new(Format.R16G16Snorm, 1, 1, 4, 2), TextureFormat.R16G16Uint => new(Format.R16G16Uint, 1, 1, 4, 2), TextureFormat.R16G16Sint => new(Format.R16G16Sint, 1, 1, 4, 2), TextureFormat.R32G32Float => new(Format.R32G32Float, 1, 1, 8, 2), TextureFormat.R32G32Uint => new(Format.R32G32Uint, 1, 1, 8, 2), TextureFormat.R32G32Sint => new(Format.R32G32Sint, 1, 1, 8, 2), TextureFormat.R8G8B8A8Unorm => new(Format.R8G8B8A8Unorm, 1, 1, 4, 4), TextureFormat.R8G8B8A8Snorm => new(Format.R8G8B8A8Snorm, 1, 1, 4, 4), TextureFormat.R8G8B8A8Uint => new(Format.R8G8B8A8Uint, 1, 1, 4, 4), TextureFormat.R8G8B8A8Sint => new(Format.R8G8B8A8Sint, 1, 1, 4, 4), TextureFormat.R16G16B16A16Float => new(Format.R16G16B16A16Float, 1, 1, 8, 4), TextureFormat.R16G16B16A16Unorm => new(Format.R16G16B16A16Unorm, 1, 1, 8, 4), TextureFormat.R16G16B16A16Snorm => new(Format.R16G16B16A16Snorm, 1, 1, 8, 4), TextureFormat.R16G16B16A16Uint => new(Format.R16G16B16A16Uint, 1, 1, 8, 4), TextureFormat.R16G16B16A16Sint => new(Format.R16G16B16A16Sint, 1, 1, 8, 4), TextureFormat.R32G32B32A32Float => new(Format.R32G32B32A32Float, 1, 1, 16, 4), TextureFormat.R32G32B32A32Uint => new(Format.R32G32B32A32Uint, 1, 1, 16, 4), TextureFormat.R32G32B32A32Sint => new(Format.R32G32B32A32Sint, 1, 1, 16, 4), TextureFormat.R10G10B10A2Unorm => new(Format.R10G10B10A2Unorm, 1, 1, 4, 4), TextureFormat.R10G10B10A2Uint => new(Format.R10G10B10A2Uint, 1, 1, 4, 4), TextureFormat.R11G11B10Float => new(Format.R11G11B10Float, 1, 1, 4, 3), _ => FormatInfo.Invalid, #pragma warning restore IDE0055 }; } } }