namespace Ryujinx.Graphics.GAL { public struct ShaderInfo { public int FragmentOutputMap { get; } public ResourceLayout ResourceLayout { get; } public ProgramPipelineState? State { get; } public bool FromCache { get; set; } public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, ProgramPipelineState state, bool fromCache = false) { FragmentOutputMap = fragmentOutputMap; ResourceLayout = resourceLayout; State = state; FromCache = fromCache; } public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, bool fromCache = false) { FragmentOutputMap = fragmentOutputMap; ResourceLayout = resourceLayout; State = null; FromCache = fromCache; } } }