namespace Ryujinx.Graphics.Gpu.Engine { /// /// MME shadow RAM control mode. /// enum SetMmeShadowRamControlMode { MethodTrack = 0, MethodTrackWithFilter = 1, MethodPassthrough = 2, MethodReplay = 3, } static class SetMmeShadowRamControlModeExtensions { public static bool IsTrack(this SetMmeShadowRamControlMode mode) { return mode == SetMmeShadowRamControlMode.MethodTrack || mode == SetMmeShadowRamControlMode.MethodTrackWithFilter; } public static bool IsPassthrough(this SetMmeShadowRamControlMode mode) { return mode == SetMmeShadowRamControlMode.MethodPassthrough; } public static bool IsReplay(this SetMmeShadowRamControlMode mode) { return mode == SetMmeShadowRamControlMode.MethodReplay; } } }