using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Device;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Engine.MME
{
///
/// Represents a Macro Just-in-Time compiler execution context.
///
class MacroJitContext
{
///
/// Arguments FIFO.
///
public Queue Fifo { get; } = new();
///
/// Fetches a arguments from the arguments FIFO.
///
/// The call argument, or 0 if the FIFO is empty
public int FetchParam()
{
if (!Fifo.TryDequeue(out var value))
{
Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");
return 0;
}
return value.Word;
}
///
/// Reads data from a GPU register.
///
/// Current GPU state
/// Register offset to read
/// GPU register value
public static int Read(IDeviceState state, int reg)
{
return state.Read(reg * 4);
}
///
/// Performs a GPU method call.
///
/// Call argument
/// Current GPU state
/// Address, in words, of the method
public static void Send(int value, IDeviceState state, int methAddr)
{
state.Write(methAddr * 4, value);
}
}
}