namespace Ryujinx.Graphics.Gpu.Engine.MME { /// <summary> /// Name of the High-level implementation of a Macro function. /// </summary> enum MacroHLEFunctionName { None, BindShaderProgram, ClearColor, ClearDepthStencil, DrawArraysInstanced, DrawElements, DrawElementsInstanced, DrawElementsIndirect, MultiDrawElementsIndirectCount, UpdateBlendState, UpdateColorMasks, UpdateUniformBufferState, UpdateUniformBufferStateCbu, UpdateUniformBufferStateCbuV2 } }