// This file was auto-generated from NVIDIA official Maxwell definitions.
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
namespace Ryujinx.Graphics.Gpu.Engine.Compute
{
///
/// Notify type.
///
enum NotifyType
{
WriteOnly = 0,
WriteThenAwaken = 1,
}
///
/// CWD control SM selection.
///
enum SetCwdControlSmSelection
{
LoadBalanced = 0,
RoundRobin = 1,
}
///
/// Cache lines to invalidate.
///
enum InvalidateCacheLines
{
All = 0,
One = 1,
}
///
/// GWC SCG type.
///
enum SetGwcScgTypeScgType
{
GraphicsCompute0 = 0,
Compute1 = 1,
}
///
/// Render enable override mode.
///
enum SetRenderEnableOverrideMode
{
UseRenderEnable = 0,
AlwaysRender = 1,
NeverRender = 2,
}
///
/// Semaphore report operation.
///
enum SetReportSemaphoreDOperation
{
Release = 0,
Trap = 3,
}
///
/// Semaphore report structure size.
///
enum SetReportSemaphoreDStructureSize
{
FourWords = 0,
OneWord = 1,
}
///
/// Semaphore report reduction operation.
///
enum SetReportSemaphoreDReductionOp
{
RedAdd = 0,
RedMin = 1,
RedMax = 2,
RedInc = 3,
RedDec = 4,
RedAnd = 5,
RedOr = 6,
RedXor = 7,
}
///
/// Semaphore report reduction format.
///
enum SetReportSemaphoreDReductionFormat
{
Unsigned32 = 0,
Signed32 = 1,
}
///
/// Compute class state.
///
unsafe struct ComputeClassState
{
#pragma warning disable CS0649 // Field is never assigned to
public uint SetObject;
public readonly int SetObjectClassId => (int)(SetObject & 0xFFFF);
public readonly int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63];
public uint NoOperation;
public uint SetNotifyA;
public readonly int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
public uint SetNotifyB;
public uint Notify;
public readonly NotifyType NotifyType => (NotifyType)(Notify);
public uint WaitForIdle;
public fixed uint Reserved114[7];
public uint SetGlobalRenderEnableA;
public readonly int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC;
public readonly int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public uint SendGoIdle;
public uint PmTrigger;
public uint PmTriggerWfi;
public fixed uint Reserved148[2];
public uint SetInstrumentationMethodHeader;
public uint SetInstrumentationMethodData;
public fixed uint Reserved158[10];
public uint LineLengthIn;
public uint LineCount;
public uint OffsetOutUpper;
public readonly int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
public uint OffsetOut;
public uint PitchOut;
public uint SetDstBlockSize;
public readonly SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
public readonly SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public readonly SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public uint SetDstWidth;
public uint SetDstHeight;
public uint SetDstDepth;
public uint SetDstLayer;
public uint SetDstOriginBytesX;
public readonly int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
public uint SetDstOriginSamplesY;
public readonly int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
public uint LaunchDma;
public readonly LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
public readonly LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
public readonly LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
public readonly LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
public readonly bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
public readonly LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
public readonly LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
public readonly bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
public uint LoadInlineData;
public fixed uint Reserved1B8[9];
public uint SetI2mSemaphoreA;
public readonly int SetI2mSemaphoreAOffsetUpper => (int)(SetI2mSemaphoreA & 0xFF);
public uint SetI2mSemaphoreB;
public uint SetI2mSemaphoreC;
public fixed uint Reserved1E8[2];
public uint SetI2mSpareNoop00;
public uint SetI2mSpareNoop01;
public uint SetI2mSpareNoop02;
public uint SetI2mSpareNoop03;
public uint SetValidSpanOverflowAreaA;
public readonly int SetValidSpanOverflowAreaAAddressUpper => (int)(SetValidSpanOverflowAreaA & 0xFF);
public uint SetValidSpanOverflowAreaB;
public uint SetValidSpanOverflowAreaC;
public uint SetCoalesceWaitingPeriodUnit;
public uint PerfmonTransfer;
public uint SetShaderSharedMemoryWindow;
public uint SetSelectMaxwellTextureHeaders;
public readonly bool SetSelectMaxwellTextureHeadersV => (SetSelectMaxwellTextureHeaders & 0x1) != 0;
public uint InvalidateShaderCaches;
public readonly bool InvalidateShaderCachesInstruction => (InvalidateShaderCaches & 0x1) != 0;
public readonly bool InvalidateShaderCachesData => (InvalidateShaderCaches & 0x10) != 0;
public readonly bool InvalidateShaderCachesConstant => (InvalidateShaderCaches & 0x1000) != 0;
public readonly bool InvalidateShaderCachesLocks => (InvalidateShaderCaches & 0x2) != 0;
public readonly bool InvalidateShaderCachesFlushData => (InvalidateShaderCaches & 0x4) != 0;
public uint SetReservedSwMethod00;
public uint SetReservedSwMethod01;
public uint SetReservedSwMethod02;
public uint SetReservedSwMethod03;
public uint SetReservedSwMethod04;
public uint SetReservedSwMethod05;
public uint SetReservedSwMethod06;
public uint SetReservedSwMethod07;
public uint SetCwdControl;
public readonly SetCwdControlSmSelection SetCwdControlSmSelection => (SetCwdControlSmSelection)(SetCwdControl & 0x1);
public uint InvalidateTextureHeaderCacheNoWfi;
public readonly InvalidateCacheLines InvalidateTextureHeaderCacheNoWfiLines => (InvalidateCacheLines)(InvalidateTextureHeaderCacheNoWfi & 0x1);
public readonly int InvalidateTextureHeaderCacheNoWfiTag => (int)((InvalidateTextureHeaderCacheNoWfi >> 4) & 0x3FFFFF);
public uint SetCwdRefCounter;
public readonly int SetCwdRefCounterSelect => (int)(SetCwdRefCounter & 0x3F);
public readonly int SetCwdRefCounterValue => (int)((SetCwdRefCounter >> 8) & 0xFFFF);
public uint SetReservedSwMethod08;
public uint SetReservedSwMethod09;
public uint SetReservedSwMethod10;
public uint SetReservedSwMethod11;
public uint SetReservedSwMethod12;
public uint SetReservedSwMethod13;
public uint SetReservedSwMethod14;
public uint SetReservedSwMethod15;
public uint SetGwcScgType;
public readonly SetGwcScgTypeScgType SetGwcScgTypeScgType => (SetGwcScgTypeScgType)(SetGwcScgType & 0x1);
public uint SetScgControl;
public readonly int SetScgControlCompute1MaxSmCount => (int)(SetScgControl & 0x1FF);
public uint InvalidateConstantBufferCacheA;
public readonly int InvalidateConstantBufferCacheAAddressUpper => (int)(InvalidateConstantBufferCacheA & 0xFF);
public uint InvalidateConstantBufferCacheB;
public uint InvalidateConstantBufferCacheC;
public readonly int InvalidateConstantBufferCacheCByteCount => (int)(InvalidateConstantBufferCacheC & 0x1FFFF);
public readonly bool InvalidateConstantBufferCacheCThruL2 => (InvalidateConstantBufferCacheC & 0x80000000) != 0;
public uint SetComputeClassVersion;
public readonly int SetComputeClassVersionCurrent => (int)(SetComputeClassVersion & 0xFFFF);
public readonly int SetComputeClassVersionOldestSupported => (int)((SetComputeClassVersion >> 16) & 0xFFFF);
public uint CheckComputeClassVersion;
public readonly int CheckComputeClassVersionCurrent => (int)(CheckComputeClassVersion & 0xFFFF);
public readonly int CheckComputeClassVersionOldestSupported => (int)((CheckComputeClassVersion >> 16) & 0xFFFF);
public uint SetQmdVersion;
public readonly int SetQmdVersionCurrent => (int)(SetQmdVersion & 0xFFFF);
public readonly int SetQmdVersionOldestSupported => (int)((SetQmdVersion >> 16) & 0xFFFF);
public uint SetWfiConfig;
public readonly bool SetWfiConfigEnableScgTypeWfi => (SetWfiConfig & 0x1) != 0;
public uint CheckQmdVersion;
public readonly int CheckQmdVersionCurrent => (int)(CheckQmdVersion & 0xFFFF);
public readonly int CheckQmdVersionOldestSupported => (int)((CheckQmdVersion >> 16) & 0xFFFF);
public uint WaitForIdleScgType;
public uint InvalidateSkedCaches;
public readonly bool InvalidateSkedCachesV => (InvalidateSkedCaches & 0x1) != 0;
public uint SetScgRenderEnableControl;
public readonly bool SetScgRenderEnableControlCompute1UsesRenderEnable => (SetScgRenderEnableControl & 0x1) != 0;
public fixed uint Reserved2A0[4];
public uint SetCwdSlotCount;
public readonly int SetCwdSlotCountV => (int)(SetCwdSlotCount & 0xFF);
public uint SendPcasA;
public uint SendPcasB;
public readonly int SendPcasBFrom => (int)(SendPcasB & 0xFFFFFF);
public readonly int SendPcasBDelta => (int)((SendPcasB >> 24) & 0xFF);
public uint SendSignalingPcasB;
public readonly bool SendSignalingPcasBInvalidate => (SendSignalingPcasB & 0x1) != 0;
public readonly bool SendSignalingPcasBSchedule => (SendSignalingPcasB & 0x2) != 0;
public fixed uint Reserved2C0[9];
public uint SetShaderLocalMemoryNonThrottledA;
public readonly int SetShaderLocalMemoryNonThrottledASizeUpper => (int)(SetShaderLocalMemoryNonThrottledA & 0xFF);
public uint SetShaderLocalMemoryNonThrottledB;
public uint SetShaderLocalMemoryNonThrottledC;
public readonly int SetShaderLocalMemoryNonThrottledCMaxSmCount => (int)(SetShaderLocalMemoryNonThrottledC & 0x1FF);
public uint SetShaderLocalMemoryThrottledA;
public readonly int SetShaderLocalMemoryThrottledASizeUpper => (int)(SetShaderLocalMemoryThrottledA & 0xFF);
public uint SetShaderLocalMemoryThrottledB;
public uint SetShaderLocalMemoryThrottledC;
public readonly int SetShaderLocalMemoryThrottledCMaxSmCount => (int)(SetShaderLocalMemoryThrottledC & 0x1FF);
public fixed uint Reserved2FC[5];
public uint SetSpaVersion;
public readonly int SetSpaVersionMinor => (int)(SetSpaVersion & 0xFF);
public readonly int SetSpaVersionMajor => (int)((SetSpaVersion >> 8) & 0xFF);
public fixed uint Reserved314[123];
public uint SetFalcon00;
public uint SetFalcon01;
public uint SetFalcon02;
public uint SetFalcon03;
public uint SetFalcon04;
public uint SetFalcon05;
public uint SetFalcon06;
public uint SetFalcon07;
public uint SetFalcon08;
public uint SetFalcon09;
public uint SetFalcon10;
public uint SetFalcon11;
public uint SetFalcon12;
public uint SetFalcon13;
public uint SetFalcon14;
public uint SetFalcon15;
public uint SetFalcon16;
public uint SetFalcon17;
public uint SetFalcon18;
public uint SetFalcon19;
public uint SetFalcon20;
public uint SetFalcon21;
public uint SetFalcon22;
public uint SetFalcon23;
public uint SetFalcon24;
public uint SetFalcon25;
public uint SetFalcon26;
public uint SetFalcon27;
public uint SetFalcon28;
public uint SetFalcon29;
public uint SetFalcon30;
public uint SetFalcon31;
public fixed uint Reserved580[127];
public uint SetShaderLocalMemoryWindow;
public fixed uint Reserved780[4];
public uint SetShaderLocalMemoryA;
public readonly int SetShaderLocalMemoryAAddressUpper => (int)(SetShaderLocalMemoryA & 0xFF);
public uint SetShaderLocalMemoryB;
public fixed uint Reserved798[383];
public uint SetShaderCacheControl;
public readonly bool SetShaderCacheControlIcachePrefetchEnable => (SetShaderCacheControl & 0x1) != 0;
public fixed uint ReservedD98[19];
public uint SetSmTimeoutInterval;
public readonly int SetSmTimeoutIntervalCounterBit => (int)(SetSmTimeoutInterval & 0x3F);
public fixed uint ReservedDE8[87];
public uint SetSpareNoop12;
public uint SetSpareNoop13;
public uint SetSpareNoop14;
public uint SetSpareNoop15;
public fixed uint ReservedF54[59];
public uint SetSpareNoop00;
public uint SetSpareNoop01;
public uint SetSpareNoop02;
public uint SetSpareNoop03;
public uint SetSpareNoop04;
public uint SetSpareNoop05;
public uint SetSpareNoop06;
public uint SetSpareNoop07;
public uint SetSpareNoop08;
public uint SetSpareNoop09;
public uint SetSpareNoop10;
public uint SetSpareNoop11;
public fixed uint Reserved1070[103];
public uint InvalidateSamplerCacheAll;
public readonly bool InvalidateSamplerCacheAllV => (InvalidateSamplerCacheAll & 0x1) != 0;
public uint InvalidateTextureHeaderCacheAll;
public readonly bool InvalidateTextureHeaderCacheAllV => (InvalidateTextureHeaderCacheAll & 0x1) != 0;
public fixed uint Reserved1214[29];
public uint InvalidateTextureDataCacheNoWfi;
public readonly InvalidateCacheLines InvalidateTextureDataCacheNoWfiLines => (InvalidateCacheLines)(InvalidateTextureDataCacheNoWfi & 0x1);
public readonly int InvalidateTextureDataCacheNoWfiTag => (int)((InvalidateTextureDataCacheNoWfi >> 4) & 0x3FFFFF);
public fixed uint Reserved128C[7];
public uint ActivatePerfSettingsForComputeContext;
public readonly bool ActivatePerfSettingsForComputeContextAll => (ActivatePerfSettingsForComputeContext & 0x1) != 0;
public fixed uint Reserved12AC[33];
public uint InvalidateSamplerCache;
public readonly InvalidateCacheLines InvalidateSamplerCacheLines => (InvalidateCacheLines)(InvalidateSamplerCache & 0x1);
public readonly int InvalidateSamplerCacheTag => (int)((InvalidateSamplerCache >> 4) & 0x3FFFFF);
public uint InvalidateTextureHeaderCache;
public readonly InvalidateCacheLines InvalidateTextureHeaderCacheLines => (InvalidateCacheLines)(InvalidateTextureHeaderCache & 0x1);
public readonly int InvalidateTextureHeaderCacheTag => (int)((InvalidateTextureHeaderCache >> 4) & 0x3FFFFF);
public uint InvalidateTextureDataCache;
public readonly InvalidateCacheLines InvalidateTextureDataCacheLines => (InvalidateCacheLines)(InvalidateTextureDataCache & 0x1);
public readonly int InvalidateTextureDataCacheTag => (int)((InvalidateTextureDataCache >> 4) & 0x3FFFFF);
public fixed uint Reserved133C[58];
public uint InvalidateSamplerCacheNoWfi;
public readonly InvalidateCacheLines InvalidateSamplerCacheNoWfiLines => (InvalidateCacheLines)(InvalidateSamplerCacheNoWfi & 0x1);
public readonly int InvalidateSamplerCacheNoWfiTag => (int)((InvalidateSamplerCacheNoWfi >> 4) & 0x3FFFFF);
public fixed uint Reserved1428[64];
public uint SetShaderExceptions;
public readonly bool SetShaderExceptionsEnable => (SetShaderExceptions & 0x1) != 0;
public fixed uint Reserved152C[9];
public uint SetRenderEnableA;
public readonly int SetRenderEnableAOffsetUpper => (int)(SetRenderEnableA & 0xFF);
public uint SetRenderEnableB;
public uint SetRenderEnableC;
public readonly int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
public uint SetTexSamplerPoolA;
public readonly int SetTexSamplerPoolAOffsetUpper => (int)(SetTexSamplerPoolA & 0xFF);
public uint SetTexSamplerPoolB;
public uint SetTexSamplerPoolC;
public readonly int SetTexSamplerPoolCMaximumIndex => (int)(SetTexSamplerPoolC & 0xFFFFF);
public fixed uint Reserved1568[3];
public uint SetTexHeaderPoolA;
public readonly int SetTexHeaderPoolAOffsetUpper => (int)(SetTexHeaderPoolA & 0xFF);
public uint SetTexHeaderPoolB;
public uint SetTexHeaderPoolC;
public readonly int SetTexHeaderPoolCMaximumIndex => (int)(SetTexHeaderPoolC & 0x3FFFFF);
public fixed uint Reserved1580[34];
public uint SetProgramRegionA;
public readonly int SetProgramRegionAAddressUpper => (int)(SetProgramRegionA & 0xFF);
public uint SetProgramRegionB;
public fixed uint Reserved1610[34];
public uint InvalidateShaderCachesNoWfi;
public readonly bool InvalidateShaderCachesNoWfiInstruction => (InvalidateShaderCachesNoWfi & 0x1) != 0;
public readonly bool InvalidateShaderCachesNoWfiGlobalData => (InvalidateShaderCachesNoWfi & 0x10) != 0;
public readonly bool InvalidateShaderCachesNoWfiConstant => (InvalidateShaderCachesNoWfi & 0x1000) != 0;
public fixed uint Reserved169C[170];
public uint SetRenderEnableOverride;
public readonly SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)(SetRenderEnableOverride & 0x3);
public fixed uint Reserved1948[57];
public uint PipeNop;
public uint SetSpare00;
public uint SetSpare01;
public uint SetSpare02;
public uint SetSpare03;
public fixed uint Reserved1A40[48];
public uint SetReportSemaphoreA;
public readonly int SetReportSemaphoreAOffsetUpper => (int)(SetReportSemaphoreA & 0xFF);
public uint SetReportSemaphoreB;
public uint SetReportSemaphoreC;
public uint SetReportSemaphoreD;
public readonly SetReportSemaphoreDOperation SetReportSemaphoreDOperation => (SetReportSemaphoreDOperation)(SetReportSemaphoreD & 0x3);
public readonly bool SetReportSemaphoreDAwakenEnable => (SetReportSemaphoreD & 0x100000) != 0;
public readonly SetReportSemaphoreDStructureSize SetReportSemaphoreDStructureSize => (SetReportSemaphoreDStructureSize)((SetReportSemaphoreD >> 28) & 0x1);
public readonly bool SetReportSemaphoreDFlushDisable => (SetReportSemaphoreD & 0x4) != 0;
public readonly bool SetReportSemaphoreDReductionEnable => (SetReportSemaphoreD & 0x8) != 0;
public readonly SetReportSemaphoreDReductionOp SetReportSemaphoreDReductionOp => (SetReportSemaphoreDReductionOp)((SetReportSemaphoreD >> 9) & 0x7);
public readonly SetReportSemaphoreDReductionFormat SetReportSemaphoreDReductionFormat => (SetReportSemaphoreDReductionFormat)((SetReportSemaphoreD >> 17) & 0x3);
public fixed uint Reserved1B10[702];
public uint SetBindlessTexture;
public readonly int SetBindlessTextureConstantBufferSlotSelect => (int)(SetBindlessTexture & 0x7);
public uint SetTrapHandler;
public fixed uint Reserved2610[843];
public Array8 SetShaderPerformanceCounterValueUpper;
public Array8 SetShaderPerformanceCounterValue;
public Array8 SetShaderPerformanceCounterEvent;
public int SetShaderPerformanceCounterEventEvent(int i) => (int)((SetShaderPerformanceCounterEvent[i] >> 0) & 0xFF);
public Array8 SetShaderPerformanceCounterControlA;
public int SetShaderPerformanceCounterControlAEvent0(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 0) & 0x3);
public int SetShaderPerformanceCounterControlABitSelect0(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 2) & 0x7);
public int SetShaderPerformanceCounterControlAEvent1(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 5) & 0x3);
public int SetShaderPerformanceCounterControlABitSelect1(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 7) & 0x7);
public int SetShaderPerformanceCounterControlAEvent2(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 10) & 0x3);
public int SetShaderPerformanceCounterControlABitSelect2(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 12) & 0x7);
public int SetShaderPerformanceCounterControlAEvent3(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 15) & 0x3);
public int SetShaderPerformanceCounterControlABitSelect3(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 17) & 0x7);
public int SetShaderPerformanceCounterControlAEvent4(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 20) & 0x3);
public int SetShaderPerformanceCounterControlABitSelect4(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 22) & 0x7);
public int SetShaderPerformanceCounterControlAEvent5(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 25) & 0x3);
public int SetShaderPerformanceCounterControlABitSelect5(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 27) & 0x7);
public int SetShaderPerformanceCounterControlASpare(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 30) & 0x3);
public Array8 SetShaderPerformanceCounterControlB;
public bool SetShaderPerformanceCounterControlBEdge(int i) => (SetShaderPerformanceCounterControlB[i] & 0x1) != 0;
public int SetShaderPerformanceCounterControlBMode(int i) => (int)((SetShaderPerformanceCounterControlB[i] >> 1) & 0x3);
public bool SetShaderPerformanceCounterControlBWindowed(int i) => (SetShaderPerformanceCounterControlB[i] & 0x8) != 0;
public int SetShaderPerformanceCounterControlBFunc(int i) => (int)((SetShaderPerformanceCounterControlB[i] >> 4) & 0xFFFF);
public uint SetShaderPerformanceCounterTrapControl;
public readonly int SetShaderPerformanceCounterTrapControlMask => (int)(SetShaderPerformanceCounterTrapControl & 0xFF);
public uint StartShaderPerformanceCounter;
public readonly int StartShaderPerformanceCounterCounterMask => (int)(StartShaderPerformanceCounter & 0xFF);
public uint StopShaderPerformanceCounter;
public readonly int StopShaderPerformanceCounterCounterMask => (int)(StopShaderPerformanceCounter & 0xFF);
public fixed uint Reserved33E8[6];
public Array256 SetMmeShadowScratch;
#pragma warning restore CS0649
}
}