// This file was auto-generated from NVIDIA official Maxwell definitions. using Ryujinx.Common.Memory; using Ryujinx.Graphics.Gpu.Engine.InlineToMemory; namespace Ryujinx.Graphics.Gpu.Engine.Compute { /// /// Notify type. /// enum NotifyType { WriteOnly = 0, WriteThenAwaken = 1, } /// /// CWD control SM selection. /// enum SetCwdControlSmSelection { LoadBalanced = 0, RoundRobin = 1, } /// /// Cache lines to invalidate. /// enum InvalidateCacheLines { All = 0, One = 1, } /// /// GWC SCG type. /// enum SetGwcScgTypeScgType { GraphicsCompute0 = 0, Compute1 = 1, } /// /// Render enable override mode. /// enum SetRenderEnableOverrideMode { UseRenderEnable = 0, AlwaysRender = 1, NeverRender = 2, } /// /// Semaphore report operation. /// enum SetReportSemaphoreDOperation { Release = 0, Trap = 3, } /// /// Semaphore report structure size. /// enum SetReportSemaphoreDStructureSize { FourWords = 0, OneWord = 1, } /// /// Semaphore report reduction operation. /// enum SetReportSemaphoreDReductionOp { RedAdd = 0, RedMin = 1, RedMax = 2, RedInc = 3, RedDec = 4, RedAnd = 5, RedOr = 6, RedXor = 7, } /// /// Semaphore report reduction format. /// enum SetReportSemaphoreDReductionFormat { Unsigned32 = 0, Signed32 = 1, } /// /// Compute class state. /// unsafe struct ComputeClassState { #pragma warning disable CS0649 public uint SetObject; public int SetObjectClassId => (int)(SetObject & 0xFFFF); public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F); public fixed uint Reserved04[63]; public uint NoOperation; public uint SetNotifyA; public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF); public uint SetNotifyB; public uint Notify; public NotifyType NotifyType => (NotifyType)(Notify); public uint WaitForIdle; public fixed uint Reserved114[7]; public uint SetGlobalRenderEnableA; public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF); public uint SetGlobalRenderEnableB; public uint SetGlobalRenderEnableC; public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7); public uint SendGoIdle; public uint PmTrigger; public uint PmTriggerWfi; public fixed uint Reserved148[2]; public uint SetInstrumentationMethodHeader; public uint SetInstrumentationMethodData; public fixed uint Reserved158[10]; public uint LineLengthIn; public uint LineCount; public uint OffsetOutUpper; public int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF); public uint OffsetOut; public uint PitchOut; public uint SetDstBlockSize; public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF); public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF); public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF); public uint SetDstWidth; public uint SetDstHeight; public uint SetDstDepth; public uint SetDstLayer; public uint SetDstOriginBytesX; public int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF); public uint SetDstOriginSamplesY; public int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF); public uint LaunchDma; public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1); public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3); public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3); public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1); public bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0; public LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7); public LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3); public bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0; public uint LoadInlineData; public fixed uint Reserved1B8[9]; public uint SetI2mSemaphoreA; public int SetI2mSemaphoreAOffsetUpper => (int)(SetI2mSemaphoreA & 0xFF); public uint SetI2mSemaphoreB; public uint SetI2mSemaphoreC; public fixed uint Reserved1E8[2]; public uint SetI2mSpareNoop00; public uint SetI2mSpareNoop01; public uint SetI2mSpareNoop02; public uint SetI2mSpareNoop03; public uint SetValidSpanOverflowAreaA; public int SetValidSpanOverflowAreaAAddressUpper => (int)(SetValidSpanOverflowAreaA & 0xFF); public uint SetValidSpanOverflowAreaB; public uint SetValidSpanOverflowAreaC; public uint SetCoalesceWaitingPeriodUnit; public uint PerfmonTransfer; public uint SetShaderSharedMemoryWindow; public uint SetSelectMaxwellTextureHeaders; public bool SetSelectMaxwellTextureHeadersV => (SetSelectMaxwellTextureHeaders & 0x1) != 0; public uint InvalidateShaderCaches; public bool InvalidateShaderCachesInstruction => (InvalidateShaderCaches & 0x1) != 0; public bool InvalidateShaderCachesData => (InvalidateShaderCaches & 0x10) != 0; public bool InvalidateShaderCachesConstant => (InvalidateShaderCaches & 0x1000) != 0; public bool InvalidateShaderCachesLocks => (InvalidateShaderCaches & 0x2) != 0; public bool InvalidateShaderCachesFlushData => (InvalidateShaderCaches & 0x4) != 0; public uint SetReservedSwMethod00; public uint SetReservedSwMethod01; public uint SetReservedSwMethod02; public uint SetReservedSwMethod03; public uint SetReservedSwMethod04; public uint SetReservedSwMethod05; public uint SetReservedSwMethod06; public uint SetReservedSwMethod07; public uint SetCwdControl; public SetCwdControlSmSelection SetCwdControlSmSelection => (SetCwdControlSmSelection)(SetCwdControl & 0x1); public uint InvalidateTextureHeaderCacheNoWfi; public InvalidateCacheLines InvalidateTextureHeaderCacheNoWfiLines => (InvalidateCacheLines)(InvalidateTextureHeaderCacheNoWfi & 0x1); public int InvalidateTextureHeaderCacheNoWfiTag => (int)((InvalidateTextureHeaderCacheNoWfi >> 4) & 0x3FFFFF); public uint SetCwdRefCounter; public int SetCwdRefCounterSelect => (int)(SetCwdRefCounter & 0x3F); public int SetCwdRefCounterValue => (int)((SetCwdRefCounter >> 8) & 0xFFFF); public uint SetReservedSwMethod08; public uint SetReservedSwMethod09; public uint SetReservedSwMethod10; public uint SetReservedSwMethod11; public uint SetReservedSwMethod12; public uint SetReservedSwMethod13; public uint SetReservedSwMethod14; public uint SetReservedSwMethod15; public uint SetGwcScgType; public SetGwcScgTypeScgType SetGwcScgTypeScgType => (SetGwcScgTypeScgType)(SetGwcScgType & 0x1); public uint SetScgControl; public int SetScgControlCompute1MaxSmCount => (int)(SetScgControl & 0x1FF); public uint InvalidateConstantBufferCacheA; public int InvalidateConstantBufferCacheAAddressUpper => (int)(InvalidateConstantBufferCacheA & 0xFF); public uint InvalidateConstantBufferCacheB; public uint InvalidateConstantBufferCacheC; public int InvalidateConstantBufferCacheCByteCount => (int)(InvalidateConstantBufferCacheC & 0x1FFFF); public bool InvalidateConstantBufferCacheCThruL2 => (InvalidateConstantBufferCacheC & 0x80000000) != 0; public uint SetComputeClassVersion; public int SetComputeClassVersionCurrent => (int)(SetComputeClassVersion & 0xFFFF); public int SetComputeClassVersionOldestSupported => (int)((SetComputeClassVersion >> 16) & 0xFFFF); public uint CheckComputeClassVersion; public int CheckComputeClassVersionCurrent => (int)(CheckComputeClassVersion & 0xFFFF); public int CheckComputeClassVersionOldestSupported => (int)((CheckComputeClassVersion >> 16) & 0xFFFF); public uint SetQmdVersion; public int SetQmdVersionCurrent => (int)(SetQmdVersion & 0xFFFF); public int SetQmdVersionOldestSupported => (int)((SetQmdVersion >> 16) & 0xFFFF); public uint SetWfiConfig; public bool SetWfiConfigEnableScgTypeWfi => (SetWfiConfig & 0x1) != 0; public uint CheckQmdVersion; public int CheckQmdVersionCurrent => (int)(CheckQmdVersion & 0xFFFF); public int CheckQmdVersionOldestSupported => (int)((CheckQmdVersion >> 16) & 0xFFFF); public uint WaitForIdleScgType; public uint InvalidateSkedCaches; public bool InvalidateSkedCachesV => (InvalidateSkedCaches & 0x1) != 0; public uint SetScgRenderEnableControl; public bool SetScgRenderEnableControlCompute1UsesRenderEnable => (SetScgRenderEnableControl & 0x1) != 0; public fixed uint Reserved2A0[4]; public uint SetCwdSlotCount; public int SetCwdSlotCountV => (int)(SetCwdSlotCount & 0xFF); public uint SendPcasA; public uint SendPcasB; public int SendPcasBFrom => (int)(SendPcasB & 0xFFFFFF); public int SendPcasBDelta => (int)((SendPcasB >> 24) & 0xFF); public uint SendSignalingPcasB; public bool SendSignalingPcasBInvalidate => (SendSignalingPcasB & 0x1) != 0; public bool SendSignalingPcasBSchedule => (SendSignalingPcasB & 0x2) != 0; public fixed uint Reserved2C0[9]; public uint SetShaderLocalMemoryNonThrottledA; public int SetShaderLocalMemoryNonThrottledASizeUpper => (int)(SetShaderLocalMemoryNonThrottledA & 0xFF); public uint SetShaderLocalMemoryNonThrottledB; public uint SetShaderLocalMemoryNonThrottledC; public int SetShaderLocalMemoryNonThrottledCMaxSmCount => (int)(SetShaderLocalMemoryNonThrottledC & 0x1FF); public uint SetShaderLocalMemoryThrottledA; public int SetShaderLocalMemoryThrottledASizeUpper => (int)(SetShaderLocalMemoryThrottledA & 0xFF); public uint SetShaderLocalMemoryThrottledB; public uint SetShaderLocalMemoryThrottledC; public int SetShaderLocalMemoryThrottledCMaxSmCount => (int)(SetShaderLocalMemoryThrottledC & 0x1FF); public fixed uint Reserved2FC[5]; public uint SetSpaVersion; public int SetSpaVersionMinor => (int)(SetSpaVersion & 0xFF); public int SetSpaVersionMajor => (int)((SetSpaVersion >> 8) & 0xFF); public fixed uint Reserved314[123]; public uint SetFalcon00; public uint SetFalcon01; public uint SetFalcon02; public uint SetFalcon03; public uint SetFalcon04; public uint SetFalcon05; public uint SetFalcon06; public uint SetFalcon07; public uint SetFalcon08; public uint SetFalcon09; public uint SetFalcon10; public uint SetFalcon11; public uint SetFalcon12; public uint SetFalcon13; public uint SetFalcon14; public uint SetFalcon15; public uint SetFalcon16; public uint SetFalcon17; public uint SetFalcon18; public uint SetFalcon19; public uint SetFalcon20; public uint SetFalcon21; public uint SetFalcon22; public uint SetFalcon23; public uint SetFalcon24; public uint SetFalcon25; public uint SetFalcon26; public uint SetFalcon27; public uint SetFalcon28; public uint SetFalcon29; public uint SetFalcon30; public uint SetFalcon31; public fixed uint Reserved580[127]; public uint SetShaderLocalMemoryWindow; public fixed uint Reserved780[4]; public uint SetShaderLocalMemoryA; public int SetShaderLocalMemoryAAddressUpper => (int)(SetShaderLocalMemoryA & 0xFF); public uint SetShaderLocalMemoryB; public fixed uint Reserved798[383]; public uint SetShaderCacheControl; public bool SetShaderCacheControlIcachePrefetchEnable => (SetShaderCacheControl & 0x1) != 0; public fixed uint ReservedD98[19]; public uint SetSmTimeoutInterval; public int SetSmTimeoutIntervalCounterBit => (int)(SetSmTimeoutInterval & 0x3F); public fixed uint ReservedDE8[87]; public uint SetSpareNoop12; public uint SetSpareNoop13; public uint SetSpareNoop14; public uint SetSpareNoop15; public fixed uint ReservedF54[59]; public uint SetSpareNoop00; public uint SetSpareNoop01; public uint SetSpareNoop02; public uint SetSpareNoop03; public uint SetSpareNoop04; public uint SetSpareNoop05; public uint SetSpareNoop06; public uint SetSpareNoop07; public uint SetSpareNoop08; public uint SetSpareNoop09; public uint SetSpareNoop10; public uint SetSpareNoop11; public fixed uint Reserved1070[103]; public uint InvalidateSamplerCacheAll; public bool InvalidateSamplerCacheAllV => (InvalidateSamplerCacheAll & 0x1) != 0; public uint InvalidateTextureHeaderCacheAll; public bool InvalidateTextureHeaderCacheAllV => (InvalidateTextureHeaderCacheAll & 0x1) != 0; public fixed uint Reserved1214[29]; public uint InvalidateTextureDataCacheNoWfi; public InvalidateCacheLines InvalidateTextureDataCacheNoWfiLines => (InvalidateCacheLines)(InvalidateTextureDataCacheNoWfi & 0x1); public int InvalidateTextureDataCacheNoWfiTag => (int)((InvalidateTextureDataCacheNoWfi >> 4) & 0x3FFFFF); public fixed uint Reserved128C[7]; public uint ActivatePerfSettingsForComputeContext; public bool ActivatePerfSettingsForComputeContextAll => (ActivatePerfSettingsForComputeContext & 0x1) != 0; public fixed uint Reserved12AC[33]; public uint InvalidateSamplerCache; public InvalidateCacheLines InvalidateSamplerCacheLines => (InvalidateCacheLines)(InvalidateSamplerCache & 0x1); public int InvalidateSamplerCacheTag => (int)((InvalidateSamplerCache >> 4) & 0x3FFFFF); public uint InvalidateTextureHeaderCache; public InvalidateCacheLines InvalidateTextureHeaderCacheLines => (InvalidateCacheLines)(InvalidateTextureHeaderCache & 0x1); public int InvalidateTextureHeaderCacheTag => (int)((InvalidateTextureHeaderCache >> 4) & 0x3FFFFF); public uint InvalidateTextureDataCache; public InvalidateCacheLines InvalidateTextureDataCacheLines => (InvalidateCacheLines)(InvalidateTextureDataCache & 0x1); public int InvalidateTextureDataCacheTag => (int)((InvalidateTextureDataCache >> 4) & 0x3FFFFF); public fixed uint Reserved133C[58]; public uint InvalidateSamplerCacheNoWfi; public InvalidateCacheLines InvalidateSamplerCacheNoWfiLines => (InvalidateCacheLines)(InvalidateSamplerCacheNoWfi & 0x1); public int InvalidateSamplerCacheNoWfiTag => (int)((InvalidateSamplerCacheNoWfi >> 4) & 0x3FFFFF); public fixed uint Reserved1428[64]; public uint SetShaderExceptions; public bool SetShaderExceptionsEnable => (SetShaderExceptions & 0x1) != 0; public fixed uint Reserved152C[9]; public uint SetRenderEnableA; public int SetRenderEnableAOffsetUpper => (int)(SetRenderEnableA & 0xFF); public uint SetRenderEnableB; public uint SetRenderEnableC; public int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7); public uint SetTexSamplerPoolA; public int SetTexSamplerPoolAOffsetUpper => (int)(SetTexSamplerPoolA & 0xFF); public uint SetTexSamplerPoolB; public uint SetTexSamplerPoolC; public int SetTexSamplerPoolCMaximumIndex => (int)(SetTexSamplerPoolC & 0xFFFFF); public fixed uint Reserved1568[3]; public uint SetTexHeaderPoolA; public int SetTexHeaderPoolAOffsetUpper => (int)(SetTexHeaderPoolA & 0xFF); public uint SetTexHeaderPoolB; public uint SetTexHeaderPoolC; public int SetTexHeaderPoolCMaximumIndex => (int)(SetTexHeaderPoolC & 0x3FFFFF); public fixed uint Reserved1580[34]; public uint SetProgramRegionA; public int SetProgramRegionAAddressUpper => (int)(SetProgramRegionA & 0xFF); public uint SetProgramRegionB; public fixed uint Reserved1610[34]; public uint InvalidateShaderCachesNoWfi; public bool InvalidateShaderCachesNoWfiInstruction => (InvalidateShaderCachesNoWfi & 0x1) != 0; public bool InvalidateShaderCachesNoWfiGlobalData => (InvalidateShaderCachesNoWfi & 0x10) != 0; public bool InvalidateShaderCachesNoWfiConstant => (InvalidateShaderCachesNoWfi & 0x1000) != 0; public fixed uint Reserved169C[170]; public uint SetRenderEnableOverride; public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)(SetRenderEnableOverride & 0x3); public fixed uint Reserved1948[57]; public uint PipeNop; public uint SetSpare00; public uint SetSpare01; public uint SetSpare02; public uint SetSpare03; public fixed uint Reserved1A40[48]; public uint SetReportSemaphoreA; public int SetReportSemaphoreAOffsetUpper => (int)(SetReportSemaphoreA & 0xFF); public uint SetReportSemaphoreB; public uint SetReportSemaphoreC; public uint SetReportSemaphoreD; public SetReportSemaphoreDOperation SetReportSemaphoreDOperation => (SetReportSemaphoreDOperation)(SetReportSemaphoreD & 0x3); public bool SetReportSemaphoreDAwakenEnable => (SetReportSemaphoreD & 0x100000) != 0; public SetReportSemaphoreDStructureSize SetReportSemaphoreDStructureSize => (SetReportSemaphoreDStructureSize)((SetReportSemaphoreD >> 28) & 0x1); public bool SetReportSemaphoreDFlushDisable => (SetReportSemaphoreD & 0x4) != 0; public bool SetReportSemaphoreDReductionEnable => (SetReportSemaphoreD & 0x8) != 0; public SetReportSemaphoreDReductionOp SetReportSemaphoreDReductionOp => (SetReportSemaphoreDReductionOp)((SetReportSemaphoreD >> 9) & 0x7); public SetReportSemaphoreDReductionFormat SetReportSemaphoreDReductionFormat => (SetReportSemaphoreDReductionFormat)((SetReportSemaphoreD >> 17) & 0x3); public fixed uint Reserved1B10[702]; public uint SetBindlessTexture; public int SetBindlessTextureConstantBufferSlotSelect => (int)(SetBindlessTexture & 0x7); public uint SetTrapHandler; public fixed uint Reserved2610[843]; public Array8 SetShaderPerformanceCounterValueUpper; public Array8 SetShaderPerformanceCounterValue; public Array8 SetShaderPerformanceCounterEvent; public int SetShaderPerformanceCounterEventEvent(int i) => (int)((SetShaderPerformanceCounterEvent[i] >> 0) & 0xFF); public Array8 SetShaderPerformanceCounterControlA; public int SetShaderPerformanceCounterControlAEvent0(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 0) & 0x3); public int SetShaderPerformanceCounterControlABitSelect0(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 2) & 0x7); public int SetShaderPerformanceCounterControlAEvent1(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 5) & 0x3); public int SetShaderPerformanceCounterControlABitSelect1(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 7) & 0x7); public int SetShaderPerformanceCounterControlAEvent2(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 10) & 0x3); public int SetShaderPerformanceCounterControlABitSelect2(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 12) & 0x7); public int SetShaderPerformanceCounterControlAEvent3(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 15) & 0x3); public int SetShaderPerformanceCounterControlABitSelect3(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 17) & 0x7); public int SetShaderPerformanceCounterControlAEvent4(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 20) & 0x3); public int SetShaderPerformanceCounterControlABitSelect4(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 22) & 0x7); public int SetShaderPerformanceCounterControlAEvent5(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 25) & 0x3); public int SetShaderPerformanceCounterControlABitSelect5(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 27) & 0x7); public int SetShaderPerformanceCounterControlASpare(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 30) & 0x3); public Array8 SetShaderPerformanceCounterControlB; public bool SetShaderPerformanceCounterControlBEdge(int i) => (SetShaderPerformanceCounterControlB[i] & 0x1) != 0; public int SetShaderPerformanceCounterControlBMode(int i) => (int)((SetShaderPerformanceCounterControlB[i] >> 1) & 0x3); public bool SetShaderPerformanceCounterControlBWindowed(int i) => (SetShaderPerformanceCounterControlB[i] & 0x8) != 0; public int SetShaderPerformanceCounterControlBFunc(int i) => (int)((SetShaderPerformanceCounterControlB[i] >> 4) & 0xFFFF); public uint SetShaderPerformanceCounterTrapControl; public int SetShaderPerformanceCounterTrapControlMask => (int)(SetShaderPerformanceCounterTrapControl & 0xFF); public uint StartShaderPerformanceCounter; public int StartShaderPerformanceCounterCounterMask => (int)(StartShaderPerformanceCounter & 0xFF); public uint StopShaderPerformanceCounter; public int StopShaderPerformanceCounterCounterMask => (int)(StopShaderPerformanceCounter & 0xFF); public fixed uint Reserved33E8[6]; public MmeShadowScratch SetMmeShadowScratch; #pragma warning restore CS0649 } }